16 lines
No EOL
324 B
Text
16 lines
No EOL
324 B
Text
#version 330 core
|
|
|
|
uniform mat4 mvp;
|
|
|
|
layout (location = 0) in vec3 vertices;
|
|
layout (location = 1) in vec2 texCoords;
|
|
|
|
out vec2 iTexCoords;
|
|
out float percent;
|
|
|
|
void main() {
|
|
iTexCoords = texCoords;
|
|
vec4 position = mvp * vec4(vertices, 1);
|
|
percent = (position.x + 1) / 4 - (position.y - 1) / 4;
|
|
gl_Position = position;
|
|
} |