ludum_dare_39/res/shaders/s2t/frag.fs
2024-08-07 04:58:07 +00:00

13 lines
No EOL
188 B
GLSL

#version 330 core
uniform sampler2D sampler;
in vec2 texCoords;
layout (location = 0) out vec4 color;
void main() {
color = texture(sampler, texCoords);
if(color.a == 0)
discard;
}