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src/pinball/Intro.h
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src/pinball/Intro.h
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/*******************************************************************************
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*
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* Copyright (c) 2019 Gnarly Narwhal
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*
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* -----------------------------------------------------------------------------
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files(the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*******************************************************************************/
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#ifndef GNARLY_PINBALL_INTRO
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#define GNARLY_PINBALL_INTRO
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#include "../geno/math/linear/GenoVector4.h"
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#include "../geno/engine/GenoCamera2D.h"
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#include "../geno/audio/GenoAudioBuffer.h"
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#include "../geno/audio/GenoAudioSource.h"
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#include "shaders/GlowShader.h"
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#include "Scene.h"
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#include "Rectangle.h"
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#include "Pinball.h"
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#include "WallList.h"
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#include "WallDraw.h"
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class Intro : public Scene {
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private:
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const static uint32 FADE_IN = 0;
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const static uint32 STARTING = 1;
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const static uint32 IN_MOTION = 2;
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const static uint32 FADE_OUT = 3;
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static Image * startingGlow;
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static Image * startingNonglow;
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static Rectangle * overlay;
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WallDraw * wallDraw;
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Pinball * pinball;
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uint32 reset;
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uint32 state;
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float time;
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public:
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static void init(GenoCamera2D * camera);
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Intro(GenoCamera2D * camera, GlowShader * glow, uint32 next, uint32 reset, const char * path, uint32 numColors, GenoVector4f * palette, uint32 numWallLists, WallList ** walls, uint32 wallDrawColor, uint32 ballColor, const GenoVector2f & ballStart, const GenoVector2f & ballVelocity);
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virtual void update();
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virtual void renderGlow();
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virtual void render();
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virtual ~Intro();
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};
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#define GNARLY_PINBALL_INTRO_SCENE
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#endif // GNARLY_PINBALL_INTRO
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