12 lines
No EOL
186 B
Text
12 lines
No EOL
186 B
Text
#version 330 core
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uniform vec4 iColor = vec4(1, 1, 1, 1);
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uniform sampler2D sampler;
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in vec2 texCoords;
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out vec4 color;
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void main() {
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color = texture(sampler, texCoords) * iColor;
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} |