ludum_dare_44/src/pinball/shaders/GlowShader.h

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2019-04-30 03:21:16 -07:00
/*******************************************************************************
*
* Copyright (c) 2018 Gnarly Narwhal
*
* -----------------------------------------------------------------------------
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files(the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*******************************************************************************/
#ifndef GNARLY_GENOME_GLOW_SHADER
#define GNARLY_GENOME_GLOW_SHADER
#include "../../geno/gl/GenoShader.h"
class GlowShader : public GenoMvpShader {
private:
uint32 resolutionLoc;
uint32 horizontalLoc;
uint32 brightnessLoc;
uint32 distanceLoc;
public:
GlowShader();
void setResolution(float width, float height);
void setHorizontal(bool horizontal);
void setBrightness(float brightness);
void setDistance(float distance);
~GlowShader();
};
#define GNARLY_GENOME_GLOW_SHADER_FORWARD
#endif // GNARLY_GENOME_GLOW_SHADER