ludum_dare_40/res/shaders/s2a/vert.gls

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2024-08-07 04:58:40 +00:00
#version 330 core
uniform mat4 mvp;
uniform vec2 animProps; // Loc 0 - Frame Width, Loc 1 - Offset
layout (location = 0) in vec3 vertices;
layout (location = 1) in vec2 iTexCoords;
out vec2 texCoords;
void main() {
texCoords = vec2(((iTexCoords.x * animProps.x) + animProps.y), iTexCoords.y);
gl_Position = mvp * vec4(vertices, 1.0);
}