ludum_dare_39/res/shaders/s2a/vert.vs
2024-08-07 04:58:07 +00:00

17 lines
411 B
GLSL

#version 330 core
uniform mat4 projection;
uniform mat4 view;
uniform mat4 model;
uniform vec2 animProps; // Loc 0 - Frame Width, Loc 1 - Offset
layout (location = 0) in vec3 vertices;
layout (location = 1) in vec2 iTexCoords;
out vec2 texCoords;
void main() {
texCoords = vec2(((iTexCoords.x * animProps.x) + animProps.y), iTexCoords.y);
gl_Position = projection * view * model * vec4(vertices, 1.0);
}