Whole project
BIN
Pinball.exe
Normal file
BIN
Pinball.zip
Normal file
1
res/audio/harp.ceoil
Normal file
|
@ -0,0 +1 @@
|
|||
3,0,0,0,115,16,4,3,46,0,4,128,0,256,46,0,4,128,0,113,56,0,2,128,0,73,15,0,0,0,4,1,36,4,0,0,0,0,0,1,4,13,36,1,2,0,36,1,3,0,36,1,5,0,36,1,6,0,36,1,7,0,36,1,8,0,36,1,9,0,36,1,10,0,36,1,11,0,36,1,12,0,36,1,13,0,36,1,15,0,37,1,14,0,0,0,0,0,4,3,36,4,0,0,36,2,13,0,36,2,10,0,0,0,0,1,4,13,36,1,2,0,36,1,3,0,36,1,5,0,36,1,7,0,36,1,9,0,36,1,11,0,36,1,12,0,37,1,14,0,39,1,15,0,36,1,13,0,36,1,10,0,36,1,8,0,36,1,6,0,0,0,0,1,4,13,36,1,2,0,36,1,3,0,36,1,5,0,36,1,6,0,36,1,7,0,36,1,8,0,36,1,9,0,36,1,10,0,36,1,11,0,36,1,12,0,34,1,13,0,36,1,14,0,37,1,15,0,0,0,0,0,4,7,36,4,0,0,37,4,4,0,39,4,8,0,41,1,12,0,48,1,15,0,43,1,13,0,46,1,14,0,0,0,0,0,4,3,36,4,0,0,36,2,10,0,36,2,13,0,0,0,0,0,4,8,36,4,0,0,43,1,4,0,41,1,5,0,43,6,6,0,41,1,12,0,39,1,13,0,41,1,14,0,43,1,15,0,0,0,0,0,4,12,46,1,1,0,48,1,3,0,38,1,6,0,39,1,5,0,36,3,7,0,34,1,10,0,51,1,5,0,50,1,6,0,48,3,7,0,46,1,10,0,48,1,13,0,36,1,13,0,0,0,0,1,4,15,36,1,0,0,36,1,1,0,36,1,3,0,36,1,4,0,36,1,6,0,36,1,7,0,36,1,10,0,36,1,9,0,36,1,12,0,36,1,13,0,36,1,15,0,48,1,12,0,48,1,13,0,60,1,9,0,60,1,10,0,0,0,0,1,4,3,55,1,0,0,56,4,2,0,55,4,6,0,0,0,0,1,4,3,48,1,13,0,48,1,14,0,36,4,0,0,0,0,0,1,4,3,55,1,0,0,56,4,2,0,55,4,6,0,0,0,0,1,4,4,60,1,0,0,60,1,1,0,60,1,3,0,60,1,6,0,0,0,0,1,4,4,48,1,0,0,48,1,1,0,48,1,3,0,48,1,6,0,0,20,0,20,0,1,-1,-1,-1,-1,-1,-1,0,1,-1,-1,-1,-1,-1,-1,0,3,-1,-1,-1,-1,-1,-1,0,4,-1,-1,-1,-1,-1,-1,2,1,-1,-1,-1,-1,-1,-1,0,1,-1,-1,-1,-1,-1,-1,5,3,-1,-1,-1,-1,-1,-1,6,1,-1,-1,-1,-1,-1,-1,6,1,-1,-1,-1,-1,-1,-1,0,1,-1,-1,-1,-1,-1,-1,7,3,-1,-1,-1,-1,-1,-1,8,4,-1,-1,-1,-1,-1,-1,9,1,-1,-1,-1,-1,-1,-1,10,1,-1,-1,-1,-1,-1,-1,11,3,-1,-1,-1,-1,-1,-1,12,4,-1,-1,-1,-1,-1,-1,13,1,-1,-1,-1,-1,-1,-1,14,1,-1,-1,-1,-1,-1,-1,0,3,-1,-1,-1,-1,-1,-1,0,4,-1,-1,-1,-1,-1,-1,
|
BIN
res/audio/harp.wav
Normal file
BIN
res/img/Background.png
Normal file
After Width: | Height: | Size: 155 B |
BIN
res/img/Continue.png
Normal file
After Width: | Height: | Size: 32 KiB |
BIN
res/img/Info1.png
Normal file
After Width: | Height: | Size: 108 KiB |
BIN
res/img/Info1Glow.png
Normal file
After Width: | Height: | Size: 38 KiB |
BIN
res/img/Info2.png
Normal file
After Width: | Height: | Size: 129 KiB |
BIN
res/img/Info2Glow.png
Normal file
After Width: | Height: | Size: 13 KiB |
BIN
res/img/InfoBorder.png
Normal file
After Width: | Height: | Size: 37 KiB |
BIN
res/img/IntroLevel.png
Normal file
After Width: | Height: | Size: 80 KiB |
BIN
res/img/Level1.png
Normal file
After Width: | Height: | Size: 60 KiB |
BIN
res/img/Level2.png
Normal file
After Width: | Height: | Size: 106 KiB |
BIN
res/img/Pinball.png
Normal file
After Width: | Height: | Size: 12 KiB |
BIN
res/img/SplashBackground.png
Normal file
After Width: | Height: | Size: 42 KiB |
BIN
res/img/StartingGlow.png
Normal file
After Width: | Height: | Size: 32 KiB |
BIN
res/img/StartingNonglow.png
Normal file
After Width: | Height: | Size: 38 KiB |
BIN
res/img/Win.png
Normal file
After Width: | Height: | Size: 44 KiB |
BIN
res/img/WinGlow.png
Normal file
After Width: | Height: | Size: 87 KiB |
53
res/shaders/GlowShader/GlowShaderf.gls
Normal file
|
@ -0,0 +1,53 @@
|
|||
/*******************************************************************************
|
||||
*
|
||||
* Copyright (c) 2018 Gnarly Narwhal
|
||||
*
|
||||
* -----------------------------------------------------------------------------
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files(the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
*******************************************************************************/
|
||||
|
||||
#version 330 core
|
||||
|
||||
uniform vec2 resolution;
|
||||
uniform sampler2D tex;
|
||||
uniform sampler2D background;
|
||||
uniform bool horizontal = true;
|
||||
uniform float brightness = 0.55;
|
||||
uniform float distance = 15.0;
|
||||
|
||||
in vec2 texCoords;
|
||||
|
||||
layout (location = 0) out vec4 color;
|
||||
|
||||
|
||||
void main() {
|
||||
vec2 pixel = 1.0 / resolution;
|
||||
int numPixels = int(distance * resolution.y / 1080.0);
|
||||
float weight = 1.0 / numPixels;
|
||||
vec2 transform = vec2(pixel.x * int(horizontal), pixel.y * int(!horizontal));
|
||||
color = texture(tex, texCoords);
|
||||
vec3 result = texture(tex, texCoords).rgb * weight;
|
||||
for(int i = 1; i < numPixels; ++i) {
|
||||
result += texture(tex, texCoords + transform * i).rgb * weight;
|
||||
result += texture(tex, texCoords - transform * i).rgb * weight;
|
||||
}
|
||||
color.rgb = mix(result, texture(background, vec2(texCoords.x, 1.0 - texCoords.y)).rgb, 1 - brightness);
|
||||
}
|
37
res/shaders/GlowShader/GlowShaderv.gls
Normal file
|
@ -0,0 +1,37 @@
|
|||
/*******************************************************************************
|
||||
*
|
||||
* Copyright (c) 2018 Gnarly Narwhal
|
||||
*
|
||||
* -----------------------------------------------------------------------------
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files(the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
*******************************************************************************/
|
||||
|
||||
#version 330 core
|
||||
|
||||
layout (location = 0) in vec3 vertices;
|
||||
layout (location = 1) in vec2 textureCoords;
|
||||
|
||||
out vec2 texCoords;
|
||||
|
||||
void main() {
|
||||
gl_Position = vec4(vertices, 1);
|
||||
texCoords = textureCoords;
|
||||
}
|
38
res/shaders/MixShader/MixShaderf.gls
Normal file
|
@ -0,0 +1,38 @@
|
|||
/*******************************************************************************
|
||||
*
|
||||
* Copyright (c) 2018 Gnarly Narwhal
|
||||
*
|
||||
* -----------------------------------------------------------------------------
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files(the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
*******************************************************************************/
|
||||
|
||||
#version 330 core
|
||||
|
||||
uniform vec4 inputColor = vec4(1, 0.5, 0.9, 1);
|
||||
uniform sampler2D tex;
|
||||
|
||||
in vec2 texCoords;
|
||||
|
||||
layout (location = 0) out vec4 color;
|
||||
|
||||
void main() {
|
||||
color = texture(tex, texCoords) * inputColor;
|
||||
}
|
39
res/shaders/MixShader/MixShaderv.gls
Normal file
|
@ -0,0 +1,39 @@
|
|||
/*******************************************************************************
|
||||
*
|
||||
* Copyright (c) 2018 Gnarly Narwhal
|
||||
*
|
||||
* -----------------------------------------------------------------------------
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files(the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
*******************************************************************************/
|
||||
|
||||
#version 330 core
|
||||
|
||||
uniform mat4 mvp;
|
||||
|
||||
layout (location = 0) in vec3 vertices;
|
||||
layout (location = 1) in vec2 textureCoords;
|
||||
|
||||
out vec2 texCoords;
|
||||
|
||||
void main() {
|
||||
gl_Position = mvp * vec4(vertices, 1);
|
||||
texCoords = textureCoords;
|
||||
}
|
|
@ -65,6 +65,10 @@ void GenoAudioSource::loop(bool loop) {
|
|||
alSourcei(source, AL_LOOPING, loop);
|
||||
}
|
||||
|
||||
void GenoAudioSource::setSpeed(float scale) {
|
||||
alSourcef(source, AL_PITCH, scale);
|
||||
}
|
||||
|
||||
GenoAudioSource::~GenoAudioSource() {
|
||||
alDeleteSources(1, &source);
|
||||
}
|
||||
|
|
|
@ -42,6 +42,7 @@ class GenoAudioSource {
|
|||
void stop();
|
||||
void setBuffer(GenoAudioBuffer * buffer);
|
||||
void loop(bool loop);
|
||||
void setSpeed(float scale);
|
||||
~GenoAudioSource();
|
||||
};
|
||||
|
||||
|
|
|
@ -70,8 +70,10 @@ void GenoLoop::start() {
|
|||
for (uint32 i = 0; i < callbackCount; ++i) {
|
||||
frames[i] = 0;
|
||||
pastTimes[i] = GenoTime::getTime(milliseconds);
|
||||
truePastTimes[i] = GenoTime::getTime(milliseconds);
|
||||
}
|
||||
pastTimes[callbackCount] = GenoTime::getTime(milliseconds);
|
||||
truePastTimes[callbackCount] = GenoTime::getTime(milliseconds);
|
||||
|
||||
looping = true;
|
||||
while (looping) {
|
||||
|
@ -86,7 +88,7 @@ void GenoLoop::start() {
|
|||
for (uint32 i = 0; i < callbackCount; ++i) {
|
||||
if (curTime - pastTimes[i + 1] >= millisPerFrames[i]) {
|
||||
callbacks[i]();
|
||||
deltas[i] = (curTime - truePastTimes[i + 1]) * deltaScales[i];
|
||||
deltas[i] = (curTime - truePastTimes[i + 1]) * deltaScales[i] / milliseconds;
|
||||
pastTimes[i + 1] += millisPerFrames[i];
|
||||
truePastTimes[i + 1] = curTime;
|
||||
++frames[i];
|
||||
|
|
|
@ -46,7 +46,7 @@ class GenoShader {
|
|||
public:
|
||||
void enable();
|
||||
void disable();
|
||||
~GenoShader();
|
||||
virtual ~GenoShader();
|
||||
};
|
||||
|
||||
class GenoMvpShader : public GenoShader {
|
||||
|
|
|
@ -165,7 +165,8 @@ void GenoSpritesheet::bind(uint8 textureNum) const {
|
|||
glBindTexture(GL_TEXTURE_2D, id);
|
||||
}
|
||||
|
||||
void GenoSpritesheet::unbind() const {
|
||||
void GenoSpritesheet::unbind(uint8 textureNum) const {
|
||||
glActiveTexture(GL_TEXTURE0 + textureNum);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
}
|
||||
|
||||
|
|
|
@ -83,7 +83,7 @@ class GenoSpritesheet : public GenoTexture {
|
|||
GenoMatrix4f getTransform(const GenoVector2i & coords) const;
|
||||
|
||||
virtual void bind(uint8 textureNum = 0) const;
|
||||
virtual void unbind() const;
|
||||
virtual void unbind(uint8 textureNum = 0) const;
|
||||
|
||||
~GenoSpritesheet();
|
||||
};
|
||||
|
|
|
@ -37,7 +37,7 @@ class GenoTexture {
|
|||
GenoTexture(uint32 id);
|
||||
public:
|
||||
virtual void bind(uint8 textureNum = 0) const = 0;
|
||||
virtual void unbind() const = 0;
|
||||
virtual void unbind(uint8 textureNum = 0) const = 0;
|
||||
virtual ~GenoTexture();
|
||||
};
|
||||
|
||||
|
|
|
@ -87,7 +87,8 @@ void GenoTexture2D::bind(uint8 textureNum) const {
|
|||
glBindTexture(GL_TEXTURE_2D, id);
|
||||
}
|
||||
|
||||
void GenoTexture2D::unbind() const {
|
||||
void GenoTexture2D::unbind(uint8 textureNum) const {
|
||||
glActiveTexture(GL_TEXTURE0 + textureNum);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
}
|
||||
|
||||
|
|
|
@ -65,7 +65,7 @@ class GenoTexture2D : public GenoTexture {
|
|||
uint32 getWidth() const;
|
||||
uint32 getHeight() const;
|
||||
virtual void bind(uint8 textureNum = 0) const;
|
||||
virtual void unbind() const;
|
||||
virtual void unbind(uint8 textureNum = 0) const;
|
||||
~GenoTexture2D();
|
||||
|
||||
friend class GenoFramebuffer;
|
||||
|
|
|
@ -24,40 +24,27 @@
|
|||
*
|
||||
*******************************************************************************/
|
||||
|
||||
#include "GenoGL.h"
|
||||
|
||||
#include "GenoVao.h"
|
||||
|
||||
template <typename T>
|
||||
struct GenoVertexAttribType {};
|
||||
GenoVao::GenoVao() {}
|
||||
|
||||
template<> struct GenoVertexAttribType< int8 > { const static uint32 TYPE = GL_UNSIGNED_BYTE; };
|
||||
template<> struct GenoVertexAttribType<uint8 > { const static uint32 TYPE = GL_BYTE; };
|
||||
template<> struct GenoVertexAttribType< int16> { const static uint32 TYPE = GL_UNSIGNED_SHORT; };
|
||||
template<> struct GenoVertexAttribType<uint16> { const static uint32 TYPE = GL_SHORT; };
|
||||
template<> struct GenoVertexAttribType< int32> { const static uint32 TYPE = GL_UNSIGNED_INT; };
|
||||
template<> struct GenoVertexAttribType<uint32> { const static uint32 TYPE = GL_INT; };
|
||||
template<> struct GenoVertexAttribType<float > { const static uint32 TYPE = GL_FLOAT; };
|
||||
template<> struct GenoVertexAttribType<double> { const static uint32 TYPE = GL_DOUBLE; };
|
||||
|
||||
GenoVao::GenoVao(uint32 num, float verts[], uint32 count, uint32 indices[]) {
|
||||
this->count = count;
|
||||
glGenVertexArrays(1, &vao);
|
||||
addAttrib(num, 3, verts);
|
||||
glGenBuffers(1, &ibo);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ibo);
|
||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER, count * sizeof(int32), indices, GL_STATIC_DRAW);
|
||||
GenoVao::GenoVao(const GenoVao & vao) :
|
||||
vao(vao.vao),
|
||||
ibo(vao.ibo),
|
||||
count(vao.count),
|
||||
attribs(vao.attribs) {
|
||||
for (uint32 i = 0; i < attribs; ++i)
|
||||
vbos[i] = vao.vbos[i];
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
void GenoVao::addAttrib(uint32 num, uint32 stride, T data[]) {
|
||||
glBindVertexArray(vao);
|
||||
glGenBuffers(1, vbos + attribs);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vbos[attribs]);
|
||||
glBufferData(GL_ARRAY_BUFFER, stride * num * sizeof(T), data, GL_STATIC_DRAW);
|
||||
glVertexAttribPointer(attribs, stride, GenoVertexAttribType<T>::TYPE, GL_FALSE, 0, (void*) 0);
|
||||
glEnableVertexAttribArray(attribs);
|
||||
++attribs;
|
||||
GenoVao & GenoVao::operator=(const GenoVao & vao) {
|
||||
this->vao = vao.vao;
|
||||
for (uint32 i = 0; i < attribs; ++i)
|
||||
vbos[i] = vao.vbos[i];
|
||||
this->ibo = vao.ibo;
|
||||
this->count = vao.count;
|
||||
this->attribs = vao.attribs;
|
||||
return *this;
|
||||
}
|
||||
|
||||
void GenoVao::render() {
|
||||
|
|
|
@ -28,14 +28,60 @@
|
|||
#define GNARLY_GENOME_VAO
|
||||
|
||||
#include "../GenoInts.h"
|
||||
#include "GenoGL.h"
|
||||
|
||||
class GenoVao {
|
||||
private:
|
||||
uint32 vao, vbos[15], ibo, count;
|
||||
|
||||
template <typename T>
|
||||
struct GenoVertexAttribType {};
|
||||
|
||||
template<> struct GenoVertexAttribType< int8 > { const static uint32 TYPE = GL_UNSIGNED_BYTE; };
|
||||
template<> struct GenoVertexAttribType<uint8 > { const static uint32 TYPE = GL_BYTE; };
|
||||
template<> struct GenoVertexAttribType< int16> { const static uint32 TYPE = GL_UNSIGNED_SHORT; };
|
||||
template<> struct GenoVertexAttribType<uint16> { const static uint32 TYPE = GL_SHORT; };
|
||||
template<> struct GenoVertexAttribType< int32> { const static uint32 TYPE = GL_UNSIGNED_INT; };
|
||||
template<> struct GenoVertexAttribType<uint32> { const static uint32 TYPE = GL_INT; };
|
||||
template<> struct GenoVertexAttribType<float > { const static uint32 TYPE = GL_FLOAT; };
|
||||
template<> struct GenoVertexAttribType<double> { const static uint32 TYPE = GL_DOUBLE; };
|
||||
|
||||
uint32 vao;
|
||||
uint32 vbos[15];
|
||||
uint32 ibo;
|
||||
uint32 count;
|
||||
uint8 attribs = 0;
|
||||
|
||||
public:
|
||||
GenoVao(uint32 num, float verts[], uint32 count, uint32 indices[]);
|
||||
template <typename T> void addAttrib(uint32 num, uint32 stride, T data[]);
|
||||
GenoVao();
|
||||
GenoVao(const GenoVao & vao);
|
||||
|
||||
template <typename T> GenoVao(uint32 num, const T * verts, uint32 count, const uint32 * indices) :
|
||||
count(count) {
|
||||
glGenVertexArrays(1, &vao);
|
||||
addAttrib(num, 3, verts);
|
||||
glGenBuffers(1, &ibo);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ibo);
|
||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER, count * sizeof(int32), indices, GL_STATIC_DRAW);
|
||||
}
|
||||
|
||||
GenoVao & operator=(const GenoVao & vao);
|
||||
|
||||
template <typename T> void addAttrib(uint32 num, uint32 stride, const T * data) {
|
||||
glBindVertexArray(vao);
|
||||
glGenBuffers(1, vbos + attribs);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vbos[attribs]);
|
||||
glBufferData(GL_ARRAY_BUFFER, stride * num * sizeof(T), data, GL_STATIC_DRAW);
|
||||
glVertexAttribPointer(attribs, stride, GenoVertexAttribType<T>::TYPE, GL_FALSE, 0, (void*) 0);
|
||||
glEnableVertexAttribArray(attribs);
|
||||
++attribs;
|
||||
}
|
||||
|
||||
template <typename T> void rebuffer(uint32 attrib, uint32 num, uint32 stride, const T * data) {
|
||||
glBindVertexArray(vao);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vbos[attribs]);
|
||||
glBufferSubData(GL_ARRAY_BUFFER, 0, stride * num * sizeof(T), data);
