Added engine
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c737011314
78 changed files with 26595 additions and 0 deletions
72
src/geno/gl/GenoVao.cpp
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72
src/geno/gl/GenoVao.cpp
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/*******************************************************************************
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*
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* Copyright (c) 2018 Gnarly Narwhal
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*
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* -----------------------------------------------------------------------------
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files(the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*******************************************************************************/
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#include "GenoGL.h"
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#include "GenoVao.h"
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template <typename T>
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struct GenoVertexAttribType {};
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template<> struct GenoVertexAttribType< int8 > { const static uint32 TYPE = GL_UNSIGNED_BYTE; };
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template<> struct GenoVertexAttribType<uint8 > { const static uint32 TYPE = GL_BYTE; };
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template<> struct GenoVertexAttribType< int16> { const static uint32 TYPE = GL_UNSIGNED_SHORT; };
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template<> struct GenoVertexAttribType<uint16> { const static uint32 TYPE = GL_SHORT; };
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template<> struct GenoVertexAttribType< int32> { const static uint32 TYPE = GL_UNSIGNED_INT; };
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template<> struct GenoVertexAttribType<uint32> { const static uint32 TYPE = GL_INT; };
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template<> struct GenoVertexAttribType<float > { const static uint32 TYPE = GL_FLOAT; };
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template<> struct GenoVertexAttribType<double> { const static uint32 TYPE = GL_DOUBLE; };
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GenoVao::GenoVao(uint32 num, float verts[], uint32 count, uint32 indices[]) {
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this->count = count;
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glGenVertexArrays(1, &vao);
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addAttrib(num, 3, verts);
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glGenBuffers(1, &ibo);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ibo);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, count * sizeof(int32), indices, GL_STATIC_DRAW);
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}
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template <typename T>
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void GenoVao::addAttrib(uint32 num, uint32 stride, T data[]) {
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glBindVertexArray(vao);
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glGenBuffers(1, vbos + attribs);
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glBindBuffer(GL_ARRAY_BUFFER, vbos[attribs]);
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glBufferData(GL_ARRAY_BUFFER, stride * num * sizeof(T), data, GL_STATIC_DRAW);
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glVertexAttribPointer(attribs, stride, GenoVertexAttribType<T>::TYPE, GL_FALSE, 0, (void*) 0);
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glEnableVertexAttribArray(attribs);
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++attribs;
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}
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void GenoVao::render() {
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glBindVertexArray(vao);
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glDrawElements(GL_TRIANGLES, count, GL_UNSIGNED_INT, 0);
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}
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GenoVao::~GenoVao() {
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glDeleteBuffers(attribs, vbos);
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glDeleteBuffers(1, &ibo);
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glDeleteVertexArrays(1, &vao);
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}
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