/******************************************************************************* * * Copyright (c) 2019 Gnarly Narwhal * * ----------------------------------------------------------------------------- * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files(the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * *******************************************************************************/ #ifndef GNARLY_PINBALL_INTRO #define GNARLY_PINBALL_INTRO #include "../geno/math/linear/GenoVector4.h" #include "../geno/engine/GenoCamera2D.h" #include "../geno/audio/GenoAudioBuffer.h" #include "../geno/audio/GenoAudioSource.h" #include "shaders/GlowShader.h" #include "Scene.h" #include "Rectangle.h" #include "Pinball.h" #include "WallList.h" #include "WallDraw.h" class Intro : public Scene { private: const static uint32 FADE_IN = 0; const static uint32 STARTING = 1; const static uint32 IN_MOTION = 2; const static uint32 FADE_OUT = 3; static Image * startingGlow; static Image * startingNonglow; static Rectangle * overlay; WallDraw * wallDraw; Pinball * pinball; uint32 reset; uint32 state; float time; public: static void init(GenoCamera2D * camera); Intro(GenoCamera2D * camera, GlowShader * glow, uint32 next, uint32 reset, const char * path, uint32 numColors, GenoVector4f * palette, uint32 numWallLists, WallList ** walls, uint32 wallDrawColor, uint32 ballColor, const GenoVector2f & ballStart, const GenoVector2f & ballVelocity); virtual void update(); virtual void renderGlow(); virtual void render(); virtual ~Intro(); }; #define GNARLY_PINBALL_INTRO_SCENE #endif // GNARLY_PINBALL_INTRO