ludum_dare_41/res/shaders/s2cs/vert.gls
2024-08-07 04:59:26 +00:00

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#version 330 core
uniform mat4 mvp;
uniform vec2 offset;
uniform vec2 dims;
layout (location = 0) in vec3 vertices;
layout (location = 1) in vec2 itexCoords;
out vec2 texCoords;
void main() {
texCoords = itexCoords * dims + offset;
gl_Position = mvp * vec4(vertices, 1);
}