ludum_dare_39/res/shaders/s2t/vert.vs
2024-08-07 04:58:07 +00:00

15 lines
No EOL
292 B
GLSL

#version 330 core
uniform mat4 projection;
uniform mat4 view;
uniform mat4 model;
layout (location = 0) in vec3 vertices;
layout (location = 1) in vec2 iTexCoords;
out vec2 texCoords;
void main() {
texCoords = iTexCoords;
gl_Position = projection * view * model * vec4(vertices, 1.0);
}