First player sprite iterations

This commit is contained in:
Gnarwhal 2020-04-18 12:04:57 -07:00 committed by Gnarwhal
commit d5ac654043
Signed by: Gnarwhal
GPG key ID: 0989A73D8C421174
37 changed files with 3093 additions and 0 deletions

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package com.gnarwhal.ld46.engine.model;
import com.gnarwhal.ld46.engine.display.Camera;
import com.gnarwhal.ld46.engine.shaders.Shader;
import com.gnarwhal.ld46.engine.shaders.Shader2c;
import org.joml.Vector3f;
public class Circle {
private static Vao vao;
private Camera camera;
private Shader2c shader;
private Vector3f position;
private float radius;
private float r, g, b, a;
public Circle(Camera camera, float x, float y, float z, float radius) {
this.camera = camera;
position = new Vector3f(x, y, z);
this.radius = radius;
shader = Shader.SHADER2C;
r = 1;
g = 0;
b = 0;
a = 1;
if(vao == null)
initVao();
}
private void initVao() {
final int NUM_POINTS = 30;
float[] cVertices = new float[NUM_POINTS * 3];
int[] cIndices = new int[(NUM_POINTS - 2) * 3];
for (int i = 0; i < cVertices.length; i += 3) {
double angle = Math.PI * 2 * i / (NUM_POINTS * 3);
cVertices[i ] = (float) Math.cos(angle);
cVertices[i + 1] = (float) Math.sin(angle);
cVertices[i + 2] = 0;
}
for (int i = 0; i < cIndices.length; i += 3) {
cIndices[i ] = 0;
cIndices[i + 1] = i / 3 + 1;
cIndices[i + 2] = i / 3 + 2;
}
vao = new Vao(cVertices, cIndices);
}
public void render() {
shader.enable();
shader.setMVP(camera.getMatrix().translate(position).scale(radius));
shader.setColor(r, g, b, a);
vao.render();
}
public Vector3f getPosition() {
return position;
}
public void setX(float x) {
position.x = x;
}
public void setY(float y) {
position.y = y;
}
public void setZ(float z) {
position.z = z;
}
public void setPosition(float x, float y) {
position.x = x;
position.y = y;
}
public void setPosition(float x, float y, float z) {
position.x = x;
position.y = y;
position.z = z;
}
public void setPosition(Vector3f position) {
this.position.set(position);
}
public void translate(float x, float y) {
position.x += x;
position.y += y;
}
public void translate(float x, float y, float z) {
position.x += x;
position.y += y;
position.z += z;
}
public void translate(Vector3f position) {
this.position.add(position);
}
public void setRadius(float radius) {
this.radius = radius;
}
public void setDiameter(float diameter) {
this.radius = diameter / 2;
}
public void setColor(float r, float g, float b, float a) {
this.r = r;
this.g = g;
this.b = b;
this.a = a;
}
public boolean contains(Vector3f vector) {
return (position.sub(vector, new Vector3f()).lengthSquared() < radius * radius);
}
}