/*******************************************************************************
 *
 * Copyright (c) 2019 Gnarly Narwhal
 *
 * -----------------------------------------------------------------------------
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files(the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions
 *
 * The above copyright notice and this permission notice shall be included in all
 * copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 *
 *******************************************************************************/

#ifndef GNARLY_PLATERAL_MAP
#define GNARLY_PLATERAL_MAP

#include <vector>

#include "../geno/GenoInts.h"
#include "../geno/engine/GenoCamera2D.h"
#include "Platform.h"
#include "Player.h"
#include "Optional.h"
#include "Goal.h"
#include "ColRect.h"

class Map {
	private:
		GenoCamera2D * camera;
		std::vector<Platform> constant;
		std::vector<Platform> spawned;
		std::vector<Platform> detonations;
		Goal goal;
		Optional<Platform> thrown;

		float killFloor;
		Player * player;
		uint32 numBlocks;

		uint32 state;
		uint32 substate;

		float time;
		ColRect overlay;

		float startX;
		float saveDims;
		ColRect goalOverlay;

		bool checkPlayerCollision(const Collidable & platform, bool push);
		void checkThrownCollision(const Collidable & platform);

	public:
		static constexpr float GRAVITY = 30;

		Map(GenoCamera2D * camera, const char * path);
		void update();
		void render();
		uint32 getState();
		~Map();
};

#endif // GNARLY_PLATERAL_MAP