Whole project
1
res/audio/harp.ceoil
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3,0,0,0,115,16,4,3,46,0,4,128,0,256,46,0,4,128,0,113,56,0,2,128,0,73,15,0,0,0,4,1,36,4,0,0,0,0,0,1,4,13,36,1,2,0,36,1,3,0,36,1,5,0,36,1,6,0,36,1,7,0,36,1,8,0,36,1,9,0,36,1,10,0,36,1,11,0,36,1,12,0,36,1,13,0,36,1,15,0,37,1,14,0,0,0,0,0,4,3,36,4,0,0,36,2,13,0,36,2,10,0,0,0,0,1,4,13,36,1,2,0,36,1,3,0,36,1,5,0,36,1,7,0,36,1,9,0,36,1,11,0,36,1,12,0,37,1,14,0,39,1,15,0,36,1,13,0,36,1,10,0,36,1,8,0,36,1,6,0,0,0,0,1,4,13,36,1,2,0,36,1,3,0,36,1,5,0,36,1,6,0,36,1,7,0,36,1,8,0,36,1,9,0,36,1,10,0,36,1,11,0,36,1,12,0,34,1,13,0,36,1,14,0,37,1,15,0,0,0,0,0,4,7,36,4,0,0,37,4,4,0,39,4,8,0,41,1,12,0,48,1,15,0,43,1,13,0,46,1,14,0,0,0,0,0,4,3,36,4,0,0,36,2,10,0,36,2,13,0,0,0,0,0,4,8,36,4,0,0,43,1,4,0,41,1,5,0,43,6,6,0,41,1,12,0,39,1,13,0,41,1,14,0,43,1,15,0,0,0,0,0,4,12,46,1,1,0,48,1,3,0,38,1,6,0,39,1,5,0,36,3,7,0,34,1,10,0,51,1,5,0,50,1,6,0,48,3,7,0,46,1,10,0,48,1,13,0,36,1,13,0,0,0,0,1,4,15,36,1,0,0,36,1,1,0,36,1,3,0,36,1,4,0,36,1,6,0,36,1,7,0,36,1,10,0,36,1,9,0,36,1,12,0,36,1,13,0,36,1,15,0,48,1,12,0,48,1,13,0,60,1,9,0,60,1,10,0,0,0,0,1,4,3,55,1,0,0,56,4,2,0,55,4,6,0,0,0,0,1,4,3,48,1,13,0,48,1,14,0,36,4,0,0,0,0,0,1,4,3,55,1,0,0,56,4,2,0,55,4,6,0,0,0,0,1,4,4,60,1,0,0,60,1,1,0,60,1,3,0,60,1,6,0,0,0,0,1,4,4,48,1,0,0,48,1,1,0,48,1,3,0,48,1,6,0,0,20,0,20,0,1,-1,-1,-1,-1,-1,-1,0,1,-1,-1,-1,-1,-1,-1,0,3,-1,-1,-1,-1,-1,-1,0,4,-1,-1,-1,-1,-1,-1,2,1,-1,-1,-1,-1,-1,-1,0,1,-1,-1,-1,-1,-1,-1,5,3,-1,-1,-1,-1,-1,-1,6,1,-1,-1,-1,-1,-1,-1,6,1,-1,-1,-1,-1,-1,-1,0,1,-1,-1,-1,-1,-1,-1,7,3,-1,-1,-1,-1,-1,-1,8,4,-1,-1,-1,-1,-1,-1,9,1,-1,-1,-1,-1,-1,-1,10,1,-1,-1,-1,-1,-1,-1,11,3,-1,-1,-1,-1,-1,-1,12,4,-1,-1,-1,-1,-1,-1,13,1,-1,-1,-1,-1,-1,-1,14,1,-1,-1,-1,-1,-1,-1,0,3,-1,-1,-1,-1,-1,-1,0,4,-1,-1,-1,-1,-1,-1,
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BIN
res/audio/harp.wav
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BIN
res/img/Background.png
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After ![]() (image error) Size: 155 B |
BIN
res/img/Continue.png
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After ![]() (image error) Size: 32 KiB |
BIN
res/img/Info1.png
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After ![]() (image error) Size: 108 KiB |
BIN
res/img/Info1Glow.png
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After ![]() (image error) Size: 38 KiB |
BIN
res/img/Info2.png
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After ![]() (image error) Size: 129 KiB |
BIN
res/img/Info2Glow.png
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After ![]() (image error) Size: 13 KiB |
BIN
res/img/InfoBorder.png
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After ![]() (image error) Size: 37 KiB |
BIN
res/img/IntroLevel.png
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After ![]() (image error) Size: 80 KiB |
BIN
res/img/Level1.png
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After ![]() (image error) Size: 60 KiB |
BIN
res/img/Level2.png
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After ![]() (image error) Size: 106 KiB |
BIN
res/img/Pinball.png
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After ![]() (image error) Size: 12 KiB |
BIN
res/img/SplashBackground.png
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After ![]() (image error) Size: 42 KiB |
BIN
res/img/StartingGlow.png
Normal file
After ![]() (image error) Size: 32 KiB |
BIN
res/img/StartingNonglow.png
Normal file
After ![]() (image error) Size: 38 KiB |
BIN
res/img/Win.png
Normal file
After ![]() (image error) Size: 44 KiB |
BIN
res/img/WinGlow.png
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After ![]() (image error) Size: 87 KiB |
53
res/shaders/GlowShader/GlowShaderf.gls
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/*******************************************************************************
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*
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* Copyright (c) 2018 Gnarly Narwhal
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*
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* -----------------------------------------------------------------------------
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files(the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
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* SOFTWARE.
