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+ +in float value; + +out vec4 color; + +void main() { + color = input_color * vec4(value, value, value, 1); +} \ No newline at end of file diff --git a/res/shaders/gradient/vert.gls b/res/shaders/gradient/vert.gls new file mode 100644 index 0000000..8fa4cb9 --- /dev/null +++ b/res/shaders/gradient/vert.gls @@ -0,0 +1,13 @@ +#version 330 core + +uniform mat4 mvp; + +layout (location = 0) in vec3 vertices; +layout (location = 1) in float in_value; + +out float value; + +void main() { + value = in_value; + gl_Position = mvp * vec4(vertices, 1); +} \ No newline at end of file diff --git a/res/shaders/player/frag.gls b/res/shaders/player/frag.gls new file mode 100644 index 0000000..f6eb165 --- /dev/null +++ b/res/shaders/player/frag.gls @@ -0,0 +1,15 @@ +#version 330 core + +uniform float rotation; +uniform sampler2D sampler; + +in vec2 texCoords; + +out vec4 color; + +void main() { + color = texture(sampler, texCoords + vec2(0, rotation)); + if (color.a == 0) { + discard; + } +} \ No newline at end of file diff --git a/res/shaders/player/vert.gls b/res/shaders/player/vert.gls new file mode 100644 index 0000000..b2d6ad9 --- /dev/null +++ b/res/shaders/player/vert.gls @@ -0,0 +1,13 @@ +#version 330 core + +uniform mat4 mvp; + +layout (location = 0) in vec3 vertices; +layout (location = 1) in vec2 itexCoords; + +out vec2 texCoords; + +void main() { + texCoords = itexCoords; + gl_Position = mvp * vec4(vertices, 1); +} \ No newline at end of file diff --git a/res/thumbnail.png b/res/thumbnail.png new file mode 100644 index 0000000..62b548a Binary files /dev/null and b/res/thumbnail.png differ diff --git a/src/META-INF/MANIFEST.MF b/src/META-INF/MANIFEST.MF new file mode 100644 index 0000000..8cfd9f9 --- /dev/null +++ b/src/META-INF/MANIFEST.MF @@ -0,0 +1,3 @@ +Manifest-Version: 1.0 +Main-Class: com.gnarwhal.ld48.game.Main + diff --git a/src/com/gnarwhal/ld48/engine/audio/ALManagement.java b/src/com/gnarwhal/ld48/engine/audio/ALManagement.java new file mode 100644 index 0000000..0cd0936 --- /dev/null +++ b/src/com/gnarwhal/ld48/engine/audio/ALManagement.java @@ -0,0 +1,37 @@ +package com.gnarwhal.ld48.engine.audio; + +import org.lwjgl.openal.AL; +import org.lwjgl.openal.ALC; +import org.lwjgl.openal.ALC10; +import org.lwjgl.openal.ALCCapabilities; + +import java.nio.ByteBuffer; +import java.nio.IntBuffer; + +import static org.lwjgl.openal.ALC10.*; + +public class ALManagement { + + private long device, context; + private ALCCapabilities deviceCaps; + + public ALManagement() { + device = alcOpenDevice((ByteBuffer) null); + if (device == 0) + throw new IllegalStateException("Failed to open the default device."); + + deviceCaps = ALC.createCapabilities(device); + + context = alcCreateContext(device, (IntBuffer) null); + if (context == 0) + throw new IllegalStateException("Failed to create an OpenAL context."); + + alcMakeContextCurrent(context); + AL.createCapabilities(deviceCaps); + } + + public void destroy() { + ALC10.alcDestroyContext(context); + ALC10.alcCloseDevice(device); + } +} diff --git a/src/com/gnarwhal/ld48/engine/audio/Sound.java b/src/com/gnarwhal/ld48/engine/audio/Sound.java new file mode 100644 index 0000000..d16bdcd --- /dev/null +++ b/src/com/gnarwhal/ld48/engine/audio/Sound.java @@ -0,0 +1,38 @@ +package com.gnarwhal.ld48.engine.audio; + +import org.lwjgl.openal.AL10; + +public class Sound { + + private int buffer; + private int sourceId; + + public Sound(String path) { + sourceId = AL10.alGenSources(); + buffer = AL10.alGenBuffers(); + WaveData waveData = WaveData.create(path); + AL10.alBufferData(buffer, waveData.format, waveData.data, waveData.samplerate); + AL10.alSourcei(sourceId, AL10.AL_BUFFER, buffer); + AL10.alSourcef(sourceId, AL10.AL_GAIN, 1); + AL10.alSourcef(sourceId, AL10.AL_PITCH, 1); + } + + public void play(boolean loop) { + AL10.alSourcei(sourceId, AL10.AL_LOOPING, loop ? 