ludum_dare_39/res/shaders/s2x/vert.vs
2024-08-07 04:31:23 +00:00

17 lines
No EOL
329 B
GLSL

#version 330 core
uniform mat4 projection;
uniform mat4 view;
uniform mat4 model;
uniform vec2 character;
layout (location = 0) in vec3 vertices;
layout (location = 1) in vec2 iTexCoords;
out vec2 texCoords;
void main() {
texCoords = iTexCoords + character;
gl_Position = projection * view * model * vec4(vertices, 1.0);
}