|
||||
}
|
||||
|
||||
void render();
|
||||
~GenoVao();
|
||||
};
|
||||
|
|
|
@ -47,15 +47,6 @@ class GenoVector {
|
|||
}
|
||||
|
||||
public:
|
||||
static GenoVector<N, T> * newArray(uint32 length) {
|
||||
T * v = new T[N * length];
|
||||
GenoVector<N, T> * ret = new GenoVector<N, T>[length];
|
||||
ret[0] = GenoVector<N, T>(v);
|
||||
for (uint32 i = 1; i < length; ++i)
|
||||
ret[i] = GenoVector<N, T>(v + i * N, false);
|
||||
return ret;
|
||||
}
|
||||
|
||||
T * v;
|
||||
|
||||
GenoVector() :
|
||||
|
@ -88,6 +79,7 @@ class GenoVector {
|
|||
|
||||
GenoVector(const GenoVector<N, T> & vector) :
|
||||
v(new T[N]) {
|
||||
std::cout << "aoeu" << std::endl;
|
||||
for (uint32 i = 0; i < N; ++i)
|
||||
v[i] = vector.v[i];
|
||||
}
|
||||
|
@ -95,16 +87,19 @@ class GenoVector {
|
|||
GenoVector(GenoVector<N, T> && vector) noexcept :
|
||||
owner(vector.owner),
|
||||
v(vector.v) {
|
||||
std::cout << "aoeu" << std::endl;
|
||||
vector.owner = false;
|
||||
}
|
||||
|
||||
GenoVector<N, T> & operator=(const GenoVector<N, T> & vector) {
|
||||
std::cout << "aoeu" << std::endl;
|
||||
for (uint32 i = 0; i < N; ++i)
|
||||
v[i] = vector.v[i];
|
||||
return *this;
|
||||
}
|
||||
|
||||
GenoVector<N, T> & operator=(GenoVector<N, T> && vector) noexcept {
|
||||
std::cout << "aoeu" << std::endl;
|
||||
if (owner) {
|
||||
clean();
|
||||
owner = vector.owner;
|
||||
|
@ -201,6 +196,23 @@ class GenoVector {
|
|||
return *this;
|
||||
}
|
||||
|
||||
GenoVector<N, T> & bisect(const GenoVector<N, T> & vector) {
|
||||
return *this = getLength() * vector + *this * vector.getLength();
|
||||
}
|
||||
|
||||
GenoVector<N, T> & lerp(const GenoVector<N, T> & end, double interpAmount) {
|
||||
for (uint32 i = 0; i < N; ++i)
|
||||
v[i] = (T) (v[i] + (end.v[i] - v[i]) * interpAmount);
|
||||
return *this;
|
||||
}
|
||||
|
||||
bool isZeroVector() {
|
||||
for (uint32 i = 0; i < N; ++i)
|
||||
if (v[i] != 0)
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
GenoVector<N, T> & set(const GenoVector<N, T> & set) {
|
||||
for (uint32 i = 0; i < N; ++i)
|
||||
v[i] = set.v[i];
|
||||
|
@ -397,6 +409,31 @@ GenoVector<N, T> & project(const GenoVector<N, T> & vector, const GenoVector<N,
|
|||
return target;
|
||||
}
|
||||
|
||||
template <uint32 N, typename T>
|
||||
GenoVector<N, T> bisect(const GenoVector<N, T> & vector1, const GenoVector<N, T> & vector2) {
|
||||
return vector1.getLength() * vector2 + vector1 * vector2.getLength();
|
||||
}
|
||||
|
||||
template <uint32 N, typename T>
|
||||
GenoVector<N, T> bisect(const GenoVector<N, T> & vector1, const GenoVector<N, T> & vector2, GenoVector<N, T> & target) {
|
||||
return target = vector1.getLength() * vector2 + vector1 * vector2.getLength();
|
||||
}
|
||||
|
||||
template <uint32 N, typename T>
|
||||
GenoVector<N, T> lerp(const GenoVector<N, T> & start, const GenoVector<N, T> & end, double interpAmount) {
|
||||
auto newV = new T[N];
|
||||
for (uint32 i = 0; i < N; ++i)
|
||||
newV[i] = (T) (start.v[i] + (end.v[i] - start.v[i]) * interpAmount);
|
||||
return newV;
|
||||
}
|
||||
|
||||
template <uint32 N, typename T>
|
||||
GenoVector<N, T> & lerp(const GenoVector<N, T> & start, const GenoVector<N, T> & end, double interpAmount, GenoVector<N, T> & target) {
|
||||
for (uint32 i = 0; i < N; ++i)
|
||||
target.v[i] = (T) (start.v[i] + (end.v[i] - start.v[i]) * interpAmount);
|
||||
return target;
|
||||
}
|
||||
|
||||
template <uint32 N, typename T>
|
||||
T angleBetween(const GenoVector<N, T> & vector1, const GenoVector<N, T> & vector2) {
|
||||
return acos(dot(vector1, vector2) / (vector1.getLength() * vector2.getLength()));
|
||||
|
|
|
@ -77,15 +77,6 @@ class GenoVector<2, T> {
|
|||
}
|
||||
|
||||
public:
|
||||
static GenoVector<2, T> * newArray(uint32 length) {
|
||||
T * v = new T[2 * length];
|
||||
GenoVector<2, T> * ret = new GenoVector<2, T>[length];
|
||||
ret[0] = GenoVector<2, T>(v);
|
||||
for (uint32 i = 1; i < length; ++i)
|
||||
ret[i] = GenoVector<2, T>(v + i * 2, false);
|
||||
return ret;
|
||||
}
|
||||
|
||||
T * v;
|
||||
|
||||
GenoVector() :
|
||||
|
@ -277,6 +268,21 @@ class GenoVector<2, T> {
|
|||
return *this;
|
||||
}
|
||||
|
||||
GenoVector<2, T> & bisect(const GenoVector<2, T> & vector) {
|
||||
return *this = getLength() * vector + *this * vector.getLength();
|
||||
}
|
||||
|
||||
GenoVector<2, T> & lerp(const GenoVector<2, T> & end, double interpAmount) {
|
||||
v[0] = (T) (v[0] + (end.v[0] - v[0]) * interpAmount);
|
||||
v[1] = (T) (v[1] + (end.v[1] - v[1]) * interpAmount);
|
||||
return *this;
|
||||
}
|
||||
|
||||
bool isZeroVector() {
|
||||
return v[0] == 0 &&
|
||||
v[1] == 0;
|
||||
}
|
||||
|
||||
GenoVector<2, T> & shear(T axisAngle, T shearAngle) {
|
||||
auto sinAxis = sin(axisAngle);
|
||||
auto cosAxis = cos(axisAngle);
|
||||
|
@ -765,6 +771,21 @@ GenoVector<2, T> & project(const GenoVector<2, T> & vector, const GenoVector<2,
|
|||
return target;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GenoVector<2, T> lerp(const GenoVector<2, T> & start, const GenoVector<2, T> & end, double interpAmount) {
|
||||
return {
|
||||
(T) (start.v[0] + (end.v[0] - start.v[0]) * interpAmount),
|
||||
(T) (start.v[1] + (end.v[1] - start.v[1]) * interpAmount)
|
||||
};
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GenoVector<2, T> & lerp(const GenoVector<2, T> & start, const GenoVector<2, T> & end, double interpAmount, GenoVector<2, T> & target) {
|
||||
target.v[0] = (T) (start.v[0] + (end.v[0] - start.v[0]) * interpAmount);
|
||||
target.v[1] = (T) (start.v[1] + (end.v[1] - start.v[1]) * interpAmount);
|
||||
return target;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GenoVector<2, T> shear(const GenoVector<2, T> & vector, T axisAngle, T shearAngle) {
|
||||
auto sinAxis = sin(axisAngle);
|
||||
|
|
|
@ -76,15 +76,6 @@ class GenoVector<3, T> {
|
|||
}
|
||||
|
||||
public:
|
||||
static GenoVector<3, T> * newArray(uint32 length) {
|
||||
T * v = new T[3 * length];
|
||||
GenoVector<3, T> * ret = new GenoVector<3, T>[length];
|
||||
ret[0] = GenoVector<3, T>(v);
|
||||
for (uint32 i = 1; i < length; ++i)
|
||||
ret[i] = GenoVector<3, T>(v + i * 3, false);
|
||||
return ret;
|
||||
}
|
||||
|
||||
T * v;
|
||||
|
||||
GenoVector() :
|
||||
|
@ -278,6 +269,23 @@ class GenoVector<3, T> {
|
|||
return *this;
|
||||
}
|
||||
|
||||
GenoVector<3, T> & bisect(const GenoVector<3, T> & vector) {
|
||||
return *this = getLength() * vector + *this * vector.getLength();
|
||||
}
|
||||
|
||||
GenoVector<3, T> & lerp(const GenoVector<3, T> & end, double interpAmount) {
|
||||
v[0] = (T) (v[0] + (end.v[0] - v[0]) * interpAmount);
|
||||
v[1] = (T) (v[1] + (end.v[1] - v[1]) * interpAmount);
|
||||
v[2] = (T) (v[2] + (end.v[2] - v[2]) * interpAmount);
|
||||
return *this;
|
||||
}
|
||||
|
||||
bool isZeroVector() {
|
||||
return v[0] == 0 &&
|
||||
v[1] == 0 &&
|
||||
v[2] == 0;
|
||||
}
|
||||
|
||||
GenoVector<3, T> & cross(const GenoVector<3, T> & cross) {
|
||||
T v0 = v[1] * cross.v[2] - v[2] * cross.v[1];
|
||||
T v1 = v[2] * cross.v[0] - v[0] * cross.v[2];
|
||||
|
@ -1580,6 +1588,23 @@ GenoVector<3, T> & project(const GenoVector<3, T> & vector, const GenoVector<3,
|
|||
return target;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GenoVector<3, T> lerp(const GenoVector<3, T> & start, const GenoVector<3, T> & end, double interpAmount) {
|
||||
return {
|
||||
(T) (start.v[0] + (end.v[0] - start.v[0]) * interpAmount),
|
||||
(T) (start.v[1] + (end.v[1] - start.v[1]) * interpAmount),
|
||||
(T) (start.v[2] + (end.v[2] - start.v[2]) * interpAmount)
|
||||
};
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GenoVector<3, T> & lerp(const GenoVector<3, T> & start, const GenoVector<3, T> & end, double interpAmount, GenoVector<3, T> & target) {
|
||||
target.v[0] = (T) (start.v[0] + (end.v[0] - start.v[0]) * interpAmount);
|
||||
target.v[1] = (T) (start.v[1] + (end.v[1] - start.v[1]) * interpAmount);
|
||||
target.v[2] = (T) (start.v[2] + (end.v[2] - start.v[2]) * interpAmount);
|
||||
return target;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GenoVector<3, T> cross(const GenoVector<3, T> & vector, const GenoVector<3, T> & cross) {
|
||||
return {
|
||||
|
|
|
@ -76,15 +76,6 @@ class GenoVector<4, T> {
|
|||
}
|
||||
|
||||
public:
|
||||
static GenoVector<4, T> * newArray(uint32 length) {
|
||||
T * v = new T[4 * length];
|
||||
GenoVector<4, T> * ret = new GenoVector<4, T>[length];
|
||||
ret[0] = GenoVector<4, T>(v);
|
||||
for (uint32 i = 1; i < length; ++i)
|
||||
ret[i] = GenoVector<4, T>(v + i * 4, false);
|
||||
return ret;
|
||||
}
|
||||
|
||||
T * v;
|
||||
|
||||
GenoVector() :
|
||||
|
@ -300,6 +291,25 @@ class GenoVector<4, T> {
|
|||
return *this;
|
||||
}
|
||||
|
||||
GenoVector<4, T> & bisect(const GenoVector<4, T> & vector) {
|
||||
return *this = getLength() * vector + *this * vector.getLength();
|
||||
}
|
||||
|
||||
GenoVector<4, T> & lerp(const GenoVector<4, T> & end, double interpAmount) {
|
||||
v[0] = (T) (v[0] + (end.v[0] - v[0]) * interpAmount);
|
||||
v[1] = (T) (v[1] + (end.v[1] - v[1]) * interpAmount);
|
||||
v[2] = (T) (v[2] + (end.v[2] - v[2]) * interpAmount);
|
||||
v[3] = (T) (v[3] + (end.v[3] - v[3]) * interpAmount);
|
||||
return *this;
|
||||
}
|
||||
|
||||
bool isZeroVector() {
|
||||
return v[0] == 0 &&
|
||||
v[1] == 0 &&
|
||||
v[2] == 0 &&
|
||||
v[3] == 0;
|
||||
}
|
||||
|
||||
GenoVector<4, T> & set(const GenoVector<4, T> & set) {
|
||||
v[0] = set.v[0];
|
||||
v[1] = set.v[1];
|
||||
|
@ -3352,6 +3362,25 @@ GenoVector<4, T> & project(const GenoVector<4, T> & vector, const GenoVector<4,
|
|||
return target;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GenoVector<4, T> lerp(const GenoVector<4, T> & start, const GenoVector<4, T> & end, double interpAmount) {
|
||||
return {
|
||||
(T) (start.v[0] + (end.v[0] - start.v[0]) * interpAmount),
|
||||
(T) (start.v[1] + (end.v[1] - start.v[1]) * interpAmount),
|
||||
(T) (start.v[2] + (end.v[2] - start.v[2]) * interpAmount),
|
||||
(T) (start.v[3] + (end.v[3] - start.v[3]) * interpAmount)
|
||||
};
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GenoVector<4, T> & lerp(const GenoVector<4, T> & start, const GenoVector<4, T> & end, double interpAmount, GenoVector<4, T> & target) {
|
||||
target.v[0] = (T) (start.v[0] + (end.v[0] - start.v[0]) * interpAmount);
|
||||
target.v[1] = (T) (start.v[1] + (end.v[1] - start.v[1]) * interpAmount);
|
||||
target.v[2] = (T) (start.v[2] + (end.v[2] - start.v[2]) * interpAmount);
|
||||
target.v[3] = (T) (start.v[3] + (end.v[3] - start.v[3]) * interpAmount);
|
||||
return target;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GenoVector<4, T> translate(const GenoVector<4, T> & vector, const GenoVector<4, T> & translate) {
|
||||
return {
|
||||
|
|
|
@ -39,4 +39,8 @@ void GenoShader2c::setColor(float r, float g, float b, float a) {
|
|||
glUniform4f(colorLoc, r, g, b, a);
|
||||
}
|
||||
|
||||
void GenoShader2c::setColor(const GenoVector4f & color) {
|
||||
glUniform4f(colorLoc, color.x(), color.y(), color.z(), color.w());
|
||||
}
|
||||
|
||||
GenoShader2c::~GenoShader2c() {}
|
|
@ -28,14 +28,17 @@
|
|||
#define GNARLY_GENOME_SHADER2C
|
||||
|
||||
#include "../GenoInts.h"
|
||||
#include "../math/linear/GenoVector4.h"
|
||||
#include "../gl/GenoShader.h"
|
||||
|
||||
class GenoShader2c : public GenoMvpShader {
|
||||
private:
|
||||
uint32 colorLoc;
|
||||
|
||||
public:
|
||||
GenoShader2c();
|
||||
void setColor(float r, float g, float b, float a);
|
||||
void setColor(const GenoVector4f & color);
|
||||
~GenoShader2c();
|
||||
};
|
||||
|
||||
|
|
|
@ -33,6 +33,7 @@
|
|||
class GenoShader2ss : public GenoMvpShader {
|
||||
private:
|
||||
uint32 textureTransformLoc;
|
||||
|
||||
public:
|
||||
GenoShader2ss();
|
||||
void setTextureTransform(const GenoMatrix4f & matrix);
|
||||
|
|
|
@ -31,7 +31,6 @@
|
|||
GenoShader2t::GenoShader2t() :
|
||||
GenoMvpShader("src/geno/shaders/src/Shader2t/Shader2tv.gls",
|
||||
"src/geno/shaders/src/Shader2t/Shader2tf.gls",
|
||||
GENO_SHADER_STRING_IS_PATH) {
|
||||
}
|
||||
GENO_SHADER_STRING_IS_PATH) {}
|
||||
|
||||
GenoShader2t::~GenoShader2t() {}
|
115
src/geno/template/GenoArrayLoop.h
Normal file
|
@ -0,0 +1,115 @@
|
|||
/*******************************************************************************
|
||||
*
|
||||
* Copyright (c) 2019 Gnarly Narwhal
|
||||
*
|
||||
* -----------------------------------------------------------------------------
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files(the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
*******************************************************************************/
|
||||
|
||||
#ifndef GNARLY_GENOME_ARRAY_LOOP
|
||||
#define GNARLY_GENOME_ARRAY_LOOP
|
||||
|
||||
#include <initializer_list>
|
||||
|
||||
template <typename T>
|
||||
class GenoArrayLoop {
|
||||
private:
|
||||
uint32 length;
|
||||
T * array;
|
||||
|
||||
void clean() noexcept {
|
||||
delete [] array;
|
||||
}
|
||||
|
||||
public:
|
||||
GenoArrayLoop(uint32 length, T * array) :
|
||||
length(length),
|
||||
array(array) {
|
||||
}
|
||||
|
||||
GenoArrayLoop(uint32 length) :
|
||||
length(length),
|
||||
array(new T[length]) {
|
||||
}
|
||||
|
||||
GenoArrayLoop(std::initializer_list<T> list) :
|
||||
length(list.size()),
|
||||
array(new T[length]) {
|
||||
T * init = list.begin();
|
||||
for (uint32 i = 0; i < length; ++i)
|
||||
array[i] = init[i];
|
||||
}
|
||||
|
||||
GenoArrayLoop(const GenoArrayLoop<T> & array) :
|
||||
length(array.length),
|
||||
array(new T[length]) {
|
||||
for (uint32 i = 0; i < length; ++i)
|
||||
array[i] = array.array[i];
|
||||
}
|
||||
|
||||
GenoArrayLoop(GenoArrayLoop<T> && array) :
|
||||
length(array.length),
|
||||
array(array.array) {
|
||||
array.array = 0;
|
||||
}
|
||||
|
||||
GenoArrayLoop & operator=(const GenoArrayLoop<T> & array) {
|
||||
clean();
|
||||
length = array.length;
|
||||
this->array = new T[length];
|
||||
for (uint32 i = 0; i < length; ++i)
|
||||
this->array[i] = array.array[i];
|
||||
return *this;
|
||||
}
|
||||
|
||||
GenoArrayLoop & operator=(GenoArrayLoop<T> && array) {
|
||||
clean();
|
||||
length = array.length;
|
||||
this->array = array.array;
|
||||
array.array = 0;
|
||||
return *this;
|
||||
}
|
||||
|
||||
T & operator[](int32 index) {
|
||||
if (index < 0)
|
||||
return array[((index + 1) % length) + length - 1];
|
||||
else
|
||||
return array[index % length];
|
||||
}
|
||||
|
||||
const T & operator[](int32 index) const {
|
||||
if (index < 0)
|
||||
return array[((index + 1) % length) + length - 1];
|
||||
else
|
||||
return array[index % length];
|
||||
}
|
||||
|
||||
uint32 getLength() {
|
||||
return length;
|
||||
}
|
||||
|
||||
~GenoArrayLoop() {
|
||||
clean();
|
||||
}
|
||||
};
|
||||
|
||||
#define GNARLY_GENOME_ARRAY_LOOP_FORWARD
|
||||
#endif // GNARLY_GENOME_ARRAY_LOOP
|
|
@ -137,6 +137,10 @@ class GenoQueue {
|
|||
return std::move(array[index]);
|
||||
}
|
||||
|
||||
bool hasNext() {
|
||||
return length > 0;
|
||||
}
|
||||
|
||||
void pack() {
|
||||
reallocate(length);
|
||||
}
|
||||
|
|
|
@ -122,6 +122,14 @@ class GenoStack {
|
|||
return std::move(array[--length]);
|
||||
}
|
||||
|
||||
bool hasNext() {
|
||||
return length > 0;
|
||||
}
|
||||
|
||||
void pack() {
|
||||
reallocate(length);
|
||||
}
|
||||
|
||||
~GenoStack() {
|
||||
clean();
|
||||
}
|
||||
|
|
169
src/main.cpp
|
@ -30,24 +30,60 @@
|
|||
#include "geno/GenoInts.h"
|
||||
#include "geno/GenoMacros.h"
|
||||
|
||||
#include "geno/math/linear/GenoMatrix4.h"
|
||||
#include "geno/thread/GenoTime.h"
|
||||
