package com.gnarwhal.ld46.game; import com.gnarwhal.ld46.engine.display.Camera; import com.gnarwhal.ld46.engine.display.Window; public class GamePanel { private Window window; private Camera camera; private Player player; private Platform[] platforms; public GamePanel(Window window, Camera camera) { this.window = window; this.camera = camera; player = new Player(window, camera); platforms = new Platform[] { new Platform(camera, 800, 800, 320) }; } public void update() { player.update(platforms); } public void render() { for (int i = 0; i < platforms.length; ++i) { platforms[i].render(); } player.render(); } }