Added parallax background, ship, and firing. Collision is WIP
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79787f6525
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0605e4d91b
28 changed files with 588 additions and 150 deletions
103
src/com/gnarly/game/Collision.java
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103
src/com/gnarly/game/Collision.java
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package com.gnarly.game;
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import org.joml.Vector2f;
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public class Collision {
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public static class Bounds {
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public Vector2f position;
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public Vector2f dimensions;
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public Bounds(Vector2f position, Vector2f dimensions) {
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this.position = new Vector2f(position);
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this.dimensions = new Vector2f(dimensions);
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}
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}
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public static boolean collide(Vector2f position, Vector2f dimensions, Vector2f boundVelocity, BulletList.Bullet bullet) {
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Bounds bounds = getBounds(position, dimensions, boundVelocity);
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Bounds bulletBounds = getBounds(bullet.boundingPosition, bullet.bounds, bullet.velocity);
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if (overlap(bounds, bulletBounds)) {
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Vector2f[] boundsSegments = new Vector2f[] {
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position,
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new Vector2f( dimensions.x, 0),
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new Vector2f( 0, dimensions.y),
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new Vector2f(-dimensions.x, 0),
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new Vector2f( 0, -dimensions.y)
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};
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Vector2f[] bulletSegments = new Vector2f[] {
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bullet.position,
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bullet.side0,
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bullet.side1,
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bullet.side0.negate(new Vector2f()),
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bullet.side1.negate(new Vector2f())
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};
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Vector2f curBoundsSegment = new Vector2f();
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for (int i = 0; i < boundsSegments.length - 1; ++i) {
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curBoundsSegment.add(boundsSegments[i]);
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Vector2f curBulletSegment = new Vector2f();
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for (int j = 0; j < bulletSegments.length - 1; ++j) {
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curBulletSegment.add(bulletSegments[i]);
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if (segmentCollision(curBoundsSegment, boundsSegments[i + 1], boundVelocity, curBulletSegment, bulletSegments[j + 1], bullet.velocity))
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return true;
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}
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}
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}
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return false;
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}
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public static boolean overlap(Bounds bounds0, Bounds bounds1) {
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return bounds0.position.x < bounds1.position.x + bounds1.dimensions.x && bounds0.position.x + bounds0.dimensions.x > bounds1.position.x
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&& bounds0.position.y < bounds1.position.y + bounds1.dimensions.y && bounds1.position.y + bounds1.dimensions.y > bounds1.position.y;
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}
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public static Bounds getBounds(Vector2f position, Vector2f dimensions, Vector2f velocity) {
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Bounds bounds = new Bounds(position, dimensions);
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if (velocity.x < 0)
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bounds.position.x += velocity.x;
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else
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bounds.dimensions.x += velocity.x;
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if (velocity.y < 0)
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bounds.position.y += velocity.y;
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else
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bounds.dimensions.y += velocity.y;
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return bounds;
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}
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public static boolean segmentCollision(Vector2f P1, Vector2f D1, Vector2f V1, Vector2f P2, Vector2f D2, Vector2f V2) {
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final float DELTA = 0.00001f;
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if ((V1.length() == 0 && V2.length() > 0)
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|| (V2.length() == 0 && V1.length() > 0)
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|| V1.angle(V2) > DELTA) {
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float b = (P1.y - P2.y - (V2.y - V1.y) * (P1.x + D1.x - P2.x) / (V2.x - V1.x)) / (D2.y + (V2.y - V1.y) / (V2.x - V1.x));
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if (rangeCheck(b)) {
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float t = (P1.x - P2.x - D2.x * b) / (V2.x - V1.x);
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if (rangeCheck(t))
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return true;
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}
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float a = (P2.y - P1.y - (V1.y - V2.y) * (P2.x + D2.x - P1.x) / (V1.x - V2.x)) / (D1.y + (V1.y - V2.y) / (V1.x - V2.x));
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if (rangeCheck(a)) {
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float t = (P1.x + D1.x * a - P2.x) / (V2.x - V1.x);
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if (rangeCheck(t))
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return true;
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}
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b = (P1.y + D1.y - P2.y - (V2.y - V1.y) * (P1.x + D1.x - P2.x) / (V2.x - V1.x)) / (D2.y + (V2.y - V1.y) / (V2.x - V1.x));
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if (rangeCheck(b)) {
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float t = (P1.x + D1.x - P2.x - D2.x * b) / (V2.x - V1.x);
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if (rangeCheck(t))
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return true;
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}
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a = (P2.y + D2.y - P1.y - (V1.y - V2.y) * (P2.x + D2.x - P1.x) / (V1.x - V2.x)) / (D1.y + (V1.y - V2.y) / (V1.x - V2.x));
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if (rangeCheck(a)) {
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float t = (P1.x + D1.x * a - P2.x - D2.x) / (V2.x - V1.x);
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if (rangeCheck(t))
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return true;
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}
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}
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return false;
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}
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public static boolean rangeCheck(float num) {
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return 0 <= num && num <= 1;
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}
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}
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