ludum_dare_38/res/shaders/default/default.vs
2024-08-07 04:28:53 +00:00

13 lines
No EOL
205 B
GLSL
Executable file

#version 450
uniform mat4 projection;
in vec3 vertices;
in vec2 texCoords;
out vec2 textureCoords;
void main() {
textureCoords = texCoords;
gl_Position = projection * vec4(vertices, 1);
}