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49
src/pinball/shaders/GlowShader.h
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src/pinball/shaders/GlowShader.h
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/*******************************************************************************
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*
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* Copyright (c) 2018 Gnarly Narwhal
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*
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* -----------------------------------------------------------------------------
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files(the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*******************************************************************************/
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#ifndef GNARLY_GENOME_GLOW_SHADER
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#define GNARLY_GENOME_GLOW_SHADER
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#include "../../geno/gl/GenoShader.h"
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class GlowShader : public GenoMvpShader {
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private:
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uint32 resolutionLoc;
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uint32 horizontalLoc;
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uint32 brightnessLoc;
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uint32 distanceLoc;
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public:
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GlowShader();
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void setResolution(float width, float height);
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void setHorizontal(bool horizontal);
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void setBrightness(float brightness);
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void setDistance(float distance);
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~GlowShader();
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};
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#define GNARLY_GENOME_GLOW_SHADER_FORWARD
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#endif // GNARLY_GENOME_GLOW_SHADER
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