Platform collision works

This commit is contained in:
Gnarwhal 2020-04-19 07:47:15 -07:00 committed by Gnarwhal
parent 814f49fd4b
commit 5fd4389d1b
Signed by: Gnarwhal
GPG key ID: 0989A73D8C421174
14 changed files with 1003 additions and 833 deletions

View file

@ -1,25 +1,37 @@
package com.gnarwhal.ld46.engine.shaders;
import org.joml.Vector2f;
import org.joml.Vector3f;
import static org.lwjgl.opengl.GL20.glGetUniformLocation;
import static org.lwjgl.opengl.GL20.glUniform4f;
import static org.lwjgl.opengl.GL20.*;
public class Shader2t extends Shader {
public class Shader2e extends Shader {
private int subtextureLoc;
private int colorLoc;
private int timeLoc;
public Shader2t() {
super("res/shaders/s2t/vert.gls", "res/shaders/s2t/frag.gls");
public Shader2e() {
super("res/shaders/s2e/vert.gls", "res/shaders/s2e/frag.gls");
getUniforms();
}
@Override
protected void getUniforms() {
subtextureLoc = glGetUniformLocation(program, "subtexture");
colorLoc = glGetUniformLocation(program, "iColor");
timeLoc = glGetUniformLocation(program, "time");
}
public void setSubtexture(Vector2f position, Vector2f dimensions) {
glUniform4f(subtextureLoc, position.x, position.y, dimensions.x, dimensions.y);
}
public void setColor(Vector3f color) {
glUniform3f(colorLoc, color.x, color.y, color.z);
}
public void setTime(float time) {
glUniform1f(timeLoc, time);
}
}