#include "geno/engine/GenoEngine.h"
|
||||
#include "geno/engine/GenoLoop.h"
|
||||
#include "geno/engine/GenoInput.h"
|
||||
#include "geno/engine/GenoWindow.h"
|
||||
#include "geno/engine/GenoCamera2D.h"
|
||||
#include "geno/gl/GenoGL.h"
|
||||
#include "geno/gl/GenoFramebuffer.h"
|
||||
#include "geno/gl/GenoVao.h"
|
||||
#include "geno/shaders/GenoShader2c.h"
|
||||
#include "geno/audio/GenoAudioDevice.h"
|
||||
#include "geno/audio/GenoAudioSource.h"
|
||||
#include "geno/audio/GenoAudioBuffer.h"
|
||||
|
||||
#include "pinball/shaders/GlowShader.h"
|
||||
#include "pinball/Scene.h"
|
||||
#include "pinball/Image.h"
|
||||
#include "pinball/Intro.h"
|
||||
#include "pinball/Level.h"
|
||||
|
||||
#include "pinball/levels/StartSplash.h"
|
||||
#include "pinball/levels/Info1.h"
|
||||
#include "pinball/levels/IntroLevel.h"
|
||||
#include "pinball/levels/Info2.h"
|
||||
#include "pinball/levels/Level1.h"
|
||||
#include "pinball/levels/Level2.h"
|
||||
#include "pinball/levels/Win.h"
|
||||
|
||||
bool init();
|
||||
void begin();
|
||||
void loop();
|
||||
void load(uint32 level);
|
||||
void update();
|
||||
void render();
|
||||
void cleanup();
|
||||
|
||||
bool toggle = true;
|
||||
|
||||
GenoWindow * window;
|
||||
GenoCamera2D * camera;
|
||||
|
||||
GenoFramebuffer * framebuffer1;
|
||||
GenoFramebuffer * framebuffer2;
|
||||
GlowShader * glow;
|
||||
GenoVao * vao;
|
||||
|
||||
GenoAudioSource * source;
|
||||
GenoAudioBuffer * audio;
|
||||
|
||||
Image * image;
|
||||
|
||||
Scene * scene;
|
||||
|
||||
int32 main(int32 argc, char ** argv) {
|
||||
|
||||
init();
|
||||
|
@ -67,23 +103,17 @@ int32 main(int32 argc, char ** argv) {
|
|||
std::cout << std::chrono::duration_cast<std::chrono::microseconds>(end1 - begin1).count() << std::endl;
|
||||
std::cout << std::chrono::duration_cast<std::chrono::microseconds>(end2 - begin2).count() << std::endl;
|
||||
*/
|
||||
//////// DO NOT REMOVE BELOW ////////
|
||||
|
||||
#ifdef _DEBUG
|
||||
|
||||
std::cout << "Press enter to continue . . ." << std::endl;
|
||||
std::cin.get();
|
||||
|
||||
#endif // _DEBUG
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool init() {
|
||||
GenoEngine::init();
|
||||
|
||||
GenoMonitor * monitor = GenoMonitors::getPrimaryMonitor();
|
||||
GenoVideoMode * videoMode = monitor->getDefaultVideoMode();
|
||||
|
||||
GenoLoopCreateInfo loopInfo = {};
|
||||
loopInfo.targetFps = GenoMonitors::getPrimaryMonitor()->getDefaultVideoMode()->getRefreshRate();
|
||||
loopInfo.targetFps = videoMode->getRefreshRate();
|
||||
loopInfo.deltaScale = 1;
|
||||
loopInfo.callback = loop;
|
||||
loopInfo.numSubLoops = 0;
|
||||
|
@ -95,7 +125,8 @@ bool init() {
|
|||
GLFW_CONTEXT_VERSION_MAJOR, 3,
|
||||
GLFW_CONTEXT_VERSION_MINOR, 3,
|
||||
GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE,
|
||||
GLFW_OPENGL_FORWARD_COMPAT, GLFW_TRUE
|
||||
GLFW_OPENGL_FORWARD_COMPAT, GLFW_TRUE,
|
||||
GLFW_SAMPLES, 4
|
||||
};
|
||||
|
||||
GenoWindowCreateInfo winInfo = {};
|
||||
|
@ -104,7 +135,7 @@ bool init() {
|
|||
winInfo.title = "Genome";
|
||||
winInfo.numHints = GENO_ARRAY_SIZE(winHints) / 2;
|
||||
winInfo.hints = winHints;
|
||||
winInfo.depth = true;
|
||||
winInfo.depth = false;
|
||||
winInfo.clearRed = 0;
|
||||
winInfo.clearGreen = 0;
|
||||
winInfo.clearBlue = 0;
|
||||
|
@ -120,9 +151,67 @@ bool init() {
|
|||
GenoEngine::setSwapInterval(1);
|
||||
GenoEngine::initGlew();
|
||||
|
||||
camera = new GenoCamera2D(0, 1, 1, 0, 0, 1);
|
||||
glEnable(GL_MULTISAMPLE);
|
||||
|
||||
GenoFramebuffer::bindDefault();
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
camera = new GenoCamera2D(0, 1920, 1080, 0, 0, 1);
|
||||
|
||||
uint32 textureParams[] = {
|
||||
GL_TEXTURE_MIN_FILTER, GL_NEAREST,
|
||||
GL_TEXTURE_MAG_FILTER, GL_NEAREST,
|
||||
GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE,
|
||||
GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE
|
||||
};
|
||||
|
||||
GenoFramebufferCreateInfo bufferInfo = {};
|
||||
bufferInfo.width = videoMode->getWidth();
|
||||
bufferInfo.height = videoMode->getHeight();
|
||||
bufferInfo.numColorAttachments = 1;
|
||||
bufferInfo.depthAttachmentType = GENO_FRAMEBUFFER_DEPTH_BUFFER;
|
||||
bufferInfo.numTextureParams = GENO_ARRAY_SIZE(textureParams) / 2;
|
||||
bufferInfo.textureParams = textureParams;
|
||||
|
||||
framebuffer1 = new GenoFramebuffer(bufferInfo);
|
||||
framebuffer2 = new GenoFramebuffer(bufferInfo);
|
||||
|
||||
glow = new GlowShader();
|
||||
|
||||
float vertices[] = {
|
||||
1, -1, 0, // Top left
|
||||
1, 1, 0, // Bottom left
|
||||
-1, 1, 0, // Bottom right
|
||||
-1, -1, 0 // Top right
|
||||
};
|
||||
uint32 indices[] = {
|
||||
0, 1, 3,
|
||||
1, 2, 3
|
||||
};
|
||||
float texCoords[] = {
|
||||
1, 0,
|
||||
1, 1,
|
||||
0, 1,
|
||||
0, 0
|
||||
};
|
||||
vao = new GenoVao(4, vertices, 6, indices);
|
||||
vao->addAttrib(4, 2, texCoords);
|
||||
|
||||
GenoAudioDevices::getDefaultOutputDevice()->setActive();
|
||||
|
||||
audio = new GenoAudioBuffer("res/audio/harp.wav");
|
||||
source = new GenoAudioSource(audio);
|
||||
source->loop(true);
|
||||
source->play();
|
||||
|
||||
Scene::init();
|
||||
Intro::init(camera);
|
||||
Level::init(camera);
|
||||
Info::init(camera);
|
||||
|
||||
load(0);
|
||||
|
||||
image = new Image(camera, { 1, 1 }, { 5, 5 }, "res/img/Background.png");
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -136,19 +225,69 @@ void loop() {
|
|||
render();
|
||||
}
|
||||
|
||||
void load(uint32 level) {
|
||||
using SceneLoader = Scene * (*)(GenoCamera2D *, GlowShader *);
|
||||
const static SceneLoader loaders[] = {
|
||||
loadSplash,
|
||||
loadInfo1,
|
||||
loadIntroLevel,
|
||||
loadInfo2,
|
||||
loadLevel1,
|
||||
loadLevel2,
|
||||
loadWin
|
||||
};
|
||||
if (level == GENO_ARRAY_SIZE(loaders))
|
||||
GenoEngine::stopLoop();
|
||||
else {
|
||||
delete scene;
|
||||
scene = loaders[level](camera, glow);
|
||||
}
|
||||
}
|
||||
|
||||
void update() {
|
||||
if (window->shouldClose())
|
||||
GenoEngine::stopLoop();
|
||||
|
||||
scene->update();
|
||||
if (scene->isComplete())
|
||||
load(scene->nextScene());
|
||||
camera->update();
|
||||
}
|
||||
|
||||
void render() {
|
||||
framebuffer1->bind();
|
||||
GenoFramebuffer::clear();
|
||||
scene->renderGlow();
|
||||
framebuffer2->bind();
|
||||
GenoFramebuffer::clear();
|
||||
framebuffer1->getColorTexture()->bind();
|
||||
image->getTexture()->bind(1);
|
||||
glow->enable();
|
||||
glow->setMvp(GenoMatrix4f::makeIdentity());
|
||||
glow->setResolution(window->getWidth(), window->getHeight());
|
||||
glow->setHorizontal(true);
|
||||
vao->render();
|
||||
GenoFramebuffer::bindDefault();
|
||||
GenoFramebuffer::clear();
|
||||
framebuffer2->getColorTexture()->bind();
|
||||
scene->bindBackground(1);
|
||||
glow->enable();
|
||||
glow->setMvp(GenoMatrix4f::makeIdentity());
|
||||
glow->setResolution(window->getWidth(), window->getHeight());
|
||||
glow->setHorizontal(false);
|
||||
vao->render();
|
||||
scene->render();
|
||||
window->swap();
|
||||
}
|
||||
|
||||
void cleanup() {
|
||||
delete image;
|
||||
delete scene;
|
||||
|
||||
delete vao;
|
||||
delete glow;
|
||||
delete framebuffer1;
|
||||
delete framebuffer2;
|
||||
|
||||
delete camera;
|
||||
delete window;
|
||||
|
||||
|
|
90
src/pinball/Image.cpp
Normal file
|
@ -0,0 +1,90 @@
|
|||
/*******************************************************************************
|
||||
*
|
||||
* Copyright (c) 2019 Gnarly Narwhal
|
||||
*
|
||||
* -----------------------------------------------------------------------------
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files(the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
*******************************************************************************/
|
||||
|
||||
#include "../geno/GenoMacros.h"
|
||||
#include "../geno/math/linear/GenoMatrix4.h"
|
||||
|
||||
#include "Image.h"
|
||||
|
||||
GenoShader2t * Image::shader;
|
||||
GenoVao * Image::vao;
|
||||
|
||||
void Image::init() {
|
||||
shader = new GenoShader2t();
|
||||
|
||||
float vertices[] = {
|
||||
1, 0, 0, // Top left
|
||||
1, 1, 0, // Bottom left
|
||||
0, 1, 0, // Bottom right
|
||||
0, 0, 0 // Top right
|
||||
};
|
||||
uint32 indices[] = {
|
||||
0, 1, 3,
|
||||
1, 2, 3
|
||||
};
|
||||
float texCoords[] = {
|
||||
1, 0,
|
||||
1, 1,
|
||||
0, 1,
|
||||
0, 0
|
||||
};
|
||||
vao = new GenoVao(4, vertices, 6, indices);
|
||||
vao->addAttrib(4, 2, texCoords);
|
||||
}
|
||||
|
||||
Image::Image(GenoCamera2D * camera, const GenoVector2f & position, const GenoVector2f & dimensions, const char * path) :
|
||||
camera(camera),
|
||||
position(position),
|
||||
dimensions(dimensions) {
|
||||
|
||||
uint32 textureParams[] = {
|
||||
GL_TEXTURE_MIN_FILTER, GL_LINEAR,
|
||||
GL_TEXTURE_MAG_FILTER, GL_LINEAR,
|
||||
GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE,
|
||||
GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE
|
||||
};
|
||||
|
||||
GenoTexture2DCreateInfo textureInfo = {};
|
||||
textureInfo.type = GENO_TEXTURE2D_TYPE_PNG;
|
||||
textureInfo.texture = path;
|
||||
textureInfo.numParams = GENO_ARRAY_SIZE(textureParams) / 2;
|
||||
textureInfo.params = textureParams;
|
||||
|
||||
texture = GenoTexture2D::create(textureInfo);
|
||||
}
|
||||
|
||||
GenoTexture2D * Image::getTexture() {
|
||||
return texture;
|
||||
}
|
||||
|
||||
void Image::render() {
|
||||
texture->bind();
|
||||
shader->enable();
|
||||
shader->setMvp(translate2D(camera->getVPMatrix(), position).scale2D(dimensions));
|
||||
vao->render();
|
||||
}
|
||||
|
||||
Image::~Image() {}
|
58
src/pinball/Image.h
Normal file
|
@ -0,0 +1,58 @@
|
|||
/*******************************************************************************
|
||||
*
|
||||
* Copyright (c) 2019 Gnarly Narwhal
|
||||
*
|
||||
* -----------------------------------------------------------------------------
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files(the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
*******************************************************************************/
|
||||
|
||||
#ifndef GNARLY_PINBALL_IMAGE
|
||||
#define GNARLY_PINBALL_IMAGE
|
||||
|
||||
#include "../geno/math/linear/GenoVector2.h"
|
||||
#include "../geno/engine/GenoCamera2D.h"
|
||||
#include "../geno/gl/GenoTexture2D.h"
|
||||
#include "../geno/gl/GenoVao.h"
|
||||
#include "../geno/shaders/GenoShader2t.h"
|
||||
|
||||
class Image {
|
||||
private:
|
||||
static GenoShader2t * shader;
|
||||
static GenoVao * vao;
|
||||
|
||||
GenoCamera2D * camera;
|
||||
|
||||
public:
|
||||
static void init();
|
||||
|
||||
GenoTexture2D * texture;
|
||||
|
||||
GenoVector2f position;
|
||||
GenoVector2f dimensions;
|
||||
|
||||
Image(GenoCamera2D * camera, const GenoVector2f & position, const GenoVector2f & dimensions, const char * string);
|
||||
GenoTexture2D * getTexture();
|
||||
void render();
|
||||
~Image();
|
||||
};
|
||||
|
||||
#define GNARLY_PINBALL_IMAGE
|
||||
#endif // GNARLY_PINBALL_IMAGE
|
88
src/pinball/Info.cpp
Normal file
|
@ -0,0 +1,88 @@
|
|||
/*******************************************************************************
|
||||
*
|
||||
* Copyright (c) 2019 Gnarly Narwhal
|
||||
*
|
||||
* -----------------------------------------------------------------------------
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files(the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
*******************************************************************************/
|
||||
|
||||
#include "../geno/engine/GenoEngine.h"
|
||||
#include "../geno/engine/GenoInput.h"
|
||||
#include "../geno/math/GenoConstants.h"
|
||||
|
||||
#include "Info.h"
|
||||
|
||||
Image * Info::next;
|
||||
Image * Info::border;
|
||||
Rectangle * Info::overlay;
|
||||
|
||||
void Info::init(GenoCamera2D * camera) {
|
||||
next = new Image(camera, { 1324.471, 980.964 }, { 536.973, 68.997 }, "res/img/Continue.png");
|
||||
border = new Image(camera, { 0.0f, 0.0f }, { 1920.0f, 1080.f }, "res/img/InfoBorder.png");
|
||||
overlay = new Rectangle(camera, { 0.0f, 0.0f }, { 1920, 1080 }, { 0, 0, 0, 1 });
|
||||
}
|
||||
|
||||
Info::Info(GenoCamera2D * camera, GlowShader * glow, uint32 next, const char * info, const char * infoGlow) :
|
||||
Scene(camera, glow, next, info, 0, 0, 0, 0),
|
||||
glowImage(new Image(camera, { 0.0f, 0.0f }, { 1920.0f, 1080.f }, infoGlow)) {}
|
||||
|
||||
void Info::update() {
|
||||
if (state == FADE_IN) {
|
||||
overlayTime += GenoEngine::getLoop()->getDelta();
|
||||
if (overlayTime > 1) {
|
||||
state = WAITING;
|
||||
overlayTime = 0;
|
||||
overlay->setAlpha(0);
|
||||
}
|
||||
else
|
||||
overlay->setAlpha(1 - overlayTime);
|
||||
}
|
||||
else if (state == WAITING) {
|
||||
time += GenoEngine::getLoop()->getDelta() * 2.23;
|
||||
if (time > GENO_TAU<float>)
|
||||
time -= GENO_TAU<float>;
|
||||
next->position.x() = 1324.471 + sin(time) * 15;
|
||||
if (GenoInput::getKeyState(GLFW_KEY_R) == GENO_INPUT_PRESSED)
|
||||
state = FADE_OUT;
|
||||
}
|
||||
else if (state == FADE_OUT) {
|
||||
overlayTime += GenoEngine::getLoop()->getDelta();
|
||||
if (overlayTime > 1)
|
||||
complete = true;
|
||||
overlay->setAlpha(overlayTime);
|
||||
}
|
||||
}
|
||||
|
||||
void Info::renderGlow() {
|
||||
glowImage->render();
|
||||
border->render();
|
||||
}
|
||||
|
||||
void Info::render() {
|
||||
glowImage->render();
|
||||
next->render();
|
||||
border->render();
|
||||
overlay->render();
|
||||
}
|
||||
|
||||
Info::~Info() {
|
||||
delete glowImage;
|
||||
}
|
62
src/pinball/Info.h
Normal file
|
@ -0,0 +1,62 @@
|
|||
/*******************************************************************************
|
||||
*
|
||||
* Copyright (c) 2019 Gnarly Narwhal
|
||||
*
|
||||
* -----------------------------------------------------------------------------
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files(the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
*******************************************************************************/
|
||||
|
||||
#ifndef GNARLY_PINBALL_INFO
|
||||
#define GNARLY_PINBALL_INFO
|
||||
|
||||
#include "Rectangle.h"
|
||||
#include "Scene.h"
|
||||
|
||||
class Info : public Scene {
|
||||
private:
|
||||
const static uint32 FADE_IN = 0;
|
||||
const static uint32 WAITING = 1;
|
||||
const static uint32 FADE_OUT = 2;
|
||||
|
||||
static Image * next;
|
||||
static Image * border;
|
||||
static Rectangle * overlay;
|
||||
|
||||
Image * glowImage;
|
||||
|
||||
float time;
|
||||
float alpha;
|
||||
float overlayTime;
|
||||
|
||||
uint32 state;
|
||||
|
||||
public:
|
||||
static void init(GenoCamera2D * camera);
|
||||
|
||||
Info(GenoCamera2D * camera, GlowShader * glow, uint32 next, const char * info, const char * infoGlow);
|
||||
virtual void update();
|
||||
virtual void renderGlow();
|
||||
virtual void render();
|
||||
~Info();
|
||||
};
|
||||
|
||||
#define GNARLY_PINBALL_INFO_FORWARD
|
||||
#endif // GNARLY_PINBALL_INFO
|
246
src/pinball/Intro.cpp
Normal file
|
@ -0,0 +1,246 @@
|
|||
/*******************************************************************************
|
||||
*
|
||||
* Copyright (c) 2019 Gnarly Narwhal
|
||||
*
|
||||
* -----------------------------------------------------------------------------
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files(the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
*******************************************************************************/
|
||||
|
||||
#include <iostream>
|
||||
|
||||
#include "../geno/engine/GenoEngine.h"
|
||||
#include "../geno/engine/GenoInput.h"
|
||||
#include "../geno/engine/GenoLoop.h"
|
||||
|
||||
#include "Intro.h"
|
||||
|
||||
