21 lines
No EOL
352 B
Text
21 lines
No EOL
352 B
Text
#version 330 core
|
|
|
|
uniform sampler2D sampler;
|
|
|
|
uniform vec4 iColor = vec4(1, 1, 1, 1);
|
|
uniform float alpha = 1;
|
|
uniform float amount = 1;
|
|
|
|
in vec2 texCoords;
|
|
|
|
out vec4 color;
|
|
|
|
void main() {
|
|
vec4 texColor = texture(sampler, texCoords);
|
|
if(texColor.a == 0)
|
|
discard;
|
|
else {
|
|
color = mix(iColor, texColor, amount);
|
|
color.a = color.a * alpha;
|
|
}
|
|
} |