ludum_dare_41/res/shaders/s2cs/frag.gls

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2019-03-10 22:42:33 -07:00
#version 330 core
uniform sampler2D sampler;
uniform vec4 iColor = vec4(1, 1, 1, 1);
in vec2 texCoords;
out vec4 color;
void main() {
color = texture(sampler, texCoords) * iColor;
}