Image * Intro::startingGlow;
|
||||
Image * Intro::startingNonglow;
|
||||
Rectangle * Intro::overlay;
|
||||
|
||||
void Intro::init(GenoCamera2D * camera) {
|
||||
startingGlow = new Image(camera, { 0.0f, 0.0f }, { 1920, 1080 }, "res/img/StartingGlow.png");
|
||||
startingNonglow = new Image(camera, { 0.0f, 0.0f }, { 1920, 1080 }, "res/img/StartingNonglow.png");
|
||||
overlay = new Rectangle(camera, { 0.0f, 0.0f }, { 1920, 1080 }, { 0, 0, 0, 1 });
|
||||
}
|
||||
|
||||
extern bool rangeCheck(float t);
|
||||
|
||||
Intro::Intro(GenoCamera2D * camera, GlowShader * glow, uint32 next, uint32 reset, const char * path, uint32 numColors, GenoVector4f * palette, uint32 numWallLists, WallList ** walls, uint32 wallDrawColor, uint32 ballColor, const GenoVector2f & ballStart, const GenoVector2f & ballVelocity) :
|
||||
Scene(camera, glow, next, path, numColors, palette, numWallLists, walls),
|
||||
reset(reset),
|
||||
wallDraw(new WallDraw(camera, palette, wallDrawColor)) {
|
||||
pinball = new Pinball(camera, palette, ballColor, ballStart, ballVelocity);
|
||||
}
|
||||
|
||||
void Intro::update() {
|
||||
if (GenoInput::getKeyState(GLFW_KEY_N) == GENO_INPUT_PRESSED)
|
||||
complete = true;
|
||||
if (state == FADE_IN) {
|
||||
const static auto SHADE = 0.5f;
|
||||
time += GenoEngine::getLoop()->getDelta();
|
||||
if (time < 1)
|
||||
overlay->setAlpha((1 - time) * (1 - SHADE) + SHADE);
|
||||
else {
|
||||
overlay->setAlpha(SHADE);
|
||||
time = 0;
|
||||
state = STARTING;
|
||||
}
|
||||
}
|
||||
else if (state == STARTING) {
|
||||
if (GenoInput::getKeyState(GLFW_KEY_R) == GENO_INPUT_PRESSED) {
|
||||
state = IN_MOTION;
|
||||
overlay->setAlpha(0);
|
||||
}
|
||||
}
|
||||
else if (state == IN_MOTION) {
|
||||
if (GenoInput::getKeyState(GLFW_KEY_R) == GENO_INPUT_PRESSED) {
|
||||
state = FADE_OUT;
|
||||
next = reset;
|
||||
}
|
||||
wallDraw->update();
|
||||
auto scale = float{ 1 };
|
||||
if (GenoInput::getKeyState(GLFW_KEY_SPACE) >= GENO_INPUT_PRESSED)
|
||||
scale = 0.25f;
|
||||
auto delta = float( GenoEngine::getLoop()->getDelta() );
|
||||
auto collision = true;
|
||||
auto tempVelocity = pinball->velocity * delta * scale;
|
||||
auto remove = -1;
|
||||
while (collision && state == IN_MOTION) {
|
||||
collision = false;
|
||||
auto smallestT = float{ 1.0f };
|
||||
auto reflect = GenoVector2f{ 0.0f };
|
||||
auto angular = float { 0.0f };
|
||||
for (uint32 i = 0; i < numWallLists; ++i) {
|
||||
WallList * walls = wallLists[i];
|
||||
for (uint32 j = 0; j < walls->numVertices; ++j) {
|
||||
if (j < walls->numWalls) {
|
||||
auto normal = dot(walls->normals[j], tempVelocity) > 0 ? -walls->normals[j] : walls->normals[j];
|
||||
auto wallOrigin = walls->vertices[j];
|
||||
auto wallDirection = walls->vertices[j + 1] - wallOrigin;
|
||||
wallOrigin += normal * (Pinball::RADIUS + WallList::HALF_WALL_THICKNESS);
|
||||
auto t1 = (tempVelocity.y() * wallOrigin.x() - tempVelocity.x() * wallOrigin.y() + tempVelocity.x() * pinball->position.y() - tempVelocity.y() * pinball->position.x()) /
|
||||
(tempVelocity.x() * wallDirection.y() - tempVelocity.y() * wallDirection.x());
|
||||
auto t2 = float{ 0 };
|
||||
if (tempVelocity.x() == 0)
|
||||
t2 = (wallOrigin.y() + wallDirection.y() * t1 - pinball->position.y()) / tempVelocity.y();
|
||||
else
|
||||
t2 = (wallOrigin.x() + wallDirection.x() * t1 - pinball->position.x()) / tempVelocity.x();
|
||||
if (rangeCheck(t1) && rangeCheck(t2) && t2 < smallestT) {
|
||||
if (i == numWallLists - 1)
|
||||
state = FADE_OUT;
|
||||
else {
|
||||
collision = true;
|
||||
smallestT = t2;
|
||||
auto m = tempVelocity * (1 - t2);
|
||||
reflect = 2.0f * project(m, wallDirection) - m;
|
||||
angular = project(setLength(m, pinball->velocity.getLength()), wallDirection).getLength() / Pinball::RADIUS;
|
||||
if (dot(tempVelocity, { normal.y(), -normal.x() }) > 0)
|
||||
angular = -angular;
|
||||
}
|
||||
}
|
||||
}
|
||||
{
|
||||
auto & vertex = walls->vertices[j];
|
||||
auto a = tempVelocity.x() * tempVelocity.x() +
|
||||
tempVelocity.y() * tempVelocity.y();
|
||||
auto b = 2.0f * pinball->position.x() * tempVelocity.x() - 2.0f * vertex.x() * tempVelocity.x() +
|
||||
2.0f * pinball->position.y() * tempVelocity.y() - 2.0f * vertex.y() * tempVelocity.y();
|
||||
auto c = pinball->position.x() * pinball->position.x() - 2.0f * pinball->position.x() * vertex.x() + vertex.x() * vertex.x() +
|
||||
pinball->position.y() * pinball->position.y() - 2.0f * pinball->position.y() * vertex.y() + vertex.y() * vertex.y() -
|
||||
(Pinball::RADIUS + WallList::HALF_WALL_THICKNESS) * (Pinball::RADIUS + WallList::HALF_WALL_THICKNESS);
|
||||
auto radical = b * b - 4.0f * a * c;
|
||||
if (radical > 0) {
|
||||
auto t = (-b - sqrt(radical)) / (2.0f * a);
|
||||
if (rangeCheck(t) && t < smallestT) {
|
||||
if (i == numWallLists - 1)
|
||||
state = FADE_OUT;
|
||||
else {
|
||||
collision = true;
|
||||
smallestT = t;
|
||||
auto reflectAxis = pinball->position + tempVelocity * t - vertex;
|
||||
auto m = tempVelocity * (1 - t);
|
||||
reflect = 2.0f * project(m, { -reflectAxis.y(), reflectAxis.x() }) - m;
|
||||
angular = project(setLength(m, pinball->velocity.getLength()), { -reflectAxis.y(), reflectAxis.x() }).getLength() / Pinball::RADIUS;
|
||||
if (dot(tempVelocity, { reflectAxis.y(), -reflectAxis.x() }) > 0)
|
||||
angular = -angular;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (state == IN_MOTION) {
|
||||
for (uint32 j = 0; j < wallDraw->walls.getLength() - wallDraw->skipLast(); ++j) {
|
||||
auto vertexIndex = j * 2;
|
||||
{
|
||||
auto normal = dot(wallDraw->normals[j], tempVelocity) > 0 ? -wallDraw->normals[j] : wallDraw->normals[j];
|
||||
auto wallOrigin = wallDraw->vertices[vertexIndex];
|
||||
auto wallDirection = wallDraw->vertices[vertexIndex + 1] - wallOrigin;
|
||||
wallOrigin += normal * (Pinball::RADIUS + WallList::HALF_WALL_THICKNESS);
|
||||
auto t1 = (tempVelocity.y() * wallOrigin.x() - tempVelocity.x() * wallOrigin.y() + tempVelocity.x() * pinball->position.y() - tempVelocity.y() * pinball->position.x()) /
|
||||
(tempVelocity.x() * wallDirection.y() - tempVelocity.y() * wallDirection.x());
|
||||
auto t2 = float{ 0 };
|
||||
if (tempVelocity.x() == 0)
|
||||
t2 = (wallOrigin.y() + wallDirection.y() * t1 - pinball->position.y()) / tempVelocity.y();
|
||||
else
|
||||
t2 = (wallOrigin.x() + wallDirection.x() * t1 - pinball->position.x()) / tempVelocity.x();
|
||||
if (rangeCheck(t1) && rangeCheck(t2) && t2 < smallestT) {
|
||||
collision = true;
|
||||
smallestT = t2;
|
||||
auto m = tempVelocity * (1 - t2);
|
||||
reflect = 2.0f * project(m, wallDirection) - m;
|
||||
angular = project(setLength(m, pinball->velocity.getLength()), wallDirection).getLength() / Pinball::RADIUS;
|
||||
if (dot(tempVelocity, { normal.y(), -normal.x() }) > 0)
|
||||
angular = -angular;
|
||||
}
|
||||
}
|
||||
{
|
||||
for (uint32 k = 0; k < 2; ++k) {
|
||||
auto & vertex = wallDraw->vertices[vertexIndex + k];
|
||||
auto a = tempVelocity.x() * tempVelocity.x() +
|
||||
tempVelocity.y() * tempVelocity.y();
|
||||
auto b = 2.0f * pinball->position.x() * tempVelocity.x() - 2.0f * vertex.x() * tempVelocity.x() +
|
||||
2.0f * pinball->position.y() * tempVelocity.y() - 2.0f * vertex.y() * tempVelocity.y();
|
||||
auto c = pinball->position.x() * pinball->position.x() - 2.0f * pinball->position.x() * vertex.x() + vertex.x() * vertex.x() +
|
||||
pinball->position.y() * pinball->position.y() - 2.0f * pinball->position.y() * vertex.y() + vertex.y() * vertex.y() -
|
||||
Pinball::RADIUS * Pinball::RADIUS;
|
||||
auto radical = b * b - 4.0f * a * c;
|
||||
if (radical > 0) {
|
||||
auto t = (-b - sqrt(radical)) / (2.0f * a);
|
||||
if (rangeCheck(t) && t < smallestT) {
|
||||
collision = true;
|
||||
smallestT = t;
|
||||
auto reflectAxis = pinball->position + tempVelocity * t - vertex;
|
||||
auto m = tempVelocity * (1 - t);
|
||||
reflect = 2.0f * project(m, { -reflectAxis.y(), reflectAxis.x() }) - m;
|
||||
angular = project(setLength(m, pinball->velocity.getLength()), { -reflectAxis.y(), reflectAxis.x() }).getLength() / Pinball::RADIUS;
|
||||
if (dot(tempVelocity, { reflectAxis.y(), -reflectAxis.x() }) > 0)
|
||||
angular = -angular;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (collision) {
|
||||
pinball->position += tempVelocity * smallestT;
|
||||
tempVelocity = reflect;
|
||||
setLength(tempVelocity, pinball->velocity.getLength(), pinball->velocity);
|
||||
pinball->angularVelocity = angular;
|
||||
}
|
||||
}
|
||||
};
|
||||
pinball->position += tempVelocity;
|
||||
pinball->rotation += pinball->angularVelocity * scale * delta;
|
||||
}
|
||||
else if (state == FADE_OUT) {
|
||||
time += GenoEngine::getLoop()->getDelta();
|
||||
if (time < 1)
|
||||
overlay->setAlpha(time);
|
||||
else
|
||||
complete = true;
|
||||
}
|
||||
}
|
||||
|
||||
void Intro::renderGlow() {
|
||||
pinball->render();
|
||||
for (uint32 i = 0; i < numWallLists; ++i)
|
||||
wallLists[i]->render();
|
||||
wallDraw->render();
|
||||
//if (state == STARTING)
|
||||
//startingGlow->render();
|
||||
}
|
||||
|
||||
void Intro::render() {
|
||||
pinball->render();
|
||||
for (uint32 i = 0; i < numWallLists; ++i)
|
||||
wallLists[i]->render();
|
||||
wallDraw->render();
|
||||
overlay->render();
|
||||
if (state == STARTING) {
|
||||
startingNonglow->render();
|
||||
//startingGlow->render();
|
||||
}
|
||||
}
|
||||
|
||||
Intro::~Intro() {
|
||||
delete pinball;
|
||||
}
|
71
src/pinball/Intro.h
Normal file
|
@ -0,0 +1,71 @@
|
|||
/*******************************************************************************
|
||||
*
|
||||
* Copyright (c) 2019 Gnarly Narwhal
|
||||
*
|
||||
* -----------------------------------------------------------------------------
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files(the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
*******************************************************************************/
|
||||
|
||||
#ifndef GNARLY_PINBALL_INTRO
|
||||
#define GNARLY_PINBALL_INTRO
|
||||
|
||||
#include "../geno/math/linear/GenoVector4.h"
|
||||
#include "../geno/engine/GenoCamera2D.h"
|
||||
#include "../geno/audio/GenoAudioBuffer.h"
|
||||
#include "../geno/audio/GenoAudioSource.h"
|
||||
|
||||
#include "shaders/GlowShader.h"
|
||||
|
||||
#include "Scene.h"
|
||||
#include "Rectangle.h"
|
||||
#include "Pinball.h"
|
||||
#include "WallList.h"
|
||||
#include "WallDraw.h"
|
||||
|
||||
class Intro : public Scene {
|
||||
private:
|
||||
const static uint32 FADE_IN = 0;
|
||||
const static uint32 STARTING = 1;
|
||||
const static uint32 IN_MOTION = 2;
|
||||
const static uint32 FADE_OUT = 3;
|
||||
|
||||
static Image * startingGlow;
|
||||
static Image * startingNonglow;
|
||||
static Rectangle * overlay;
|
||||
|
||||
WallDraw * wallDraw;
|
||||
Pinball * pinball;
|
||||
|
||||
uint32 reset;
|
||||
uint32 state;
|
||||
float time;
|
||||
public:
|
||||
static void init(GenoCamera2D * camera);
|
||||
|
||||
Intro(GenoCamera2D * camera, GlowShader * glow, uint32 next, uint32 reset, const char * path, uint32 numColors, GenoVector4f * palette, uint32 numWallLists, WallList ** walls, uint32 wallDrawColor, uint32 ballColor, const GenoVector2f & ballStart, const GenoVector2f & ballVelocity);
|
||||
virtual void update();
|
||||
virtual void renderGlow();
|
||||
virtual void render();
|
||||
virtual ~Intro();
|
||||
};
|
||||
|
||||
#define GNARLY_PINBALL_INTRO_SCENE
|
||||
#endif // GNARLY_PINBALL_INTRO
|
339
src/pinball/Level.cpp
Normal file
|
@ -0,0 +1,339 @@
|
|||
/*******************************************************************************
|
||||
*
|
||||
* Copyright (c) 2019 Gnarly Narwhal
|
||||
*
|
||||
* -----------------------------------------------------------------------------
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files(the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
*******************************************************************************/
|
||||
|
||||
#include <iostream>
|
||||
|
||||
#include "../geno/engine/GenoEngine.h"
|
||||
#include "../geno/engine/GenoInput.h"
|
||||
#include "../geno/engine/GenoLoop.h"
|
||||
|
||||
#include "Level.h"
|
||||
|
||||
GenoVector4f fromHSV(float h, float s, float v);
|
||||
|
||||
Image * Level::startingGlow;
|
||||
Image * Level::startingNonglow;
|
||||
Rectangle * Level::overlay;
|
||||
Rectangle * Level::left;
|
||||
Rectangle * Level::right;
|
||||
Rectangle * Level::bottom;
|
||||
Rectangle * Level::bar;
|
||||
Rectangle * Level::barInner;
|
||||
|
||||
void Level::init(GenoCamera2D * camera) {
|
||||
startingGlow = new Image(camera, { 0.0f, 0.0f }, { 1920, 1080 }, "res/img/StartingGlow.png");
|
||||
startingNonglow = new Image(camera, { 0.0f, 0.0f }, { 1920, 1080 }, "res/img/StartingNonglow.png");
|
||||
overlay = new Rectangle(camera, { 0.0f, 0.0f }, { 1920, 1080 }, { 0, 0, 0, 1 });
|
||||
left = new Rectangle(camera, { 0.0f, 942.5f }, { 7.5f, 130 }, { 1, 1, 1, 1 });
|
||||
right = new Rectangle(camera, { 1912.5f, 942.5f }, { 7.5f, 130 }, { 1, 1, 1, 1 });
|
||||
bottom = new Rectangle(camera, { 0.0f, 1072.5f }, { 1920, 7.5f }, { 1, 1, 1, 1 });
|
||||
bar = new Rectangle(camera, { 37.5f, 975 }, { 1845, 70 }, { 1, 1, 1, 1 });
|
||||
barInner = new Rectangle(camera, { 45, 982.5f }, { 1830, 55 }, { 0, 0, 0, 1 });
|
||||
}
|
||||
|
||||
bool rangeCheck(float t) {
|
||||
return 0 <= t && t <= 1;
|
||||
}
|
||||
|
||||
Level::Level(GenoCamera2D * camera, GlowShader * glow, uint32 next, uint32 reset, const char * path, uint32 numColors, GenoVector4f * palette, uint32 numWallLists, WallList ** walls, float timeLimit, uint32 wallDrawColor, uint32 ballColor, const GenoVector2f & ballStart, const GenoVector2f & ballVelocity) :
|
||||
Scene(camera, glow, next, path, numColors, palette, numWallLists, walls),
|
||||
reset(reset),
|
||||
timeLimit(timeLimit),
|
||||
wallDraw(new WallDraw(camera, palette, wallDrawColor)) {
|
||||
pinball = new Pinball(camera, palette, ballColor, ballStart, ballVelocity);
|
||||
}
|
||||
|
||||
void Level::update() {
|
||||
if (GenoInput::getKeyState(GLFW_KEY_N) == GENO_INPUT_PRESSED)
|
||||
complete = true;
|
||||
if (state == FADE_IN) {
|
||||
bar->setColor(fromHSV(120, 0.8f, 1));
|
||||
bar->dimensions.x() = 1845;
|
||||
barInner->dimensions.x() = bar->dimensions.x() - 15;
|
||||
const static auto SHADE = 0.5f;
|
||||
time += GenoEngine::getLoop()->getDelta();
|
||||
if (time < 1)
|
||||
overlay->setAlpha((1 - time) * (1 - SHADE) + SHADE);
|
||||
else {
|
||||
overlay->setAlpha(SHADE);
|
||||
time = 0;
|
||||
state = STARTING;
|
||||
}
|
||||
}
|
||||
else if (state == STARTING) {
|
||||
if (GenoInput::getKeyState(GLFW_KEY_R) == GENO_INPUT_PRESSED) {
|
||||
state = IN_MOTION;
|
||||
overlay->setAlpha(0);
|
||||
}
|
||||
}
|
||||
else if (state == IN_MOTION) {
|
||||
auto scale = float{ 1 };
|
||||
if (GenoInput::getKeyState(GLFW_KEY_SPACE) >= GENO_INPUT_PRESSED)
|
||||
scale = 0.25f;
|
||||
wallDraw->update();
|
||||
time += GenoEngine::getLoop()->getDelta() * (scale == 1 ? 1 : 1.15f);
|
||||
time += wallDraw->wallCompleted() * 0.15f;
|
||||
auto percent = (1 - time / timeLimit);
|
||||
if (percent < 0)
|
||||
percent = 0;
|
||||
bar->setColor(fromHSV(120 * percent, 0.8f, 1));
|
||||
bar->dimensions.x() = 1845 * percent;
|
||||
barInner->dimensions.x() = bar->dimensions.x() - 15;
|
||||
if (barInner->dimensions.x() < 0)
|
||||
barInner->dimensions.x() = 0;
|
||||
if (GenoInput::getKeyState(GLFW_KEY_R) == GENO_INPUT_PRESSED || time > timeLimit) {
|
||||
state = FADE_OUT;
|
||||
next = reset;
|
||||
}
|
||||
auto delta = float( GenoEngine::getLoop()->getDelta() );
|
||||
auto collision = true;
