ludum_dare_38/res/shaders/default/default.fs
2024-08-07 04:28:53 +00:00

9 lines
No EOL
140 B
GLSL
Executable file

#version 450
uniform sampler2D sampler;
in vec2 textureCoords;
void main() {
gl_FragColor = texture2D(sampler, textureCoords);
}