/******************************************************************************* * * Copyright (c) 2018 Gnarly Narwhal * * ----------------------------------------------------------------------------- * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files(the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * *******************************************************************************/ #include "GenoGL.h" #include "GenoVao.h" template struct GenoVertexAttribType {}; template<> struct GenoVertexAttribType< int8 > { const static uint32 TYPE = GL_UNSIGNED_BYTE; }; template<> struct GenoVertexAttribType { const static uint32 TYPE = GL_BYTE; }; template<> struct GenoVertexAttribType< int16> { const static uint32 TYPE = GL_UNSIGNED_SHORT; }; template<> struct GenoVertexAttribType { const static uint32 TYPE = GL_SHORT; }; template<> struct GenoVertexAttribType< int32> { const static uint32 TYPE = GL_UNSIGNED_INT; }; template<> struct GenoVertexAttribType { const static uint32 TYPE = GL_INT; }; template<> struct GenoVertexAttribType { const static uint32 TYPE = GL_FLOAT; }; template<> struct GenoVertexAttribType { const static uint32 TYPE = GL_DOUBLE; }; GenoVao::GenoVao(uint32 num, float verts[], uint32 count, uint32 indices[]) { this->count = count; glGenVertexArrays(1, &vao); addAttrib(num, 3, verts); glGenBuffers(1, &ibo); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ibo); glBufferData(GL_ELEMENT_ARRAY_BUFFER, count * sizeof(int32), indices, GL_STATIC_DRAW); } template void GenoVao::addAttrib(uint32 num, uint32 stride, T data[]) { glBindVertexArray(vao); glGenBuffers(1, vbos + attribs); glBindBuffer(GL_ARRAY_BUFFER, vbos[attribs]); glBufferData(GL_ARRAY_BUFFER, stride * num * sizeof(T), data, GL_STATIC_DRAW); glVertexAttribPointer(attribs, stride, GenoVertexAttribType::TYPE, GL_FALSE, 0, (void*) 0); glEnableVertexAttribArray(attribs); ++attribs; } void GenoVao::render() { glBindVertexArray(vao); glDrawElements(GL_TRIANGLES, count, GL_UNSIGNED_INT, 0); } GenoVao::~GenoVao() { glDeleteBuffers(attribs, vbos); glDeleteBuffers(1, &ibo); glDeleteVertexArrays(1, &vao); }