|
||||
auto tempVelocity = pinball->velocity * delta * scale;
|
||||
auto remove = -1;
|
||||
while (collision && state == IN_MOTION) {
|
||||
collision = false;
|
||||
auto smallestT = float{ 1.0f };
|
||||
auto reflect = GenoVector2f{ 0.0f };
|
||||
auto angular = float { 0.0f };
|
||||
for (uint32 i = 0; i < numWallLists; ++i) {
|
||||
WallList * walls = wallLists[i];
|
||||
for (uint32 j = 0; j < walls->numVertices; ++j) {
|
||||
if (j < walls->numWalls) {
|
||||
auto normal = dot(walls->normals[j], tempVelocity) > 0 ? -walls->normals[j] : walls->normals[j];
|
||||
auto wallOrigin = walls->vertices[j];
|
||||
auto wallDirection = walls->vertices[j + 1] - wallOrigin;
|
||||
wallOrigin += normal * (Pinball::RADIUS + WallList::HALF_WALL_THICKNESS);
|
||||
auto t1 = (tempVelocity.y() * wallOrigin.x() - tempVelocity.x() * wallOrigin.y() + tempVelocity.x() * pinball->position.y() - tempVelocity.y() * pinball->position.x()) /
|
||||
(tempVelocity.x() * wallDirection.y() - tempVelocity.y() * wallDirection.x());
|
||||
auto t2 = float{ 0 };
|
||||
if (tempVelocity.x() == 0)
|
||||
t2 = (wallOrigin.y() + wallDirection.y() * t1 - pinball->position.y()) / tempVelocity.y();
|
||||
else
|
||||
t2 = (wallOrigin.x() + wallDirection.x() * t1 - pinball->position.x()) / tempVelocity.x();
|
||||
if (rangeCheck(t1) && rangeCheck(t2) && t2 < smallestT) {
|
||||
if (i == numWallLists - 1)
|
||||
state = FADE_OUT;
|
||||
else {
|
||||
collision = true;
|
||||
smallestT = t2;
|
||||
auto m = tempVelocity * (1 - t2);
|
||||
reflect = 2.0f * project(m, wallDirection) - m;
|
||||
angular = project(setLength(m, pinball->velocity.getLength()), wallDirection).getLength() / Pinball::RADIUS;
|
||||
if (dot(tempVelocity, { normal.y(), -normal.x() }) > 0)
|
||||
angular = -angular;
|
||||
}
|
||||
}
|
||||
}
|
||||
{
|
||||
auto & vertex = walls->vertices[j];
|
||||
auto a = tempVelocity.x() * tempVelocity.x() +
|
||||
tempVelocity.y() * tempVelocity.y();
|
||||
auto b = 2.0f * pinball->position.x() * tempVelocity.x() - 2.0f * vertex.x() * tempVelocity.x() +
|
||||
2.0f * pinball->position.y() * tempVelocity.y() - 2.0f * vertex.y() * tempVelocity.y();
|
||||
auto c = pinball->position.x() * pinball->position.x() - 2.0f * pinball->position.x() * vertex.x() + vertex.x() * vertex.x() +
|
||||
pinball->position.y() * pinball->position.y() - 2.0f * pinball->position.y() * vertex.y() + vertex.y() * vertex.y() -
|
||||
(Pinball::RADIUS + WallList::HALF_WALL_THICKNESS) * (Pinball::RADIUS + WallList::HALF_WALL_THICKNESS);
|
||||
auto radical = b * b - 4.0f * a * c;
|
||||
if (radical > 0) {
|
||||
auto t = (-b - sqrt(radical)) / (2.0f * a);
|
||||
if (rangeCheck(t) && t < smallestT) {
|
||||
if (i == numWallLists - 1)
|
||||
state = FADE_OUT;
|
||||
else {
|
||||
collision = true;
|
||||
smallestT = t;
|
||||
auto reflectAxis = pinball->position + tempVelocity * t - vertex;
|
||||
auto m = tempVelocity * (1 - t);
|
||||
reflect = 2.0f * project(m, { -reflectAxis.y(), reflectAxis.x() }) - m;
|
||||
angular = project(setLength(m, pinball->velocity.getLength()), { -reflectAxis.y(), reflectAxis.x() }).getLength() / Pinball::RADIUS;
|
||||
if (dot(tempVelocity, { reflectAxis.y(), -reflectAxis.x() }) > 0)
|
||||
angular = -angular;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (state == IN_MOTION) {
|
||||
for (uint32 j = 0; j < wallDraw->walls.getLength() - wallDraw->skipLast(); ++j) {
|
||||
auto vertexIndex = j * 2;
|
||||
{
|
||||
auto normal = dot(wallDraw->normals[j], tempVelocity) > 0 ? -wallDraw->normals[j] : wallDraw->normals[j];
|
||||
auto wallOrigin = wallDraw->vertices[vertexIndex];
|
||||
auto wallDirection = wallDraw->vertices[vertexIndex + 1] - wallOrigin;
|
||||
wallOrigin += normal * (Pinball::RADIUS + WallList::HALF_WALL_THICKNESS);
|
||||
auto t1 = (tempVelocity.y() * wallOrigin.x() - tempVelocity.x() * wallOrigin.y() + tempVelocity.x() * pinball->position.y() - tempVelocity.y() * pinball->position.x()) /
|
||||
(tempVelocity.x() * wallDirection.y() - tempVelocity.y() * wallDirection.x());
|
||||
auto t2 = float{ 0 };
|
||||
if (tempVelocity.x() == 0)
|
||||
t2 = (wallOrigin.y() + wallDirection.y() * t1 - pinball->position.y()) / tempVelocity.y();
|
||||
else
|
||||
t2 = (wallOrigin.x() + wallDirection.x() * t1 - pinball->position.x()) / tempVelocity.x();
|
||||
if (rangeCheck(t1) && rangeCheck(t2) && t2 < smallestT) {
|
||||
collision = true;
|
||||
smallestT = t2;
|
||||
auto m = tempVelocity * (1 - t2);
|
||||
reflect = 2.0f * project(m, wallDirection) - m;
|
||||
angular = project(setLength(m, pinball->velocity.getLength()), wallDirection).getLength() / Pinball::RADIUS;
|
||||
if (dot(tempVelocity, { normal.y(), -normal.x() }) > 0)
|
||||
angular = -angular;
|
||||
}
|
||||
}
|
||||
{
|
||||
for (uint32 k = 0; k < 2; ++k) {
|
||||
auto & vertex = wallDraw->vertices[vertexIndex + k];
|
||||
auto a = tempVelocity.x() * tempVelocity.x() +
|
||||
tempVelocity.y() * tempVelocity.y();
|
||||
auto b = 2.0f * pinball->position.x() * tempVelocity.x() - 2.0f * vertex.x() * tempVelocity.x() +
|
||||
2.0f * pinball->position.y() * tempVelocity.y() - 2.0f * vertex.y() * tempVelocity.y();
|
||||
auto c = pinball->position.x() * pinball->position.x() - 2.0f * pinball->position.x() * vertex.x() + vertex.x() * vertex.x() +
|
||||
pinball->position.y() * pinball->position.y() - 2.0f * pinball->position.y() * vertex.y() + vertex.y() * vertex.y() -
|
||||
Pinball::RADIUS * Pinball::RADIUS;
|
||||
auto radical = b * b - 4.0f * a * c;
|
||||
if (radical > 0) {
|
||||
auto t = (-b - sqrt(radical)) / (2.0f * a);
|
||||
if (rangeCheck(t) && t < smallestT) {
|
||||
collision = true;
|
||||
smallestT = t;
|
||||
auto reflectAxis = pinball->position + tempVelocity * t - vertex;
|
||||
auto m = tempVelocity * (1 - t);
|
||||
reflect = 2.0f * project(m, { -reflectAxis.y(), reflectAxis.x() }) - m;
|
||||
angular = project(setLength(m, pinball->velocity.getLength()), { -reflectAxis.y(), reflectAxis.x() }).getLength() / Pinball::RADIUS;
|
||||
if (dot(tempVelocity, { reflectAxis.y(), -reflectAxis.x() }) > 0)
|
||||
angular = -angular;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (collision) {
|
||||
pinball->position += tempVelocity * smallestT;
|
||||
tempVelocity = reflect;
|
||||
setLength(tempVelocity, pinball->velocity.getLength(), pinball->velocity);
|
||||
pinball->angularVelocity = angular;
|
||||
}
|
||||
}
|
||||
};
|
||||
pinball->position += tempVelocity;
|
||||
pinball->rotation += pinball->angularVelocity * scale * delta;
|
||||
if (state == FADE_OUT)
|
||||
time = 0;
|
||||
}
|
||||
else if (state == FADE_OUT) {
|
||||
time += GenoEngine::getLoop()->getDelta();
|
||||
if (time < 1)
|
||||
overlay->setAlpha(time);
|
||||
else
|
||||
complete = true;
|
||||
}
|
||||
}
|
||||
|
||||
void Level::renderGlow() {
|
||||
left->render();
|
||||
right->render();
|
||||
bottom->render();
|
||||
pinball->render();
|
||||
for (uint32 i = 0; i < numWallLists; ++i)
|
||||
wallLists[i]->render();
|
||||
wallDraw->render();
|
||||
//if (state == STARTING)
|
||||
//startingGlow->render();
|
||||
}
|
||||
|
||||
void Level::render() {
|
||||
left->render();
|
||||
right->render();
|
||||
bottom->render();
|
||||
bar->render();
|
||||
barInner->render();
|
||||
pinball->render();
|
||||
for (uint32 i = 0; i < numWallLists; ++i)
|
||||
wallLists[i]->render();
|
||||
wallDraw->render();
|
||||
overlay->render();
|
||||
if (state == STARTING) {
|
||||
startingNonglow->render();
|
||||
//startingGlow->render();
|
||||
}
|
||||
}
|
||||
|
||||
Level::~Level() {
|
||||
delete pinball;
|
||||
}
|
||||
|
||||
GenoVector4f fromHSV(float h, float s, float v) {
|
||||
float hh, p, q, t, ff;
|
||||
float r, g, b;
|
||||
int64 i;
|
||||
if (s <= 0.0) {
|
||||
r = v;
|
||||
g = v;
|
||||
b = v;
|
||||
}
|
||||
else {
|
||||
hh = h;
|
||||
if (hh >= 360.0)
|
||||
hh = 0.0;
|
||||
hh /= 60.0;
|
||||
i = (int64) hh;
|
||||
ff = hh - i;
|
||||
p = v * (1.0 - s);
|
||||
q = v * (1.0 - (s * ff));
|
||||
t = v * (1.0 - (s * (1.0 - ff)));
|
||||
switch (i) {
|
||||
case 0:
|
||||
r = v;
|
||||
g = t;
|
||||
b = p;
|
||||
break;
|
||||
case 1:
|
||||
r = q;
|
||||
g = v;
|
||||
b = p;
|
||||
break;
|
||||
case 2:
|
||||
r = p;
|
||||
g = v;
|
||||
b = t;
|
||||
break;
|
||||
case 3:
|
||||
r = p;
|
||||
g = q;
|
||||
b = v;
|
||||
break;
|
||||
case 4:
|
||||
r = t;
|
||||
g = p;
|
||||
b = v;
|
||||
break;
|
||||
default:
|
||||
r = v;
|
||||
g = p;
|
||||
b = q;
|
||||
break;
|
||||
}
|
||||
}
|
||||
return { r, g, b, 1 };
|
||||
}
|
78
src/pinball/Level.h
Normal file
|
@ -0,0 +1,78 @@
|
|||
/*******************************************************************************
|
||||
*
|
||||
* Copyright (c) 2019 Gnarly Narwhal
|
||||
*
|
||||
* -----------------------------------------------------------------------------
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files(the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
*******************************************************************************/
|
||||
|
||||
#ifndef GNARLY_PINBALL_LEVEL
|
||||
#define GNARLY_PINBALL_LEVEL
|
||||
|
||||
#include "../geno/math/linear/GenoVector4.h"
|
||||
#include "../geno/engine/GenoCamera2D.h"
|
||||
#include "../geno/audio/GenoAudioBuffer.h"
|
||||
#include "../geno/audio/GenoAudioSource.h"
|
||||
|
||||
#include "shaders/GlowShader.h"
|
||||
|
||||
#include "Scene.h"
|
||||
#include "Rectangle.h"
|
||||
#include "Pinball.h"
|
||||
#include "WallList.h"
|
||||
#include "WallDraw.h"
|
||||
|
||||
class Level : public Scene {
|
||||
private:
|
||||
const static uint32 FADE_IN = 0;
|
||||
const static uint32 STARTING = 1;
|
||||
const static uint32 IN_MOTION = 2;
|
||||
const static uint32 FADE_OUT = 3;
|
||||
|
||||
static Image * startingGlow;
|
||||
static Image * startingNonglow;
|
||||
static Rectangle * overlay;
|
||||
static Rectangle * left;
|
||||
static Rectangle * right;
|
||||
static Rectangle * bottom;
|
||||
static Rectangle * bar;
|
||||
static Rectangle * barInner;
|
||||
|
||||
WallDraw * wallDraw;
|
||||
Pinball * pinball;
|
||||
|
||||
uint32 reset;
|
||||
uint32 state;
|
||||
|
||||
float time;
|
||||
float timeLimit;
|
||||
public:
|
||||
static void init(GenoCamera2D * camera);
|
||||
|
||||
Level(GenoCamera2D * camera, GlowShader * glow, uint32 next, uint32 reset, const char * path, uint32 numColors, GenoVector4f * palette, uint32 numWallLists, WallList ** walls, float timeLimit, uint32 wallDrawColor, uint32 ballColor, const GenoVector2f & ballStart, const GenoVector2f & ballVelocity);
|
||||
virtual void update();
|
||||
virtual void renderGlow();
|
||||
virtual void render();
|
||||
virtual ~Level();
|
||||
};
|
||||
|
||||
#define GNARLY_PINBALL_LEVEL_SCENE
|
||||
#endif // GNARLY_PINBALL_LEVEL
|
89
src/pinball/Pinball.cpp
Normal file
|
@ -0,0 +1,89 @@
|
|||
/*******************************************************************************
|
||||
*
|
||||
* Copyright (c) 2019 Gnarly Narwhal
|
||||
*
|
||||
* -----------------------------------------------------------------------------
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files(the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
*******************************************************************************/
|
||||
|
||||
#include "../geno/GenoMacros.h"
|
||||
|
||||
#include "Pinball.h"
|
||||
|
||||
const float Pinball::RADIUS = 25;
|
||||
GenoTexture2D * Pinball::texture;
|
||||
GenoVao * Pinball::vao;
|
||||
MixShader * Pinball::shader;
|
||||
|
||||
void Pinball::init() {
|
||||
uint32 textureParams[] = {
|
||||
GL_TEXTURE_MIN_FILTER, GL_LINEAR,
|
||||
GL_TEXTURE_MAG_FILTER, GL_LINEAR,
|
||||
GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE,
|
||||
GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE
|
||||
};
|
||||
|
||||
GenoTexture2DCreateInfo textureInfo = {};
|
||||
textureInfo.type = GENO_TEXTURE2D_TYPE_PNG;
|
||||
textureInfo.texture = "res/img/Pinball.png";
|
||||
textureInfo.numParams = GENO_ARRAY_SIZE(textureParams) / 2;
|
||||
textureInfo.params = textureParams;
|
||||
|
||||
texture = GenoTexture2D::create(textureInfo);
|
||||
|
||||
shader = new MixShader();
|
||||
|
||||
float vertices[] = {
|
||||
1, -1, 0, // Top left
|
||||
1, 1, 0, // Bottom left
|
||||
-1, 1, 0, // Bottom right
|
||||
-1, -1, 0 // Top right
|
||||
};
|
||||
uint32 indices[] = {
|
||||
0, 1, 3,
|
||||
1, 2, 3
|
||||
};
|
||||
float texCoords[] = {
|
||||
1, 0,
|
||||
1, 1,
|
||||
0, 1,
|
||||
0, 0
|
||||
};
|
||||
vao = new GenoVao(4, vertices, 6, indices);
|
||||
vao->addAttrib(4, 2, texCoords);
|
||||
}
|
||||
|
||||
Pinball::Pinball(GenoCamera2D * camera, GenoVector4f * palette, uint32 color, const GenoVector2f & position, const GenoVector2f & velocity) :
|
||||
camera(camera),
|
||||
palette(palette),
|
||||
color(color),
|
||||
position(position),
|
||||
velocity(velocity) {}
|
||||
|
||||
void Pinball::render() {
|
||||
texture->bind();
|
||||
shader->enable();
|
||||
shader->setColor(palette[color]);
|
||||
shader->setMvp(translate2D(camera->getVPMatrix(), position).rotate2D(rotation).scale(RADIUS));
|
||||
vao->render();
|
||||
}
|
||||
|
||||
Pinball::~Pinball() {}
|
63
src/pinball/Pinball.h
Normal file
|
@ -0,0 +1,63 @@
|
|||
/*******************************************************************************
|
||||
*
|
||||
* Copyright (c) 2019 Gnarly Narwhal
|
||||
*
|
||||
* -----------------------------------------------------------------------------
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files(the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
*******************************************************************************/
|
||||
|
||||
#ifndef GNARLY_PINBALL_PINBALL
|
||||
#define GNARLY_PINBALL_PINBALL
|
||||
|
||||
#include "../geno/math/linear/GenoVector2.h"
|
||||
#include "../geno/engine/GenoCamera2D.h"
|
||||
#include "../geno/gl/GenoTexture2D.h"
|
||||
#include "../geno/gl/GenoVao.h"
|
||||
#include "../geno/shaders/GenoShader2t.h"
|
||||
#include "shaders/MixShader.h"
|
||||
|
||||
class Pinball {
|
||||
private:
|
||||
static GenoTexture2D * texture;
|
||||
static GenoVao * vao;
|
||||
static MixShader * shader;
|
||||
|
||||
GenoCamera2D * camera;
|
||||
GenoVector4f * palette;
|
||||
uint32 color;
|
||||
|
||||
public:
|
||||
const static float RADIUS;
|
||||
|
||||
static void init();
|
||||
|
||||
GenoVector2f position;
|
||||
GenoVector2f velocity;
|
||||
float rotation;
|
||||
float angularVelocity;
|
||||
|
||||
Pinball(GenoCamera2D * camera, GenoVector4f * palette, uint32 color, const GenoVector2f & position, const GenoVector2f & velocity);
|
||||
void render();
|
||||
~Pinball();
|
||||
};
|
||||
|
||||
#define GNARLY_PINBALL_PINBALL_FORWARD
|
||||
#endif // GNARLY_PINBALL_PINBALL
|
71
src/pinball/Rectangle.cpp
Normal file
|
@ -0,0 +1,71 @@
|
|||
/*******************************************************************************
|
||||
*
|
||||
* Copyright (c) 2019 Gnarly Narwhal
|
||||
*
|
||||
* -----------------------------------------------------------------------------
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files(the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
*******************************************************************************/
|
||||
|
||||
#include "../geno/math/linear/GenoMatrix4.h"
|
||||
|
||||
#include "Rectangle.h"
|
||||
|
||||
GenoShader2c * Rectangle::shader;
|
||||
GenoVao * Rectangle::vao;
|
||||
|
||||
void Rectangle::init() {
|
||||
shader = new GenoShader2c();
|
||||
|
||||
float vertices[] = {
|
||||
1, 0, 0, // Top left
|
||||
1, 1, 0, // Bottom left
|
||||
0, 1, 0, // Bottom right
|
||||
0, 0, 0 // Top right
