Added initial engine

This commit is contained in:
Gnarwhal 2024-08-07 05:04:15 +00:00
commit 79787f6525
Signed by: Gnarwhal
GPG key ID: 0989A73D8C421174
30 changed files with 1914 additions and 0 deletions

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res/img/player-ship.png Normal file

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res/shaders/s2c/frag.gls Normal file
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#version 330 core
uniform vec4 iColor = vec4(0, 0.6, 0.9, 1);
out vec4 color;
void main() {
color = iColor;
}

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res/shaders/s2c/vert.gls Normal file
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#version 330 core
uniform mat4 mvp;
layout (location = 0) in vec3 vertices;
void main() {
gl_Position = mvp * vec4(vertices, 1);
}

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res/shaders/s2t/frag.gls Normal file
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#version 330 core
uniform sampler2D sampler;
uniform vec4 iColor = vec4(1, 1, 1, 1);
uniform float alpha = 1;
uniform float amount = 1;
in vec2 texCoords;
out vec4 color;
void main() {
vec4 texColor = texture(sampler, texCoords);
if(texColor.a == 0)
discard;
else {
color = mix(iColor, texColor, amount);
color.a = color.a * alpha;
}
}

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res/shaders/s2t/vert.gls Normal file
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#version 330 core
uniform mat4 mvp;
layout (location = 0) in vec3 vertices;
layout (location = 1) in vec2 itexCoords;
out vec2 texCoords;
void main() {
texCoords = itexCoords;
gl_Position = mvp * vec4(vertices, 1);
}