14 lines
No EOL
298 B
Text
14 lines
No EOL
298 B
Text
#version 330 core
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uniform vec4 subtexture = vec4(0, 0, 1, 1);
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uniform mat4 mvp;
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layout (location = 0) in vec3 vertices;
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layout (location = 1) in vec2 itexCoords;
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out vec2 texCoords;
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void main() {
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texCoords = itexCoords * subtexture.zw + subtexture.xy;
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gl_Position = mvp * vec4(vertices, 1);
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} |