|
||||
};
|
||||
uint32 indices[] = {
|
||||
0, 1, 3,
|
||||
1, 2, 3
|
||||
};
|
||||
vao = new GenoVao(4, vertices, 6, indices);
|
||||
}
|
||||
|
||||
Rectangle::Rectangle(GenoCamera2D * camera, const GenoVector2f & position, const GenoVector2f & dimensions, const GenoVector4f & color) :
|
||||
camera(camera),
|
||||
color(color),
|
||||
position(position),
|
||||
dimensions(dimensions) {}
|
||||
|
||||
void Rectangle::setColor(const GenoVector4f & color) {
|
||||
this->color = color;
|
||||
}
|
||||
|
||||
void Rectangle::setAlpha(float alpha) {
|
||||
color.w() = alpha;
|
||||
}
|
||||
|
||||
void Rectangle::render() {
|
||||
shader->enable();
|
||||
shader->setColor(color);
|
||||
shader->setMvp(translate2D(camera->getVPMatrix(), position).scale2D(dimensions));
|
||||
vao->render();
|
||||
}
|
||||
|
||||
Rectangle::~Rectangle() {}
|
59
src/pinball/Rectangle.h
Normal file
|
@ -0,0 +1,59 @@
|
|||
/*******************************************************************************
|
||||
*
|
||||
* Copyright (c) 2019 Gnarly Narwhal
|
||||
*
|
||||
* -----------------------------------------------------------------------------
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files(the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
*******************************************************************************/
|
||||
|
||||
#ifndef GNARLY_PINBALL_RECTANGLE
|
||||
#define GNARLY_PINBALL_RECTANGLE
|
||||
|
||||
#include "../geno/math/linear/GenoVector2.h"
|
||||
#include "../geno/math/linear/GenoVector4.h"
|
||||
#include "../geno/engine/GenoCamera2D.h"
|
||||
#include "../geno/gl/GenoVao.h"
|
||||
#include "../geno/shaders/GenoShader2c.h"
|
||||
|
||||
class Rectangle {
|
||||
private:
|
||||
static GenoShader2c * shader;
|
||||
static GenoVao * vao;
|
||||
|
||||
GenoCamera2D * camera;
|
||||
|
||||
public:
|
||||
static void init();
|
||||
|
||||
GenoVector4f color;
|
||||
|
||||
GenoVector2f position;
|
||||
GenoVector2f dimensions;
|
||||
|
||||
Rectangle(GenoCamera2D * camera, const GenoVector2f & position, const GenoVector2f & dimensions, const GenoVector4f & color);
|
||||
void setColor(const GenoVector4f & color);
|
||||
void setAlpha(float alpha);
|
||||
void render();
|
||||
~Rectangle();
|
||||
};
|
||||
|
||||
#define GNARLY_PINBALL_RECTANGLE_FORWARD
|
||||
#endif // GNARLY_PINBALL_RECTANGLE
|
67
src/pinball/Scene.cpp
Normal file
|
@ -0,0 +1,67 @@
|
|||
/*******************************************************************************
|
||||
*
|
||||
* Copyright (c) 2019 Gnarly Narwhal
|
||||
*
|
||||
* -----------------------------------------------------------------------------
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files(the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
*******************************************************************************/
|
||||
|
||||
#include "Rectangle.h"
|
||||
#include "Pinball.h"
|
||||
|
||||
#include "Scene.h"
|
||||
|
||||
void Scene::init() {
|
||||
WallList::init();
|
||||
WallDraw::init();
|
||||
Pinball::init();
|
||||
Rectangle::init();
|
||||
Image::init();
|
||||
}
|
||||
|
||||
Scene::Scene(GenoCamera2D * camera, GlowShader * glow, uint32 next, const char * path, uint32 numColors, GenoVector4f * palette, uint32 numWallLists, WallList ** walls) :
|
||||
numColors(numColors),
|
||||
glow(glow),
|
||||
palette(palette),
|
||||
numWallLists(numWallLists),
|
||||
wallLists(walls),
|
||||
next(next),
|
||||
background(new Image(camera, { 0.0f, 0.0f }, { 1920.0f, 1080.f }, path)) {}
|
||||
|
||||
bool Scene::isComplete() {
|
||||
return complete;
|
||||
}
|
||||
|
||||
uint32 Scene::nextScene() {
|
||||
return next;
|
||||
}
|
||||
|
||||
void Scene::bindBackground(uint8 unit) {
|
||||
background->getTexture()->bind(unit);
|
||||
}
|
||||
|
||||
Scene::~Scene() {
|
||||
for (uint32 i = 0; i < numWallLists; ++i)
|
||||
delete wallLists[i];
|
||||
delete [] wallLists;
|
||||
delete [] palette;
|
||||
delete background;
|
||||
}
|
70
src/pinball/Scene.h
Normal file
|
@ -0,0 +1,70 @@
|
|||
/*******************************************************************************
|
||||
*
|
||||
* Copyright (c) 2019 Gnarly Narwhal
|
||||
*
|
||||
* -----------------------------------------------------------------------------
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files(the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
*******************************************************************************/
|
||||
|
||||
#ifndef GNARLY_PINBALL_SCENE
|
||||
#define GNARLY_PINBALL_SCENE
|
||||
|
||||
#include "../geno/math/linear/GenoVector4.h"
|
||||
#include "../geno/engine/GenoCamera2D.h"
|
||||
#include "../geno/audio/GenoAudioBuffer.h"
|
||||
#include "../geno/audio/GenoAudioSource.h"
|
||||
|
||||
#include "shaders/GlowShader.h"
|
||||
|
||||
#include "Image.h"
|
||||
#include "WallList.h"
|
||||
#include "WallDraw.h"
|
||||
|
||||
class Scene {
|
||||
protected:
|
||||
Image * background;
|
||||
|
||||
uint32 numColors;
|
||||
GenoVector4f * palette;
|
||||
|
||||
GlowShader * glow;
|
||||
|
||||
uint32 numWallLists;
|
||||
WallList ** wallLists;
|
||||
|
||||
bool complete;
|
||||
uint32 next;
|
||||
|
||||
public:
|
||||
static void init();
|
||||
|
||||
Scene(GenoCamera2D * camera, GlowShader * glow, uint32 next, const char * path, uint32 numColors, GenoVector4f * palette, uint32 numWallLists, WallList ** walls);
|
||||
virtual void update() = 0;
|
||||
virtual void renderGlow() = 0;
|
||||
virtual void render() = 0;
|
||||
bool isComplete();
|
||||
uint32 nextScene();
|
||||
void bindBackground(uint8 unit);
|
||||
virtual ~Scene();
|
||||
};
|
||||
|
||||
#define GNARLY_PINBALL_SCENE
|
||||
#endif // GNARLY_PINBALL_SCENE
|
60
src/pinball/Splash.cpp
Normal file
|
@ -0,0 +1,60 @@
|
|||
/*******************************************************************************
|
||||
*
|
||||
* Copyright (c) 2019 Gnarly Narwhal
|
||||
*
|
||||
* -----------------------------------------------------------------------------
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files(the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
*******************************************************************************/
|
||||
|
||||
#include "../geno/engine/GenoEngine.h"
|
||||
#include "../geno/engine/GenoLoop.h"
|
||||
|
||||
#include "Splash.h"
|
||||
|
||||
SplashScene::SplashScene(GenoCamera2D * camera, GlowShader * glow, uint32 next, const char * path, uint32 numColors, GenoVector4f * palette, uint32 numWallLists, WallList ** walls) :
|
||||
Scene(camera, glow, next, path, numColors, palette, numWallLists, walls),
|
||||
overlay(new Rectangle(camera, { 0.0f, 0.0f }, { 1920, 1080 }, { 0, 0, 0, 1 })) {}
|
||||
|
||||
void SplashScene::update() {
|
||||
time += GenoEngine::getLoop()->getDelta();
|
||||
if (time < 1)
|
||||
alpha = time;
|
||||
else if (time >= 4)
|
||||
complete = true;
|
||||
else if (time > 3)
|
||||
alpha = 4 - time;
|
||||
else
|
||||
alpha = 1;
|
||||
overlay->setAlpha(1 - alpha);
|
||||
}
|
||||
|
||||
void SplashScene::renderGlow() {
|
||||
for (uint32 i = 0; i < numWallLists; ++i)
|
||||
wallLists[i]->render();
|
||||
}
|
||||
|
||||
void SplashScene::render() {
|
||||
for (uint32 i = 0; i < numWallLists; ++i)
|
||||
wallLists[i]->render();
|
||||
overlay->render();
|
||||
}
|
||||
|
||||
SplashScene::~SplashScene() {}
|
48
src/pinball/Splash.h
Normal file
|
@ -0,0 +1,48 @@
|
|||
/*******************************************************************************
|
||||
*
|
||||
* Copyright (c) 2019 Gnarly Narwhal
|
||||
*
|
||||
* -----------------------------------------------------------------------------
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files(the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
*******************************************************************************/
|
||||
|
||||
#ifndef GNARLY_PINBALL_SPLASH
|
||||
#define GNARLY_PINBALL_SPLASH
|
||||
|
||||
#include "Rectangle.h"
|
||||
#include "Scene.h"
|
||||
|
||||
class SplashScene : public Scene {
|
||||
private:
|
||||
float time;
|
||||
float alpha;
|
||||
Rectangle * overlay;
|
||||
|
||||
public:
|
||||
SplashScene(GenoCamera2D * camera, GlowShader * glow, uint32 next, const char * path, uint32 numColors, GenoVector4f * palette, uint32 numWallLists, WallList ** walls);
|
||||
virtual void update();
|
||||
virtual void renderGlow();
|
||||
virtual void render();
|
||||
virtual ~SplashScene();
|
||||
};
|
||||
|
||||
#define GNARLY_PINBALL_SPLASH
|
||||
#endif // GNARLY_PINBALL_SPLASH
|
148
src/pinball/WallDraw.cpp
Normal file
|
@ -0,0 +1,148 @@
|
|||
/*******************************************************************************
|
||||
*
|
||||
* Copyright (c) 2019 Gnarly Narwhal
|
||||
*
|
||||
* -----------------------------------------------------------------------------
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files(the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
*******************************************************************************/
|
||||
|
||||
#include <iostream>
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
|
||||
#include "../geno/engine/GenoInput.h"
|
||||
#include "../geno/shaders/GenoShader2c.h"
|
||||
|
||||
#include "WallList.h"
|
||||
|
||||
#include "WallDraw.h"
|
||||
|
||||
GenoShader2c * sshader;
|
||||
|
||||
void WallDraw::init() {
|
||||
sshader = new GenoShader2c();
|
||||
}
|
||||
|
||||
void WallDraw::generateWall() {
|
||||
auto index = normals.getLength();
|
||||
auto segment = vertices[vertices.getLength() - 1] - vertices[vertices.getLength() - 2];
|
||||
normals.add(GenoVector2f{ -segment.y(), segment.x() }.normalize());
|
||||
|
||||
const static uint32 INDICES[] = {
|
||||
0, 2, 3,
|
||||
0, 3, 5,
|
||||
0, 1, 2,
|
||||
5, 3, 4
|
||||
};
|
||||
GenoVector2f localNormal = setLength(normals[index], WallList::HALF_WALL_THICKNESS);
|
||||
auto vertexIndex = vertices.getLength() - 2;
|
||||
auto endPointBeg = (vertices[vertexIndex] - vertices[vertexIndex + 1]).setLength(WallList::HALF_WALL_THICKNESS);
|
||||
auto endPointEnd = (vertices[vertexIndex + 1] - vertices[vertexIndex]).setLength(WallList::HALF_WALL_THICKNESS);
|
||||
float verts[] = {
|
||||
vertices[vertexIndex ].x() - localNormal.x(), vertices[vertexIndex ].y() - localNormal.y(), 0,
|
||||
vertices[vertexIndex ].x() + endPointBeg.x(), vertices[vertexIndex ].y() + endPointBeg.y(), 0,
|
||||
vertices[vertexIndex ].x() + localNormal.x(), vertices[vertexIndex ].y() + localNormal.y(), 0,
|
||||
vertices[vertexIndex + 1].x() + localNormal.x(), vertices[vertexIndex + 1].y() + localNormal.y(), 0,
|
||||
vertices[vertexIndex + 1].x() + endPointEnd.x(), vertices[vertexIndex + 1].y() + endPointEnd.y(), 0,
|
||||
vertices[vertexIndex + 1].x() - localNormal.x(), vertices[vertexIndex + 1].y() - localNormal.y(), 0
|
||||
};
|
||||
|
||||
walls.add(new GenoVao(6, verts, 12, INDICES));
|
||||
}
|
||||
|
||||
void WallDraw::updateWall() {
|
||||
auto index = normals.getLength() - 1;
|
||||
auto segment = vertices[vertices.getLength() - 1] - vertices[vertices.getLength() - 2];
|
||||
normals[index] = (GenoVector2f{ -segment.y(), segment.x() }.normalize());
|
||||
|
||||
const static uint32 INDICES[] = {
|
||||
0, 2, 3,
|
||||
0, 3, 5,
|
||||
0, 1, 2,
|
||||
5, 3, 4
|
||||
};
|
||||
GenoVector2f localNormal = setLength(normals[index], WallList::HALF_WALL_THICKNESS);
|
||||
auto vertexIndex = vertices.getLength() - 2;
|
||||
auto endPointBeg = (vertices[vertexIndex] - vertices[vertexIndex + 1]).setLength(WallList::HALF_WALL_THICKNESS);
|
||||
auto endPointEnd = (vertices[vertexIndex + 1] - vertices[vertexIndex]).setLength(WallList::HALF_WALL_THICKNESS);
|
||||
float verts[] = {
|
||||
vertices[vertexIndex ].x() - localNormal.x(), vertices[vertexIndex ].y() - localNormal.y(), 0,
|
||||
vertices[vertexIndex ].x() + endPointBeg.x(), vertices[vertexIndex ].y() + endPointBeg.y(), 0,
|
||||
vertices[vertexIndex ].x() + localNormal.x(), vertices[vertexIndex ].y() + localNormal.y(), 0,
|
||||
vertices[vertexIndex + 1].x() + localNormal.x(), vertices[vertexIndex + 1].y() + localNormal.y(), 0,
|
||||
vertices[vertexIndex + 1].x() + endPointEnd.x(), vertices[vertexIndex + 1].y() + endPointEnd.y(), 0,
|
||||
vertices[vertexIndex + 1].x() - localNormal.x(), vertices[vertexIndex + 1].y() - localNormal.y(), 0
|
||||
};
|
||||
|
||||
walls[index]->rebuffer(0, 6, 3, verts);
|
||||
}
|
||||
|
||||
WallDraw::WallDraw(GenoCamera2D * camera, GenoVector4f * palette, uint32 color) :
|
||||
palette(palette),
|
||||
color(color),
|
||||
camera(camera) {}
|
||||
|
||||
void WallDraw::update() {
|
||||
finishedWall = false;
|
||||
if (GenoInput::getMouseButtonState(GLFW_MOUSE_BUTTON_1) == GENO_INPUT_PRESSED) {
|
||||
vertices.add(GenoInput::getMouseCoords(camera));
|
||||
vertices.add(GenoInput::getMouseCoords(camera) + GenoVector2f{ 1, 1 });
|
||||
generateWall();
|
||||
drawing = true;
|
||||
}
|
||||
else if (GenoInput::getMouseButtonState(GLFW_MOUSE_BUTTON_1) > GENO_INPUT_PRESSED) {
|
||||
vertices[vertices.getLength() - 1] = GenoInput::getMouseCoords(camera);
|
||||
updateWall();
|
||||
}
|
||||
else if (GenoInput::getMouseButtonState(GLFW_MOUSE_BUTTON_1) == GENO_INPUT_RELEASED) {
|
||||
drawing = false;
|
||||
finishedWall = true;
|
||||
}
|
||||
}
|
||||
|
||||
void WallDraw::render() {
|
||||
sshader->enable();
|
||||
sshader->setMvp(camera->getVPMatrix());
|
||||
for (uint32 i = 0; i < walls.getLength(); ++i) {
|
||||
sshader->setColor(palette[color]);
|
||||
walls[i]->render();
|
||||
}
|
||||
}
|
||||
|
||||
void WallDraw::remove(uint32 index) {
|
||||
vertices.remove(index * 2, index * 2 + 1);
|
||||
normals.remove(index);
|
||||
delete walls[index];
|
||||
walls.remove(index);
|
||||
}
|
||||
|
||||
bool WallDraw::skipLast() {
|
||||
return drawing;
|
||||
}
|
||||
|
||||
bool WallDraw::wallCompleted() {
|
||||
return finishedWall;
|
||||
}
|
||||
|
||||
WallDraw::~WallDraw() {
|
||||
for (uint32 i = 0; i < walls.getLength(); ++i)
|
||||
delete walls[i];
|
||||
}
|
68
src/pinball/WallDraw.h
Normal file
|
@ -0,0 +1,68 @@
|
|||
/*******************************************************************************
|
||||
*
|
||||
* Copyright (c) 2019 Gnarly Narwhal
|
||||
*
|
||||
* -----------------------------------------------------------------------------
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files(the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
*******************************************************************************/
|
||||
|
||||
#ifndef GNARLY_PINBALL_WALL_DRAW
|
||||
#define GNARLY_PINBALL_WALL_DRAW
|
||||
|
||||
#include "../geno/GenoInts.h"
|
||||
#include "../geno/template/GenoArrayList.h"
|
||||
#include "../geno/math/linear/GenoVector2.h"
|
||||
#include "../geno/math/linear/GenoVector4.h"
|
||||
#include "../geno/engine/GenoCamera2D.h"
|
||||
#include "../geno/gl/GenoVao.h"
|
||||
|
||||
class WallDraw {
|
||||
private:
|
||||
GenoVector4f * palette;
|
||||
uint32 color;
|
||||
|
||||
GenoCamera2D * camera;
|
||||
bool loop;
|
||||
|
||||
void generateWall();
|
||||
void updateWall();
|
||||
|
||||
bool drawing;
|
||||
bool finishedWall;
|
||||
|
||||
public:
|
||||
static void init();
|
||||
|
||||
GenoArrayList<GenoVector2f> vertices;
|
||||
GenoArrayList<GenoVector2f> normals;
|
||||
GenoArrayList<GenoVao*> walls;
|
||||
|
||||
WallDraw(GenoCamera2D * camera, GenoVector4f * palette, uint32 color);
|
||||
void update();
|
||||
void render();
|
||||
void remove(uint32 index);
|
||||
bool skipLast();
|
||||
bool wallCompleted();
|
||||
~WallDraw();
|
||||
};
|
||||
|
||||
#define GNARLY_PINBALL_WALL_DRAW_FORWARD
|
||||
