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src/geno/gl/GenoVao.cpp
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src/geno/gl/GenoVao.cpp
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/*******************************************************************************
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*
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* Copyright (c) 2018 Gnarly Narwhal
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*
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* -----------------------------------------------------------------------------
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files(the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*******************************************************************************/
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#include "GenoVao.h"
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GenoVao::GenoVao() {}
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GenoVao::GenoVao(const GenoVao & vao) :
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vao(vao.vao),
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ibo(vao.ibo),
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count(vao.count),
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attribs(vao.attribs) {
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for (uint32 i = 0; i < attribs; ++i)
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vbos[i] = vao.vbos[i];
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}
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GenoVao & GenoVao::operator=(const GenoVao & vao) {
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this->vao = vao.vao;
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for (uint32 i = 0; i < attribs; ++i)
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vbos[i] = vao.vbos[i];
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this->ibo = vao.ibo;
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this->count = vao.count;
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this->attribs = vao.attribs;
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return *this;
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}
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void GenoVao::render() {
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glBindVertexArray(vao);
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glDrawElements(GL_TRIANGLES, count, GL_UNSIGNED_INT, 0);
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}
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GenoVao::~GenoVao() {
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glDeleteBuffers(attribs, vbos);
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glDeleteBuffers(1, &ibo);
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glDeleteVertexArrays(1, &vao);
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}
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