ludum_dare_46/res/shaders/s2c/vert.gls

9 lines
134 B
Text
Raw Normal View History

2020-04-18 19:04:57 +00:00
#version 330 core
uniform mat4 mvp;
layout (location = 0) in vec3 vertices;
void main() {
gl_Position = mvp * vec4(vertices, 1);
}