ludum_dare_44/src/pinball/Splash.h

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2024-08-07 05:01:16 +00:00
/*******************************************************************************
*
* Copyright (c) 2019 Gnarly Narwhal
*
* -----------------------------------------------------------------------------
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files(the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*******************************************************************************/
#ifndef GNARLY_PINBALL_SPLASH
#define GNARLY_PINBALL_SPLASH
#include "Rectangle.h"
#include "Scene.h"
class SplashScene : public Scene {
private:
float time;
float alpha;
Rectangle * overlay;
public:
SplashScene(GenoCamera2D * camera, GlowShader * glow, uint32 next, const char * path, uint32 numColors, GenoVector4f * palette, uint32 numWallLists, WallList ** walls);
virtual void update();
virtual void renderGlow();
virtual void render();
virtual ~SplashScene();
};
#define GNARLY_PINBALL_SPLASH
#endif // GNARLY_PINBALL_SPLASH