ludum_dare_37/res/shaders/frag.fs
2024-08-07 04:26:50 +00:00

11 lines
No EOL
152 B
GLSL
Executable file

#version 330
uniform sampler2D sampler;
in vec2 tex;
layout (location = 0) out vec4 color;
void main() {
color = texture(sampler, tex);
}