ludum_dare_46/res/shaders/s2t/vert.gls

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#version 330 core
uniform vec4 subtexture = vec4(0, 0, 1, 1);
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uniform mat4 mvp;
layout (location = 0) in vec3 vertices;
layout (location = 1) in vec2 itexCoords;
out vec2 texCoords;
void main() {
texCoords = itexCoords * subtexture.zw + subtexture.xy;
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gl_Position = mvp * vec4(vertices, 1);
}