1 : 0); + AL10.alSource3f(sourceId, AL10.AL_POSITION, 0, 0, 0); + AL10.alSourcePlay(sourceId); + } + + public void stop() { + AL10.alSourceStop(sourceId); + } + + public void setVolume(float volume) { + AL10.alSourcef(sourceId, AL10.AL_GAIN, volume); + } + + public void destroy() { + AL10.alDeleteBuffers(buffer); + AL10.alDeleteSources(sourceId); + } +} diff --git a/src/com/gnarwhal/ld48/engine/audio/WaveData.java b/src/com/gnarwhal/ld48/engine/audio/WaveData.java new file mode 100644 index 0000000..f1be759 --- /dev/null +++ b/src/com/gnarwhal/ld48/engine/audio/WaveData.java @@ -0,0 +1,83 @@ +package com.gnarwhal.ld48.engine.audio; + +import org.lwjgl.BufferUtils; +import org.lwjgl.openal.AL10; + +import javax.sound.sampled.AudioFormat; +import javax.sound.sampled.AudioInputStream; +import javax.sound.sampled.AudioSystem; +import javax.sound.sampled.UnsupportedAudioFileException; +import java.io.*; +import java.nio.ByteBuffer; + +public class WaveData { + + final int format; + final int samplerate; + final int totalBytes; + final int bytesPerFrame; + final ByteBuffer data; + + private final AudioInputStream audioStream; + private final byte[] dataArray; + + private WaveData(AudioInputStream stream) { + this.audioStream = stream; + AudioFormat audioFormat = stream.getFormat(); + format = getOpenAlFormat(audioFormat.getChannels(), audioFormat.getSampleSizeInBits()); + this.samplerate = (int) audioFormat.getSampleRate(); + this.bytesPerFrame = audioFormat.getFrameSize(); + this.totalBytes = (int) (stream.getFrameLength() * bytesPerFrame); + this.data = BufferUtils.createByteBuffer(totalBytes); + this.dataArray = new byte[totalBytes]; + loadData(); + } + + protected void dispose() { + try { + audioStream.close(); + data.clear(); + } catch (IOException e) { + e.printStackTrace(); + } + } + + private ByteBuffer loadData() { + try { + int bytesRead = audioStream.read(dataArray, 0, totalBytes); + data.clear(); + data.put(dataArray, 0, bytesRead); + data.flip(); + } catch (IOException e) { + e.printStackTrace(); + System.err.println("Couldn't read bytes from audio stream!"); + } + return data; + } + + public static WaveData create(String file) { + WaveData wavStream = null; + try { + InputStream stream = new FileInputStream(new File(file)); + InputStream bufferedInput = new BufferedInputStream(stream); + AudioInputStream audioStream = null; + audioStream = AudioSystem.getAudioInputStream(bufferedInput); + wavStream = new WaveData(audioStream); + } catch (UnsupportedAudioFileException e) { + e.printStackTrace(); + } catch (IOException e) { + e.printStackTrace(); + } + return wavStream; + } + + + private static int getOpenAlFormat(int channels, int bitsPerSample) { + if (channels == 1) { + return bitsPerSample == 8 ? AL10.AL_FORMAT_MONO8 : AL10.AL_FORMAT_MONO16; + } else { + return bitsPerSample == 8 ? AL10.AL_FORMAT_STEREO8 : AL10.AL_FORMAT_STEREO16; + } + } + +} diff --git a/src/com/gnarwhal/ld48/engine/display/Camera.java b/src/com/gnarwhal/ld48/engine/display/Camera.java new file mode 100644 index 0000000..315efba --- /dev/null +++ b/src/com/gnarwhal/ld48/engine/display/Camera.java @@ -0,0 +1,100 @@ +package com.gnarwhal.ld48.engine.display; + +import org.joml.Matrix4f; +import org.joml.Vector3f; + +public class Camera { + + private Matrix4f projection, projView; + + private float width, height; + private Vector3f position; + private float rotation; + + public Camera(float width, float height) { + setDims(width, height); + position = new