16 lines
No EOL
279 B
Text
16 lines
No EOL
279 B
Text
#version 330 core
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uniform mat4 mvp;
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uniform vec2 offset;
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uniform vec2 dims;
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layout (location = 0) in vec3 vertices;
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layout (location = 1) in vec2 itexCoords;
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out vec2 texCoords;
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void main() {
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texCoords = itexCoords * dims + offset;
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gl_Position = mvp * vec4(vertices, 1);
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} |