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*
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*******************************************************************************/
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#version 330 core
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uniform vec2 resolution;
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uniform sampler2D tex;
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uniform sampler2D background;
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uniform bool horizontal = true;
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uniform float brightness = 0.55;
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uniform float distance = 15.0;
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in vec2 texCoords;
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layout (location = 0) out vec4 color;
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void main() {
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vec2 pixel = 1.0 / resolution;
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int numPixels = int(distance * resolution.y / 1080.0);
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float weight = 1.0 / numPixels;
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vec2 transform = vec2(pixel.x * int(horizontal), pixel.y * int(!horizontal));
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color = texture(tex, texCoords);
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vec3 result = texture(tex, texCoords).rgb * weight;
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for(int i = 1; i < numPixels; ++i) {
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result += texture(tex, texCoords + transform * i).rgb * weight;
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result += texture(tex, texCoords - transform * i).rgb * weight;
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}
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color.rgb = mix(result, texture(background, vec2(texCoords.x, 1.0 - texCoords.y)).rgb, 1 - brightness);
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}
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37
res/shaders/GlowShader/GlowShaderv.gls
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/*******************************************************************************
|
||||
*
|
||||
* Copyright (c) 2018 Gnarly Narwhal
|
||||
*
|
||||
* -----------------------------------------------------------------------------
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files(the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
*******************************************************************************/
|
||||
|
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#version 330 core
|
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|
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layout (location = 0) in vec3 vertices;
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layout (location = 1) in vec2 textureCoords;
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out vec2 texCoords;
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|
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void main() {
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gl_Position = vec4(vertices, 1);
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texCoords = textureCoords;
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}
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38
res/shaders/MixShader/MixShaderf.gls
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|
|||
/*******************************************************************************
|
||||
*
|
||||
* Copyright (c) 2018 Gnarly Narwhal
|
||||
*
|
||||
* -----------------------------------------------------------------------------
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files(the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
*******************************************************************************/
|
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|
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#version 330 core
|
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|
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uniform vec4 inputColor = vec4(1, 0.5, 0.9, 1);
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uniform sampler2D tex;
|
||||
|
||||
in vec2 texCoords;
|
||||
|
||||
layout (location = 0) out vec4 color;
|
||||
|
||||
void main() {
|
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color = texture(tex, texCoords) * inputColor;
|
||||
}
|
39
res/shaders/MixShader/MixShaderv.gls
Normal file
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@ -0,0 +1,39 @@
|
|||
/*******************************************************************************
|
||||
*
|
||||
* Copyright (c) 2018 Gnarly Narwhal
|
||||
*
|
||||
* -----------------------------------------------------------------------------
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files(the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
*******************************************************************************/
|
||||
|
||||
#version 330 core
|
||||
|
||||
uniform mat4 mvp;
|
||||
|
||||
layout (location = 0) in vec3 vertices;
|
||||
layout (location = 1) in vec2 textureCoords;
|
||||
|
||||
out vec2 texCoords;
|
||||
|
||||
void main() {
|
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gl_Position = mvp * vec4(vertices, 1);
|
||||
texCoords = textureCoords;
|
||||
}
|