Vector3f(); + rotation = 0; + projView = new Matrix4f(); + } + + public void setDims(float width, float height) { + this.width = width; + this.height = height; + projection = new Matrix4f().setOrtho(0, width, height, 0, 0, 1); + } + + public void update() { + projection.translate(position.negate(new Vector3f()), projView).rotateZ(-rotation); + } + + public Matrix4f getProjection() { + return new Matrix4f(projection); + } + + public Matrix4f getMatrix() { + return new Matrix4f(projView); + } + + public float getX() { + return position.x; + } + + public float getY() { + return position.y; + } + + public Vector3f getPosition() { + return new Vector3f(position); + } + + public float getWidth() { + return width; + } + + public float getHeight() { + return height; + } + + public void setX(float x) { + position.x = x; + } + + public void setY(float y) { + position.y = y; + } + + public void setPosition(float x, float y) { + position.set(x, y, position.z); + } + + public void setPosition(Vector3f position) { + this.position.x = position.x; + this.position.y = position.y; + } + + public void setCenter(float x, float y) { + position.set(x - width / 2, y - height / 2, position.z); + } + + public void setCenter(Vector3f position) { + this.position.x = position.x - width / 2; + this.position.y = position.y - height / 2; + } + + public void translate(float x, float y, float z) { + position.add(x, y, z); + } + + public void translate(Vector3f transform) { + position.add(transform); + } + + public void setRotation(float angle) { + rotation = angle; + } + + public void rotate(float angle) { + rotation += angle; + } +} diff --git a/src/com/gnarwhal/ld48/engine/display/Framebuffer.java b/src/com/gnarwhal/ld48/engine/display/Framebuffer.java new file mode 100644 index 0000000..a4ea1a8 --- /dev/null +++ b/src/com/gnarwhal/ld48/engine/display/Framebuffer.java @@ -0,0 +1,93 @@ +package com.gnarwhal.ld48.engine.display; + +import com.gnarwhal.ld48.engine.texture.Texture; + +import static org.lwjgl.opengl.GL11.*; +import static org.lwjgl.opengl.GL30.*; +import static org.lwjgl.opengl.GL32.glFramebufferTexture; + +public class Framebuffer { + + int fbo, rbo, width, height; + int colorBuf, depthTex; + float r, g, b, a; + + Framebuffer(int width, int height, float r, float g, float b, float a) { + this.width = width; + this.height = height; + + this.r = r; + this.g = g; + this.b = b; + this.a = a; + + fbo = glGenFramebuffers(); + glBindFramebuffer(GL_FRAMEBUFFER, fbo); + glDrawBuffer(GL_COLOR_ATTACHMENT0); + + rbo = 0; + colorBuf = 0; + depthTex = 0; + } + + Framebuffer addColorAttachment(Texture texture) { + if (colorBuf == 0) { + int id = glGenTextures(); + glBindTexture(GL_TEXTURE_2D, id); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); + texture = new Texture(id, width, height); + colorBuf = 1; + } + return this; + } + + Framebuffer addDepthTextureAttachment(Texture texture) { + if (depthTex == 0) { + int id = glGenTextures(); + glBindTexture(GL_TEXTURE_2D, id); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); + glFramebufferTexture(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, id, 0); + texture = new Texture(id, width, height); + depthTex = 1; + } + return this; + } + + Framebuffer addDepthBufferAttachment() { + if (rbo == 0) { + rbo = glGenRenderbuffers(); + glBindRenderbuffer(GL_RENDERBUFFER, rbo); + glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT, width, height); + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rbo); + } + return this; + } + + void bind() { + glBindTexture(GL_TEXTURE_2D, 0); + glBindFramebuffer(GL_FRAMEBUFFER, fbo); + glViewport(0, 0, width, height); + + glClearColor(r, g, b, a); + } + + void unbind(Window