achievements_project/sql/Tables.sql

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------ DROP ALL TABLES ------
--
-- Courtesy of: https://stackoverflow.com/questions/8439650/how-to-drop-all-tables-in-a-sql-server-database
--
-----------------------------
--DECLARE @Sql NVARCHAR(500) DECLARE @Cursor CURSOR
--SET @Cursor = CURSOR FAST_FORWARD FOR
--SELECT DISTINCT sql = 'ALTER TABLE [' + tc2.TABLE_SCHEMA + '].[' + tc2.TABLE_NAME + '] DROP [' + rc1.CONSTRAINT_NAME + '];'
--FROM INFORMATION_SCHEMA.REFERENTIAL_CONSTRAINTS rc1
--LEFT JOIN INFORMATION_SCHEMA.TABLE_CONSTRAINTS tc2 ON tc2.CONSTRAINT_NAME =rc1.CONSTRAINT_NAME
--OPEN @Cursor FETCH NEXT FROM @Cursor INTO @Sql
--WHILE (@@FETCH_STATUS = 0)
--BEGIN
--Exec sp_executesql @Sql
--FETCH NEXT FROM @Cursor INTO @Sql
--END
--CLOSE @Cursor DEALLOCATE @Cursor
--GO
--EXEC sp_MSforeachtable 'DROP TABLE ?'
--GO
-----------------------------
--CREATE TYPE ImageType FROM VARCHAR(4) NULL
--GO
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CREATE TABLE [User] (
ID INT IDENTITY(0, 1) NOT NULL,
Email VARCHAR(254) NOT NULL,
Username VARCHAR(32) NOT NULL,
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[Password] CHAR(64) NOT NULL,
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[Salt] CHAR(32) NOT NULL,
Hue INT NOT NULL
CONSTRAINT HueDefault DEFAULT 0
CONSTRAINT HueConstraint CHECK (0 <= Hue AND Hue <= 360),
ProfileImage ImageType,
[Admin] BIT NOT NULL
CONSTRAINT AdmivDefault DEFAULT 0,
Verified BIT NOT NULL
CONSTRAINT VerifiedDefault DEFAULT 0
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PRIMARY KEY(ID)
)
CREATE TABLE [Platform] (
ID INT IDENTITY(0, 1) NOT NULL,
PlatformName VARCHAR(32) NOT NULL,
Icon ImageType
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PRIMARY KEY(ID)
)
CREATE TABLE [Game] (
ID INT IDENTITY(0, 1) NOT NULL,
Name VARCHAR(32) NOT NULL,
Icon ImageType
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PRIMARY KEY(ID)
)
CREATE TABLE [Achievement] (
ID INT IDENTITY(0, 1) NOT NULL,
GameID INT NOT NULL,
Name VARCHAR(128) NOT NULL,
Description VARCHAR(512) NULL,
Stages INT NOT NULL,
Icon ImageType
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PRIMARY KEY(ID)
FOREIGN KEY(GameID) REFERENCES [Game](ID)
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ON UPDATE CASCADE
ON DELETE CASCADE
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)
CREATE TABLE [Owns] (
UserID INT NOT NULL,
GameID INT NOT NULL,
PlatformID INT NOT NULL
PRIMARY KEY(UserID, GameID, PlatformID)
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FOREIGN KEY(UserID) REFERENCES [User](ID)
ON UPDATE CASCADE
ON DELETE CASCADE,
FOREIGN KEY(GameID) REFERENCES [Game](ID)
ON UPDATE CASCADE
ON DELETE CASCADE,
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FOREIGN KEY(PlatformID) REFERENCES [Platform](ID)
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ON UPDATE CASCADE
ON DELETE CASCADE
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)
CREATE TABLE [Progress] (
UserID INT NOT NULL,
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PlatformID INT NOT NULL,
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AchievementID INT NOT NULL,
Progress INT NOT NULL
PRIMARY KEY(UserID, PlatformID, AchievementID)
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FOREIGN KEY(UserID) REFERENCES [User](ID)
ON UPDATE CASCADE
ON DELETE CASCADE,
FOREIGN KEY(PlatformID) REFERENCES [Platform](ID)
ON UPDATE CASCADE
ON DELETE CASCADE,
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FOREIGN KEY(AchievementID) REFERENCES [Achievement](ID)
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ON UPDATE CASCADE
ON DELETE CASCADE
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)
CREATE TABLE [IsOn] (
UserID INT NOT NULL,
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PlatformID INT NOT NULL,
PlatformUserID VARCHAR(32) NOT NULL
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PRIMARY KEY(UserID, PlatformID)
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FOREIGN KEY(UserID) REFERENCES [User](ID)
ON UPDATE CASCADE
ON DELETE CASCADE,
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FOREIGN KEY(PlatformID) REFERENCES [Platform](ID)
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ON UPDATE CASCADE
ON DELETE CASCADE
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)
CREATE TABLE [ExistsOn] (
GameID INT NOT NULL,
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PlatformID INT NOT NULL,
PlatformGameID VARCHAR(32) NOT NULL
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PRIMARY KEY(GameID, PlatformID)
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FOREIGN KEY(GameID) REFERENCES [Game](ID)
ON UPDATE CASCADE
ON DELETE CASCADE,
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FOREIGN KEY(PlatformID) REFERENCES [Platform](ID)
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ON UPDATE CASCADE
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)
CREATE TABLE [Rating] (
UserID INT NOT NULL,
AchievementID INT NOT NULL,
Quality FLOAT NULL,
Difficulty FLOAT NULL,
[Description] VARCHAR(1024) NULL
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PRIMARY KEY(UserID, AchievementID)
FOREIGN KEY(UserID) REFERENCES [User](ID)
ON UPDATE CASCADE
ON DELETE CASCADE,
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FOREIGN KEY(AchievementID) REFERENCES [Achievement](ID)
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ON UPDATE CASCADE
ON DELETE CASCADE
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)