ludum_dare_41/res/shaders/s2t/frag.gls
2024-08-07 04:59:26 +00:00

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#version 330 core
uniform vec4 iColor = vec4(1, 1, 1, 1);
uniform sampler2D sampler;
in vec2 texCoords;
out vec4 color;
void main() {
color = texture(sampler, texCoords) * iColor;
}