ludum_dare_39/res/shaders/s2x/frag.fs
2024-08-07 04:58:07 +00:00

15 lines
No EOL
197 B
GLSL

#version 330 core
uniform vec4 iColor;
uniform sampler2D sampler;
in vec2 texCoords;
out vec4 color;
void main() {
color = iColor * texture(sampler, texCoords);
if(color.a == 0)
discard;
}