19 lines
No EOL
386 B
Text
19 lines
No EOL
386 B
Text
#version 330 core
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uniform sampler2D layer0;
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uniform sampler2D layer1;
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uniform float offset0 = 1;
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uniform float offset1 = 1;
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in vec2 texCoords;
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out vec4 color;
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void main() {
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vec4 color0 = texture(layer0, texCoords + vec2(0, offset0));
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vec4 color1 = texture(layer1, texCoords + vec2(0, offset1));
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color = mix(color0, color1, 1 - color0.a);
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if (color.a == 0)
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discard;
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} |