/*******************************************************************************
 *
 * Copyright (c) 2018 Gnarly Narwhal
 *
 * -----------------------------------------------------------------------------
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files(the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions
 *
 * The above copyright notice and this permission notice shall be included in all
 * copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 *
 *******************************************************************************/

#ifndef GNARLY_GENOME_TEXTURE
#define GNARLY_GENOME_TEXTURE

#include "../GenoInts.h"

class GenoTexture {
	protected:
		uint32 id;

		GenoTexture();
		GenoTexture(uint32 id);
	public:
		virtual void bind(uint8 textureNum = 0) const = 0;
		virtual void unbind(uint8 textureNum = 0) const = 0;
		virtual ~GenoTexture();
};

#define GNARLY_GENOME_TEXTURE_FORWARD
#endif // GNARLY_GENOME_TEXTURE