ludum_dare_42/res/shaders/s2ft/frag.gls

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2019-03-11 05:44:34 +00:00
#version 330 core
uniform vec4 iColor = vec4(0, 0.6, 0.9, 1);
uniform sampler2D sampler;
in vec2 texCoords;
out vec4 color;
void main() {
color = texture(sampler, texCoords) * iColor;
if(color.a == 0)
discard;
}