9 lines
129 B
Text
9 lines
129 B
Text
|
#version 450
|
||
|
|
||
|
uniform mat4 projection;
|
||
|
|
||
|
in vec3 vertices;
|
||
|
|
||
|
void main() {
|
||
|
gl_Position = projection * vec4(vertices, 1);
|
||
|
}
|