#endif // GNARLY_PINBALL_WALL_DRAW
|
169
src/pinball/WallList.cpp
Normal file
|
@ -0,0 +1,169 @@
|
|||
/*******************************************************************************
|
||||
*
|
||||
* Copyright (c) 2019 Gnarly Narwhal
|
||||
*
|
||||
* -----------------------------------------------------------------------------
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files(the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
*******************************************************************************/
|
||||
|
||||
#include <iostream>
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
|
||||
#include "../geno/shaders/GenoShader2c.h"
|
||||
|
||||
#include "WallList.h"
|
||||
|
||||
GenoShader2c * shader;
|
||||
|
||||
const float WallList::HALF_WALL_THICKNESS = 7.5f / 2.0f;
|
||||
|
||||
void WallList::init() {
|
||||
shader = new GenoShader2c();
|
||||
}
|
||||
|
||||
void WallList::generateNormals() {
|
||||
for (uint32 i = 0; i < numWalls; ++i) {
|
||||
auto segment = vertices[i + 1] - vertices[i];
|
||||
normals[i] = GenoVector2f{ -segment.y(), segment.x() }.normalize();
|
||||
}
|
||||
|
||||
auto average = vertices[0];
|
||||
for (uint32 i = 1; i < numWalls; ++i)
|
||||
average += vertices[i];
|
||||
average /= numVertices;
|
||||
const auto EXTERNAL_NEEDED = numWalls / 2;
|
||||
|
||||
auto numExternal = uint32{ 0 };
|
||||
for (uint32 i = 0; i < numWalls && numExternal < EXTERNAL_NEEDED; ++i)
|
||||
numExternal += dot(normals[i], lerp(vertices[i] - average, vertices[i + 1] - average, 0.5)) < 0;
|
||||
|
||||
if (numExternal >= EXTERNAL_NEEDED)
|
||||
for (uint32 i = 0; i < numWalls; ++i)
|
||||
normals[i] = -normals[i];
|
||||
}
|
||||
|
||||
void WallList::generateWalls() {
|
||||
const uint32 INDICES[] = {
|
||||
0, 2, 3,
|
||||
0, 3, 5,
|
||||
0, 1, 2,
|
||||
5, 3, 4
|
||||
};
|
||||
for (uint32 i = 0; i < numWalls; ++i) {
|
||||
auto bisect1 = bisect(normals[i], normals[i - 1]);
|
||||
auto bisectLength1 = HALF_WALL_THICKNESS / sin(angleBetween(-bisect1, vertices[i + 1] - vertices[i]));
|
||||
auto bisect2 = bisect(normals[i], normals[i + 1]);
|
||||
auto bisectLength2 = HALF_WALL_THICKNESS / sin(angleBetween(-bisect2, vertices[i] - vertices[i + 1]));
|
||||
GenoVector2f localNormals[] = {
|
||||
bisect1.setLength(HALF_WALL_THICKNESS),
|
||||
bisect1.setLength(bisectLength1),
|
||||
bisect2.setLength(HALF_WALL_THICKNESS),
|
||||
bisect2.setLength(bisectLength2),
|
||||
setLength(normals[i], HALF_WALL_THICKNESS)
|
||||
};
|
||||
float verts[] = {
|
||||
vertices[i ].x() - localNormals[1].x(), vertices[i ].y() - localNormals[1].y(), 0,
|
||||
vertices[i ].x() + localNormals[0].x(), vertices[i ].y() + localNormals[0].y(), 0,
|
||||
vertices[i ].x() + localNormals[4].x(), vertices[i ].y() + localNormals[4].y(), 0,
|
||||
vertices[i + 1].x() + localNormals[4].x(), vertices[i + 1].y() + localNormals[4].y(), 0,
|
||||
vertices[i + 1].x() + localNormals[2].x(), vertices[i + 1].y() + localNormals[2].y(), 0,
|
||||
vertices[i + 1].x() - localNormals[3].x(), vertices[i + 1].y() - localNormals[3].y(), 0
|
||||
};
|
||||
if (!loop) {
|
||||
if (i == 0) {
|
||||
auto endPoint = (vertices[0] - vertices[1]).setLength(HALF_WALL_THICKNESS);
|
||||
verts[0] = vertices[0].x() - localNormals[4].x();
|
||||
verts[1] = vertices[0].y() - localNormals[4].y();
|
||||
verts[3] = vertices[0].x() + endPoint.x();
|
||||
verts[4] = vertices[0].y() + endPoint.y();
|
||||
}
|
||||
if (i == numWalls - 1) {
|
||||
auto endPoint = (vertices[numVertices - 1] - vertices[numVertices - 2]).setLength(HALF_WALL_THICKNESS);
|
||||
verts[12] = vertices[numVertices - 1].x() + endPoint.x();
|
||||
verts[13] = vertices[numVertices - 1].y() + endPoint.y();
|
||||
verts[15] = vertices[numVertices - 1].x() - localNormals[4].x();
|
||||
verts[16] = vertices[numVertices - 1].y() - localNormals[4].y();
|
||||
}
|
||||
}
|
||||
walls[i] = new GenoVao(6, verts, 12, INDICES);
|
||||
}
|
||||
}
|
||||
|
||||
WallList::WallList(GenoCamera2D * camera, GenoVector4f * palette, uint32 * colors, bool loop, uint32 numVertices, GenoVector2f * vertices) :
|
||||
palette(palette),
|
||||
colors(colors),
|
||||
camera(camera),
|
||||
loop(loop),
|
||||
numVertices(numVertices),
|
||||
numWalls(numVertices - !loop),
|
||||
vertices(numVertices, vertices),
|
||||
normals(numWalls),
|
||||
walls(numWalls) {
|
||||
generateNormals();
|
||||
generateWalls();
|
||||
checkBounds();
|
||||
}
|
||||
|
||||
void WallList::checkBounds() {
|
||||
for (uint32 i = 0; i < numVertices; ++i) {
|
||||
if (vertices[i].x() < vertices[bounds.left].x())
|
||||
bounds.left = i;
|
||||
else if (vertices[i].x() > vertices[bounds.right].x())
|
||||
bounds.right = i;
|
||||
if (vertices[i].y() < vertices[bounds.top].y())
|
||||
bounds.top = i;
|
||||
else if (vertices[i].y() > vertices[bounds.bottom].y())
|
||||
bounds.bottom = i;
|
||||
}
|
||||
}
|
||||
|
||||
GenoVector4f WallList::getBounds() {
|
||||
return {
|
||||
vertices[bounds.left ].x(),
|
||||
vertices[bounds.top ].y(),
|
||||
vertices[bounds.right ].x(),
|
||||
vertices[bounds.bottom].y()
|
||||
};
|
||||
}
|
||||
|
||||
GenoVector4f WallList::getBounds(uint32 index) {
|
||||
return {
|
||||
std::min(vertices[index].x(), vertices[index + 1].x()),
|
||||
std::min(vertices[index].y(), vertices[index + 1].y()),
|
||||
std::max(vertices[index].x(), vertices[index + 1].x()),
|
||||
std::max(vertices[index].y(), vertices[index + 1].y())
|
||||
};
|
||||
}
|
||||
|
||||
void WallList::render() {
|
||||
shader->enable();
|
||||
shader->setMvp(camera->getVPMatrix());
|
||||
for (uint32 i = 0; i < numWalls; ++i) {
|
||||
shader->setColor(palette[colors[i]]);
|
||||
walls[i]->render();
|
||||
}
|
||||
}
|
||||
|
||||
WallList::~WallList() {
|
||||
for (uint32 i = 0; i < numWalls; ++i)
|
||||
delete walls[i];
|
||||
}
|
75
src/pinball/WallList.h
Normal file
|
@ -0,0 +1,75 @@
|
|||
/*******************************************************************************
|
||||
*
|
||||
* Copyright (c) 2019 Gnarly Narwhal
|
||||
*
|
||||
* -----------------------------------------------------------------------------
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files(the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
*******************************************************************************/
|
||||
|
||||
#ifndef GNARLY_PINBALL_WALL_LIST
|
||||
#define GNARLY_PINBALL_WALL_LIST
|
||||
|
||||
#include "../geno/GenoInts.h"
|
||||
#include "../geno/template/GenoArrayLoop.h"
|
||||
#include "../geno/math/linear/GenoVector2.h"
|
||||
#include "../geno/math/linear/GenoVector4.h"
|
||||
#include "../geno/engine/GenoCamera2D.h"
|
||||
#include "../geno/gl/GenoVao.h"
|
||||
|
||||
class WallList {
|
||||
private:
|
||||
struct Bounds {
|
||||
uint32 left;
|
||||
uint32 right;
|
||||
uint32 top;
|
||||
uint32 bottom;
|
||||
};
|
||||
|
||||
GenoVector4f * palette;
|
||||
uint32 * colors;
|
||||
|
||||
GenoCamera2D * camera;
|
||||
Bounds bounds;
|
||||
bool loop;
|
||||
|
||||
void generateNormals();
|
||||
void generateWalls();
|
||||
public:
|
||||
const static float HALF_WALL_THICKNESS;
|
||||
|
||||
static void init();
|
||||
|
||||
uint32 numVertices;
|
||||
uint32 numWalls;
|
||||
GenoArrayLoop<GenoVector2f> vertices;
|
||||
GenoArrayLoop<GenoVector2f> normals;
|
||||
GenoArrayLoop<GenoVao*> walls;
|
||||
|
||||
WallList(GenoCamera2D * camera, GenoVector4f * palette, uint32 * colors, bool loop, uint32 numVertices, GenoVector2f * vertices);
|
||||
void checkBounds();
|
||||
GenoVector4f getBounds();
|
||||
GenoVector4f getBounds(uint32 index);
|
||||
void render();
|
||||
~WallList();
|
||||
};
|
||||
|
||||
#define GNARLY_PINBALL_WALL_LIST_FORWARD
|
||||
#endif // GNARLY_PINBALL_WALL_LIST
|
36
src/pinball/levels/Info1.h
Normal file
|
@ -0,0 +1,36 @@
|
|||
/*******************************************************************************
|
||||
*
|
||||
* Copyright (c) 2019 Gnarly Narwhal
|
||||
*
|
||||
* -----------------------------------------------------------------------------
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files(the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
*******************************************************************************/
|
||||
|
||||
#ifndef GNARLY_PINBALL_INFO1
|
||||
#define GNARLY_PINBALL_INFO1
|
||||
|
||||
#include "../Info.h"
|
||||
|
||||
Scene * loadInfo1(GenoCamera2D * camera, GlowShader * glow) {
|
||||
return new Info(camera, glow, 2, "res/img/Info1.png", "res/img/Info1Glow.png");
|
||||
}
|
||||
|
||||
#endif // GNARLY_PINBALL_INFO1
|
36
src/pinball/levels/Info2.h
Normal file
|
@ -0,0 +1,36 @@
|
|||
/*******************************************************************************
|
||||
*
|
||||
* Copyright (c) 2019 Gnarly Narwhal
|
||||
*
|
||||
* -----------------------------------------------------------------------------
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files(the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
*******************************************************************************/
|
||||
|
||||
#ifndef GNARLY_PINBALL_INFO2
|
||||
#define GNARLY_PINBALL_INFO2
|
||||
|
||||
#include "../Info.h"
|
||||
|
||||
Scene * loadInfo2(GenoCamera2D * camera, GlowShader * glow) {
|
||||
return new Info(camera, glow, 4, "res/img/Info2.png", "res/img/Info2Glow.png");
|
||||
}
|
||||
|
||||
#endif // GNARLY_PINBALL_INFO2
|
111
src/pinball/levels/IntroLevel.h
Normal file
|
@ -0,0 +1,111 @@
|
|||
/*******************************************************************************
|
||||
*
|
||||
* Copyright (c) 2019 Gnarly Narwhal
|
||||
*
|
||||
* -----------------------------------------------------------------------------
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files(the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
*******************************************************************************/
|
||||
|
||||
#ifndef GNARLY_PINBALL_INTRO_LEVEL
|
||||
#define GNARLY_PINBALL_INTRO_LEVEL
|
||||
|
||||
#include "../../geno/math/linear/GenoVector2.h"
|
||||
#include "../../geno/math/linear/GenoVector4.h"
|
||||
#include "../shaders/GlowShader.h"
|
||||
#include "../Intro.h"
|
||||
#include "../WallList.h"
|
||||
|
||||
Scene * loadIntroLevel(GenoCamera2D * camera, GlowShader * glow) {
|
||||
uint32 numColors = 4;
|
||||
GenoVector4f * palette = new GenoVector4f[numColors] {
|
||||
{ 1.0, 1.0, 1.0, 1.0 },
|
||||
{ 1.0, 0.5176471, 0.85490197, 1.0 },
|
||||
{ 0.0, 1.0, 0.5686275, 1.0 },
|
||||
{ 0.17254902, 0.7019608, 0.83137256, 1.0 }
|
||||
|
||||
};
|
||||
|
||||
uint32 numWalls = 5;
|
||||
WallList ** walls = new WallList*[numWalls] {
|
||||
new WallList(camera, palette,
|
||||
new uint32[3] {
|
||||
1, 1, 1
|
||||
},
|
||||
true, 3,
|
||||
new GenoVector2f[12] {
|
||||
{ 691.75, 3.5 },
|
||||
{ 1228.25, 3.5 },
|
||||
{ 1228.25, 540 }
|
||||
}
|
||||
),
|
||||
new WallList(camera, palette,
|
||||
new uint32[3] {
|
||||
1, 1, 1
|
||||
},
|
||||
true, 3,
|
||||
new GenoVector2f[12] {
|
||||
{ 691.75, 540 },
|
||||
{ 1228.25, 1076.5 },
|
||||
{ 691.75, 1076.5 }
|
||||
}
|
||||
),
|
||||
new WallList(camera, palette,
|
||||
new uint32[3] {
|
||||
1, 1, 1
|
||||
},
|
||||
true, 3,
|
||||
new GenoVector2f[12] {
|
||||
{ 1916.5, 540 },
|
||||
{ 1380, 1076.5 },
|
||||
{ 1916.5, 1076.5 }
|
||||
}
|
||||
),
|
||||
new WallList(camera, palette,
|
||||
new uint32[4] {
|
||||
0, 0, 0, 0
|
||||
},
|
||||
true, 4,
|
||||
new GenoVector2f[4] {
|
||||
{ 3.5, 3.5 },
|
||||
{ 1916.5, 3.5 },
|
||||
{ 1916.5, 1076.5 },
|
||||
{ 3.5, 1076.5 }
|
||||
}
|
||||
),
|
||||
new WallList(camera, palette,
|
||||
new uint32[4] {
|
||||
2, 2, 2, 2
|
||||
},
|
||||
true, 4,
|
||||
new GenoVector2f[12] {
|
||||
{ 1511.946, 164.803 },
|
||||
{ 1511.946, 237.412 },
|
||||
{ 1784.554, 237.412 },
|
||||
{ 1784.554, 164.803 }
|
||||
}
|
||||
)
|
||||
};
|
||||
|
||||
return new Intro(camera, glow, 3, 2, "res/img/IntroLevel.png", numColors, palette, numWalls, walls, 0, 3, { 271.75, 808.25 }, { 0.0f, -300 });
|
||||
}
|
||||
|
||||
#define GNARLY_PINBALL_INTRO_LEVEL_FORWARD
|
||||
#endif // GNARLY_PINBALL_INTRO_LEVEL
|
100
src/pinball/levels/Level1.h
Normal file
|
@ -0,0 +1,100 @@
|
|||
/*******************************************************************************
|
||||
*
|
||||
* Copyright (c) 2019 Gnarly Narwhal
|
||||
*
|
||||
* -----------------------------------------------------------------------------
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files(the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
*******************************************************************************/
|
||||
|
||||
#ifndef GNARLY_PINBALL_LEVEL1
|
||||
#define GNARLY_PINBALL_LEVEL1
|
||||
|
||||
#include "../../geno/math/linear/GenoVector2.h"
|
||||
#include "../../geno/math/linear/GenoVector4.h"
|
||||
#include "../shaders/GlowShader.h"
|
||||
#include "../Intro.h"
|
||||
#include "../WallList.h"
|
||||
|
||||
Scene * loadLevel1(GenoCamera2D * camera, GlowShader * glow) {
|
||||
uint32 numColors = 4;
|
||||
GenoVector4f * palette = new GenoVector4f[numColors] {
|
||||
{ 1.0, 1.0, 1.0, 1.0 },
|
||||
{ 0.0, 0.0, 0.8, 1.0 },
|
||||
{ 0.0, 1.0, 0.5686275, 1.0 },
|
||||
{ 0.8, 0.0, 0.0, 1.0 }
|
||||
};
|
||||
|
||||
uint32 numWalls = 4;
|
||||
WallList ** walls = new WallList*[numWalls] {
|
||||
new WallList(camera, palette,
|
||||
new uint32[4] {
|
||||
1, 1, 1, 1
|
||||
},
|
||||
true, 4,
|
||||
new GenoVector2f[4] {
|
||||
{ 3.75, 3.75 },
|
||||
{ 1388.346, 3.75 },
|
||||
{ 963.75, 428.346 },
|
||||
{ 3.75, 428.346 }
|
||||
}
|
||||
),
|
||||
new WallList(camera, palette,
|
||||
new uint32[3] {
|
||||
1, 1, 1
|
||||
},
|
||||
true, 3,
|
||||
new GenoVector2f[3] {
|
||||
{ 1916.75, 670.431 },
|
||||
{ 1916.25, 942.5 },
|
||||
{ 1647.931, 942.5 }
|
||||
}
|
||||
),
|
||||
new WallList(camera, palette,
|
||||
new uint32[4] {
|
||||
0, 0, 0, 0
|
||||
},
|
||||
true, 4,
|
||||
new GenoVector2f[4] {
|
||||
{ 3.75, 3.75 },
|
||||
{ 1916.25, 3.75 },
|
||||
{ 1916.25, 942.25 },
|
||||
{ 3.75, 942.25 }
|
||||
}
|
||||
),
|
||||
new WallList(camera, palette,
|
||||
new uint32[4] {
|
||||
2, 2, 2, 2
|
||||
},
|
||||
true, 4,
|
||||
new GenoVector2f[4] {
|
||||
{ 1494.4, 36.087 },
|
||||
{ 1427.572, 102.915 },
|
||||
{ 1573.852, 249.196 },
|
||||
{ 1640.681, 182.367 }
|
||||
}
|
||||
)
|
||||
};
|
||||
|
||||
return new Level(camera, glow, 5, 4, "res/img/Level1.png", numColors, palette, numWalls, walls, 7, 0, 3, { 184.5, 724.793 }, { 300, 0 });
|
||||
}
|
||||
|
||||
#define GNARLY_PINBALL_LEVEL1_FORWARD
|
||||
#endif // GNARLY_PINBALL_LEVEL1
|
222
src/pinball/levels/Level2.h
Normal file
|
@ -0,0 +1,222 @@
|
|||
/*******************************************************************************
|
||||
*
|
||||
* Copyright (c) 2019 Gnarly Narwhal
|
||||
*
|
||||
* -----------------------------------------------------------------------------
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files(the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
*******************************************************************************/
|
||||
|
||||
#ifndef GNARLY_PINBALL_LEVEL2
|
||||
#define GNARLY_PINBALL_LEVEL2
|
||||
|
||||
#include "../../geno/math/linear/GenoVector2.h"
|
||||
#include "../../geno/math/linear/GenoVector4.h"
|
||||
#include "../shaders/GlowShader.h"
|
||||
#include "../Intro.h"
|
||||
#include "../WallList.h"
|
||||
|
||||
Scene * loadLevel2(GenoCamera2D * camera, GlowShader * glow) {
|
||||
uint32 numColors = 9;
|
||||
GenoVector4f * palette = new GenoVector4f[numColors] {
|
||||
{ 1.0, 1.0, 1.0, 1.0 },
|
||||
{ 0.07058824, 0.34901962, 0.23137255, 1.0 },
|
||||
