ludum_dare_39/res/shaders/s2c/vert.vs
2024-08-07 04:58:07 +00:00

11 lines
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204 B
GLSL

#version 330 core
uniform mat4 projection;
uniform mat4 view;
uniform mat4 model;
layout (location = 0) in vec3 vertices;
void main() {
gl_Position = projection * view * model * vec4(vertices, 1.0);
}