ludum_dare_37/res/shaders/vert.vs

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2024-08-07 04:26:50 +00:00
# version 330
uniform mat4 pr_matrix;
uniform mat4 vw_matrix;
in vec3 verts;
in vec2 texts;
out vec2 tex;
void main() {
tex = texts;
gl_Position = pr_matrix * vw_matrix * vec4(verts, 1.0);
}