{ 0.0, 0.78431374, 1.0, 1.0 },
|
||||
{ 0.0, 0.6, 1.0, 1.0 },
|
||||
{ 0.0, 0.46666667, 1.0, 1.0 },
|
||||
{ 0.0, 0.33333334, 1.0, 1.0 },
|
||||
{ 0.36078432, 0.36078432, 0.36078432, 1.0 },
|
||||
{ 0.7019608, 0.7019608, 0.7019608, 1.0 },
|
||||
{ 1.0, 0.1, 0.1, 1.0 }
|
||||
};
|
||||
|
||||
uint32 numWalls = 15;
|
||||
WallList ** walls = new WallList*[numWalls] {
|
||||
new WallList(camera, palette,
|
||||
new uint32[2] {
|
||||
6, 6
|
||||
},
|
||||
false, 2,
|
||||
new GenoVector2f[2] {
|
||||
{ 492.279, 521.25 },
|
||||
{ 492.279, 942.25 }
|
||||
}
|
||||
),
|
||||
new WallList(camera, palette,
|
||||
new uint32[2] {
|
||||
0, 0
|
||||
},
|
||||
false, 2,
|
||||
new GenoVector2f[2] {
|
||||
{ 1262.104, 521.25 },
|
||||
{ 1262.104, 942.25 }
|
||||
}
|
||||
),
|
||||
new WallList(camera, palette,
|
||||
new uint32[3] {
|
||||
2, 2, 2
|
||||
},
|
||||
true, 3,
|
||||
new GenoVector2f[3] {
|
||||
{ 226.953, 194.972 },
|
||||
{ 313.556, 194.972 },
|
||||
{ 270.255, 269.972 }
|
||||
}
|
||||
),
|
||||
new WallList(camera, palette,
|
||||
new uint32[3] {
|
||||
3, 3, 3
|
||||
},
|
||||
true, 3,
|
||||
new GenoVector2f[3] {
|
||||
{ 671.015, 194.972 },
|
||||
{ 757.617, 194.972 },
|
||||
{ 714.316, 269.972 }
|
||||
}
|
||||
),
|
||||
new WallList(camera, palette,
|
||||
new uint32[3] {
|
||||
4, 4, 4
|
||||
},
|
||||
true, 3,
|
||||
new GenoVector2f[3] {
|
||||
{ 996.834, 194.972 },
|
||||
{ 1083.437, 194.972 },
|
||||
{ 1040.136, 269.972 }
|
||||
}
|
||||
),
|
||||
new WallList(camera, palette,
|
||||
new uint32[3] {
|
||||
5, 5, 5
|
||||
},
|
||||
true, 3,
|
||||
new GenoVector2f[3] {
|
||||
{ 1440.896, 194.972 },
|
||||
{ 1527.498, 194.972 },
|
||||
{ 1484.197, 269.972 }
|
||||
}
|
||||
),
|
||||
new WallList(camera, palette,
|
||||
new uint32[3] {
|
||||
6, 6, 6
|
||||
},
|
||||
true, 3,
|
||||
new GenoVector2f[3] {
|
||||
{ 448.978, 521.25 },
|
||||
{ 492.279, 446.25 },
|
||||
{ 535.581, 521.25 }
|
||||
}
|
||||
),
|
||||
new WallList(camera, palette,
|
||||
new uint32[3] {
|
||||
7, 7, 7
|
||||
},
|
||||
true, 3,
|
||||
new GenoVector2f[3] {
|
||||
{ 833.89, 422.583 },
|
||||
{ 920.492, 422.583 },
|
||||
{ 877.191, 497.583 }
|
||||
}
|
||||
),
|
||||
new WallList(camera, palette,
|
||||
new uint32[3] {
|
||||
0, 0, 0
|
||||
},
|
||||
true, 3,
|
||||
new GenoVector2f[3] {
|
||||
{ 1218.802, 521.25 },
|
||||
{ 1262.104, 446.25 },
|
||||
{ 1305.405, 521.25 }
|
||||
}
|
||||
),
|
||||
new WallList(camera, palette,
|
||||
new uint32[3] {
|
||||
2, 2, 2
|
||||
},
|
||||
true, 3,
|
||||
new GenoVector2f[3] {
|
||||
{ 226.953, 750.288 },
|
||||
{ 313.556, 750.288 },
|
||||
{ 270.255, 675.288 }
|
||||
}
|
||||
),
|
||||
new WallList(camera, palette,
|
||||
new uint32[3] {
|
||||
3, 3, 3
|
||||
},
|
||||
true, 3,
|
||||
new GenoVector2f[3] {
|
||||
{ 612.989, 750.288 },
|
||||
{ 699.592, 750.288 },
|
||||
{ 656.29, 675.288 }
|
||||
}
|
||||
),
|
||||
new WallList(camera, palette,
|
||||
new uint32[3] {
|
||||
4, 4, 4
|
||||
},
|
||||
true, 3,
|
||||
new GenoVector2f[3] {
|
||||
{ 1055.955, 750.288 },
|
||||
{ 1142.558, 750.288 },
|
||||
{ 1099.256, 675.288 }
|
||||
}
|
||||
),
|
||||
new WallList(camera, palette,
|
||||
new uint32[3] {
|
||||
5, 5, 5
|
||||
},
|
||||
true, 3,
|
||||
new GenoVector2f[3] {
|
||||
{ 1440.896, 750.288 },
|
||||
{ 1527.498, 750.288 },
|
||||
{ 1484.197, 675.288 }
|
||||
}
|
||||
),
|
||||
new WallList(camera, palette,
|
||||
new uint32[4] {
|
||||
0, 0, 0, 0
|
||||
},
|
||||
true, 4,
|
||||
new GenoVector2f[4] {
|
||||
{ 3.75, 3.75 },
|
||||
{ 1916.25, 3.75 },
|
||||
{ 1916.25, 942.25 },
|
||||
{ 3.75, 942.25 }
|
||||
}
|
||||
),
|
||||
new WallList(camera, palette,
|
||||
new uint32[3] {
|
||||
1, 1, 1
|
||||
},
|
||||
true, 3,
|
||||
new GenoVector2f[3] {
|
||||
{ 1647.014, 404.503 },
|
||||
{ 1647.014, 537.997 },
|
||||
{ 1762.622, 471.25 }
|
||||
}
|
||||
)
|
||||
};
|
||||
|
||||
return new Level(camera, glow, 6, 5, "res/img/Level2.png", numColors, palette, numWalls, walls, 9.5f, 0, 8, { 107.366, 471.25 }, { 400, 0 });
|
||||
}
|
||||
|
||||
#define GNARLY_PINBALL_LEVEL2_FORWARD
|
||||
#endif // GNARLY_PINBALL_LEVEL2
|
221
src/pinball/levels/StartSplash.h
Normal file
|
@ -0,0 +1,221 @@
|
|||
/*******************************************************************************
|
||||
*
|
||||
* Copyright (c) 2019 Gnarly Narwhal
|
||||
*
|
||||
* -----------------------------------------------------------------------------
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files(the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
*******************************************************************************/
|
||||
|
||||
#ifndef GNARLY_PINBALL_START_SPLASH
|
||||
#define GNARLY_PINBALL_START_SPLASH
|
||||
|
||||
#include "../../geno/math/linear/GenoVector2.h"
|
||||
#include "../../geno/math/linear/GenoVector4.h"
|
||||
#include "../shaders/GlowShader.h"
|
||||
#include "../Splash.h"
|
||||
#include "../WallList.h"
|
||||
|
||||
Scene * loadSplash(GenoCamera2D * camera, GlowShader * glow) {
|
||||
uint32 numColors = 8;
|
||||
GenoVector4f * palette = new GenoVector4f[numColors] {
|
||||
{ 1.0, 1.0, 1.0, 1.0 },
|
||||
{ 0.12156863, 0.14117648, 0.16078432, 1.0 },
|
||||
{ 0.43529412, 0.4745098, 0.5176471, 1.0 },
|
||||
{ 1.0, 0.28235295, 0.8392157, 1.0 },
|
||||
{ 0.93333334, 0.33333334, 0.2, 1.0 },
|
||||
{ 0.96862745, 0.5686275, 0.13333334, 1.0 },
|
||||
{ 0.0, 0.5882353, 0.0, 1.0 },
|
||||
{ 0.0, 0.5882353, 1.0, 1.0 }
|
||||
};
|
||||
|
||||
uint32 numWalls = 11;
|
||||
WallList ** walls = new WallList*[numWalls] {
|
||||
new WallList(camera, palette,
|
||||
new uint32[4] {
|
||||
0, 0, 0, 0
|
||||
},
|
||||
true, 4,
|
||||
new GenoVector2f[4] {
|
||||
{ 3.75, 3.75 },
|
||||
{ 1916.25, 3.75 },
|
||||
{ 1916.25, 1076.25 },
|
||||
{ 3.75, 1076.25 }
|
||||
}
|
||||
),
|
||||
new WallList(camera, palette,
|
||||
new uint32[12] {
|
||||
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3
|
||||
},
|
||||
true, 12,
|
||||
new GenoVector2f[12] {
|
||||
{ 149.879, 350.969 },
|
||||
{ 237.625, 350.969 },
|
||||
{ 237.625, 263.224 },
|
||||
{ 325.37, 263.224 },
|
||||
{ 325.37, 350.969 },
|
||||
{ 413.116, 350.969 },
|
||||
{ 413.116, 438.715 },
|
||||
{ 325.37, 438.715 },
|
||||
{ 325.37, 526.461 },
|
||||
{ 237.625, 526.461 },
|
||||
{ 237.625, 438.715 },
|
||||
{ 149.879, 438.715 }
|
||||
}
|
||||
),
|
||||
new WallList(camera, palette,
|
||||
new uint32[3] {
|
||||
4, 4, 4
|
||||
},
|
||||
false, 4,
|
||||
new GenoVector2f[4] {
|
||||
{ 588.109, 350.969 },
|
||||
{ 588.109, 155.604 },
|
||||
{ 711.103, 155.604 },
|
||||
{ 711.103, 350.969 }
|
||||
}
|
||||
),
|
||||
new WallList(camera, palette,
|
||||
new uint32[5] {
|
||||
4, 4, 4, 4, 4
|
||||
},
|
||||
false, 6,
|
||||
new GenoVector2f[6] {
|
||||
{ 588.109, 438.715 },
|
||||
{ 588.109, 634.08 },
|
||||
{ 945.091, 634.08 },
|
||||
{ 945.091, 503.587 },
|
||||
{ 711.103, 503.587 },
|
||||
{ 711.103, 438.715 }
|
||||
}
|
||||
),
|
||||
new WallList(camera, palette,
|
||||
new uint32[7] {
|
||||
5, 5, 5, 5, 5, 5, 5
|
||||
},
|
||||
false, 8,
|
||||
new GenoVector2f[8] {
|
||||
{ 1044.086, 350.969 },
|
||||
{ 1044.086, 155.604 },
|
||||
{ 1273.575, 155.604 },
|
||||
{ 1401.068, 286.098 },
|
||||
{ 1401.068, 503.587 },
|
||||
{ 1273.575, 634.08 },
|
||||
{ 1044.086, 634.08 },
|
||||
{ 1044.086, 438.715 }
|
||||
}
|
||||
),
|
||||
new WallList(camera, palette,
|
||||
new uint32[7] {
|
||||
2, 2, 2, 2, 2, 2, 2
|
||||
},
|
||||
true, 7,
|
||||
new GenoVector2f[7] {
|
||||
{ 543.111, 350.969 },
|
||||
{ 1189.579, 350.969 },
|
||||
{ 1168.09, 286.098 },
|
||||
{ 1297.084, 394.842 },
|
||||
{ 1168.09, 503.587 },
|
||||
{ 1189.579, 438.715 },
|
||||
{ 543.111, 438.715 }
|
||||
}
|
||||
),
|
||||
new WallList(camera, palette,
|
||||
new uint32[4] {
|
||||
6, 6, 6, 6
|
||||
},
|
||||
false, 4,
|
||||
new GenoVector2f[4] {
|
||||
{ 1590.361, 283.028 },
|
||||
{ 1590.361, 223.545 },
|
||||
{ 1649.844, 223.545 },
|
||||
{ 1649.844, 283.028 }
|
||||
}
|
||||
),
|
||||
new WallList(camera, palette,
|
||||
new uint32[4] {
|
||||
6, 6, 6, 6
|
||||
},
|
||||
false, 4,
|
||||
new GenoVector2f[4] {
|
||||
{ 1590.361, 526.788 },
|
||||
{ 1590.361, 586.271 },
|
||||
{ 1649.844, 586.271 },
|
||||
{ 1649.844, 526.788 }
|
||||
}
|
||||
),
|
||||
new WallList(camera, palette,
|
||||
new uint32[8] {
|
||||
6, 6, 6, 6, 6, 6, 6, 6
|
||||
},
|
||||
true, 8,
|
||||
new GenoVector2f[8] {
|
||||
{ 1620.103, 254.875 },
|
||||
{ 1727.103, 361.875 },
|
||||
{ 1620.103, 361.875 },
|
||||
{ 1727.103, 449.53 },
|
||||
{ 1620.103, 556.53 },
|
||||
{ 1513.103, 449.53 },
|
||||
{ 1620.103, 449.53 },
|
||||
{ 1513.103, 351.875 }
|
||||
}
|
||||
),
|
||||
new WallList(camera, palette,
|
||||
new uint32[10] {
|
||||
4, 4, 4, 4, 4, 4, 4, 4, 4, 4
|
||||
},
|
||||
true, 10,
|
||||
new GenoVector2f[10] {
|
||||
{ 788.086, 712.846 },
|
||||
{ 847.522, 712.846 },
|
||||
{ 847.522, 802 },
|
||||
{ 906.957, 802 },
|
||||
{ 906.957, 712.846 },
|
||||
{ 966.393, 712.846 },
|
||||
{ 966.393, 950.589 },
|
||||
{ 906.957, 950.589 },
|
||||
{ 906.957, 861.436 },
|
||||
{ 788.086, 861.436 }
|
||||
}
|
||||
),
|
||||
new WallList(camera, palette,
|
||||
new uint32[10] {
|
||||
5, 5, 5, 5, 5, 5, 5, 5, 5, 5
|
||||
},
|
||||
true, 10,
|
||||
new GenoVector2f[10] {
|
||||
{ 1017.772, 712.846 },
|
||||
{ 1077.208, 712.846 },
|
||||
{ 1077.208, 802 },
|
||||
{ 1136.643, 802 },
|
||||
{ 1136.643, 712.846 },
|
||||
{ 1196.079, 712.846 },
|
||||
{ 1196.079, 950.589 },
|
||||
{ 1136.643, 950.589 },
|
||||
{ 1136.643, 861.436 },
|
||||
{ 1017.772, 861.436 }
|
||||
}
|
||||
)
|
||||
};
|
||||
|
||||
return new SplashScene(camera, glow, 1, "res/img/SplashBackground.png", numColors, palette, numWalls, walls);
|
||||
}
|
||||
|
||||
#endif // GNARLY_PINBALL_START_SPLASH
|
36
src/pinball/levels/Win.h
Normal file
|
@ -0,0 +1,36 @@
|
|||
/*******************************************************************************
|
||||
*
|
||||
* Copyright (c) 2019 Gnarly Narwhal
|
||||
*
|
||||
* -----------------------------------------------------------------------------
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files(the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
*******************************************************************************/
|
||||
|
||||
#ifndef GNARLY_PINBALL_WIN
|
||||
#define GNARLY_PINBALL_WIN
|
||||
|
||||
#include "../Info.h"
|
||||
|
||||
Scene * loadWin(GenoCamera2D * camera, GlowShader * glow) {
|
||||
return new Info(camera, glow, 7, "res/img/Win.png", "res/img/WinGlow.png");
|
||||
}
|
||||
|
||||
#endif // GNARLY_PINBALL_WIN
|
67
src/pinball/shaders/GlowShader.cpp
Normal file
|
@ -0,0 +1,67 @@
|
|||
/*******************************************************************************
|
||||
*
|
||||
* Copyright (c) 2018 Gnarly Narwhal
|
||||
*
|
||||
* -----------------------------------------------------------------------------
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files(the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
*******************************************************************************/
|
||||
|
||||
#include <iostream>
|
||||
|
||||
#include "../../geno/gl/GenoGL.h"
|
||||
|
||||
#include "GlowShader.h"
|
||||
|
||||
GlowShader::GlowShader() :
|
||||
GenoMvpShader("res/shaders/GlowShader/GlowShaderv.gls",
|
||||
"res/shaders/GlowShader/GlowShaderf.gls",
|
||||
GENO_SHADER_STRING_IS_PATH) {
|
||||
|
||||
resolutionLoc = glGetUniformLocation(program, "resolution");
|
||||
horizontalLoc = glGetUniformLocation(program, "horizontal");
|
||||
brightnessLoc = glGetUniformLocation(program, "brightness");
|
||||
distanceLoc = glGetUniformLocation(program, "distance");
|
||||
|
||||
uint32 texLoc = glGetUniformLocation(program, "tex");
|
||||
uint32 backgroundLoc = glGetUniformLocation(program, "background");
|
||||
|
||||
enable();
|
||||
glUniform1i(texLoc, 0);
|
||||
glUniform1i(backgroundLoc, 1);
|
||||
}
|
||||
|
||||
void GlowShader::setResolution(float width, float height) {
|
||||
glUniform2f(resolutionLoc, width, height);
|
||||
}
|
||||
|
||||
void GlowShader::setHorizontal(bool horizontal) {
|
||||
glUniform1i(horizontalLoc, horizontal);
|
||||
}
|
||||
|
||||
void GlowShader::setBrightness(float brightness) {
|
||||
glUniform1f(brightnessLoc, brightness);
|
||||
}
|
||||
|
||||
void GlowShader::setDistance(float distance) {
|
||||
glUniform1f(distanceLoc, distance);
|
||||
}
|
||||
|
||||
GlowShader::~GlowShader() {}
|
49
src/pinball/shaders/GlowShader.h
Normal file
|
@ -0,0 +1,49 @@
|
|||
/*******************************************************************************
|
||||
*
|
||||
* Copyright (c) 2018 Gnarly Narwhal
|
||||
*
|
||||
* -----------------------------------------------------------------------------
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files(the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
*******************************************************************************/
|
||||
|
||||
#ifndef GNARLY_GENOME_GLOW_SHADER
|
||||
#define GNARLY_GENOME_GLOW_SHADER
|
||||
|
||||
#include "../../geno/gl/GenoShader.h"
|
||||
|
||||
class GlowShader : public GenoMvpShader {
|
||||
private:
|
||||
uint32 resolutionLoc;
|
||||
uint32 horizontalLoc;
|
||||
uint32 brightnessLoc;
|
||||
uint32 distanceLoc;
|
||||
|
||||
public:
|
||||
GlowShader();
|
||||
void setResolution(float width, float height);
|
||||
void setHorizontal(bool horizontal);
|
||||
void setBrightness(float brightness);
|
||||
void setDistance(float distance);
|
||||
~GlowShader();
|
||||
};
|
||||
|
||||
#define GNARLY_GENOME_GLOW_SHADER_FORWARD
|
||||
#endif // GNARLY_GENOME_GLOW_SHADER
|
42
src/pinball/shaders/MixShader.cpp
Normal file
|
@ -0,0 +1,42 @@
|
|||
/*******************************************************************************
|
||||
*
|
||||
* Copyright (c) 2018 Gnarly Narwhal
|
||||
*
|
||||
* -----------------------------------------------------------------------------
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files(the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
*******************************************************************************/
|
||||
|
||||
#include "../../geno/gl/GenoGL.h"
|
||||
|
||||
#include "MixShader.h"
|
||||
|
||||
MixShader::MixShader() :
|
||||
GenoMvpShader("res/shaders/MixShader/MixShaderv.gls",
|
||||
"res/shaders/MixShader/MixShaderf.gls",
|
||||
GENO_SHADER_STRING_IS_PATH) {
|
||||
colorLoc = glGetUniformLocation(program, "inputColor");
|
||||
}
|
||||
|
||||
void MixShader::setColor(const GenoVector4f & color) {
|
||||
glUniform4f(colorLoc, color.v[0], color.v[1], color.v[2], color.v[3]);
|
||||
}
|
||||
|
||||
MixShader::~MixShader() {}
|
44
src/pinball/shaders/MixShader.h
Normal file
|
@ -0,0 +1,44 @@
|
|||
/*******************************************************************************
|
||||
*
|
||||
* Copyright (c) 2018 Gnarly Narwhal
|
||||
*
|
||||
* -----------------------------------------------------------------------------
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files(the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
*******************************************************************************/
|
||||
|
||||
#ifndef GNARLY_GENOME_MIX_SHADER
|
||||
#define GNARLY_GENOME_MIX_SHADER
|
||||
|
||||
#include "../../geno/GenoInts.h"
|
||||
#include "../../geno/gl/GenoShader.h"
|
||||
|
||||
class MixShader : public GenoMvpShader {
|
||||
private:
|
||||
uint32 colorLoc;
|
||||
|
||||
public:
|
||||
MixShader();
|
||||
void setColor(const GenoVector4f & color);
|
||||
~MixShader();
|
||||
};
|
||||
|
||||
#define GNARLY_GENOME_MIX_SHADER_FORWARD
|
||||
#endif // GNARLY_GENOME_MIX_SHADER
|