package com.gnarwhal.ld46.engine.shaders; import org.joml.Vector2f; import org.joml.Vector3f; import static org.lwjgl.opengl.GL20.*; public class Shader2e extends Shader { private int subtextureLoc; private int colorLoc; private int timeLoc; public Shader2e() { super("res/shaders/s2e/vert.gls", "res/shaders/s2e/frag.gls"); getUniforms(); } @Override protected void getUniforms() { subtextureLoc = glGetUniformLocation(program, "subtexture"); colorLoc = glGetUniformLocation(program, "iColor"); timeLoc = glGetUniformLocation(program, "time"); } public void setSubtexture(Vector2f position, Vector2f dimensions) { glUniform4f(subtextureLoc, position.x, position.y, dimensions.x, dimensions.y); } public void setColor(Vector3f color) { glUniform3f(colorLoc, color.x, color.y, color.z); } public void setTime(float time) { glUniform1f(timeLoc, time); } }