69 lines
2.4 KiB
Rust
69 lines
2.4 KiB
Rust
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/*******************************************************************************
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*
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* Copyright (c) 2020 Gnarwhal
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*
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* -----------------------------------------------------------------------------
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files(the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*******************************************************************************/
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use amethyst::{
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prelude::*,
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input::{InputBundle, StringBindings},
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renderer::{
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RenderingBundle,
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types::DefaultBackend,
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plugins::{RenderFlat2D, RenderToWindow},
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},
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utils::application_root_dir,
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};
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pub struct DJam;
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impl SimpleState for DJam {}
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fn main() -> amethyst::Result<()> {
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amethyst::start_logger(Default::default());
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let app_root = application_root_dir()?;
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let assets_dir = app_root.join("assets");
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let display_config_path = app_root.join("config").join("display.ron");
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let binding_path = app_root.join("config").join("bindings.ron");
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let input_bundle = InputBundle::<StringBindings>::new().with_bindings_from_file(binding_path)?;
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let game_data = GameDataBuilder::default()
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.with_bundle(input_bundle)?
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.with_bundle(
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RenderingBundle::<DefaultBackend>::new()
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.with_plugin(
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RenderToWindow::from_config_path(display_config_path)?
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.with_clear([0.0, 0.0, 0.0, 1.0]),
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)
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.with_plugin(RenderFlat2D::default())
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)?;
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let mut game = Application::new(assets_dir, DJam,game_data)?;
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game.run();
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Ok(())
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}
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