window) { + glBindFramebuffer(GL_FRAMEBUFFER, 0); + glViewport(0, 0, window.getWidth(), window.getHeight()); + window.activateClearColor(); + } + + void clear() { + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + } + + public void cleanup() { + if (rbo != 0) + glDeleteRenderbuffers(rbo); + glDeleteFramebuffers(fbo); + } +} diff --git a/src/com/gnarwhal/ld48/engine/display/Window.java b/src/com/gnarwhal/ld48/engine/display/Window.java new file mode 100644 index 0000000..c7ac8e9 --- /dev/null +++ b/src/com/gnarwhal/ld48/engine/display/Window.java @@ -0,0 +1,227 @@ +package com.gnarwhal.ld48.engine.display; + +import org.joml.Vector2f; +import org.joml.Vector3f; +import org.lwjgl.glfw.GLFWErrorCallback; +import org.lwjgl.glfw.GLFWGamepadState; +import org.lwjgl.glfw.GLFWVidMode; + +import static org.lwjgl.glfw.GLFW.*; +import static org.lwjgl.opengl.GL.createCapabilities; +import static org.lwjgl.opengl.GL11.*; +import static org.lwjgl.opengl.GL13.GL_MULTISAMPLE; + +public class Window { + + public static int + SCREEN_WIDTH, + SCREEN_HEIGHT, + REFRESH_RATE; + + public static final int + BUTTON_RELEASED = 0, + BUTTON_UNPRESSED = 1, + BUTTON_PRESSED = 2, + BUTTON_HELD = 3, + BUTTON_REPEAT = 4; + + public static float SCALE; + + private long window; + private int width, height; + private boolean resized; + + private int[] mouseButtons = new int[GLFW_MOUSE_BUTTON_LAST + 1]; + private int[] keys = new int[GLFW_KEY_LAST + 1]; + private int[] gamepadButtons = new int[GLFW_GAMEPAD_BUTTON_LAST]; + private GLFWGamepadState gamepadState; + + public Window(String title, boolean vSync) { + init(0, 0, title, vSync, false, false, false); + } + + public Window(String title, boolean vSync, boolean resizable, boolean decorated) { + init(800, 500, title, vSync, resizable, decorated, true); + } + + public Window(int width, int height, String title, boolean vSync, boolean resizable, boolean decorated) { + init(width, height, title, vSync, resizable, decorated, false); + } + + public void init(int lwidth, int lheight, String title, boolean vSync, boolean resizable, boolean decorated, boolean maximized) { + glfwSetErrorCallback(GLFWErrorCallback.createPrint(System.err)); + + for (int i = 0; i < mouseButtons.length; i++) + mouseButtons[i] = 0; + + if(!glfwInit()) { + System.err.println("GLFW failed to initialize!"); + System.exit(-1); + } + + glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); + glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); + glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); + glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); + + glfwWindowHint(GLFW_SAMPLES, 8); + glfwWindowHint(GLFW_RESIZABLE, resizable ? GLFW_TRUE : GLFW_FALSE); + glfwWindowHint(GLFW_DECORATED, decorated ? GLFW_TRUE : GLFW_FALSE); + glfwWindowHint(GLFW_MAXIMIZED, maximized ? GLFW_TRUE : GLFW_FALSE); + + GLFWVidMode vidMode = glfwGetVideoMode(glfwGetPrimaryMonitor()); + SCREEN_WIDTH = vidMode.width(); + SCREEN_HEIGHT = vidMode.height(); + SCALE = SCREEN_HEIGHT / 1080f; + REFRESH_RATE = vidMode.refreshRate(); + if(lwidth == 0 || lheight == 0) { + width = vidMode.width(); + height = vidMode.height(); + window = glfwCreateWindow(width, height, title, glfwGetPrimaryMonitor(), 0); + } + else { + this.width = lwidth; + this.height = lheight; + window = glfwCreateWindow(width, height, title, 0, 0); + } + + glfwMakeContextCurrent(window); + createCapabilities(); + + glfwSwapInterval(vSync ? 1 : 0); + + glfwSetWindowSizeCallback(window, (long window, int w, int h) -> { + width = w; + height = h; + resized = true; + glViewport(0, 0, width, height); + }); + + glfwSetMouseButtonCallback(window, (long window, int button, int action, int mods) -> { + if (action == GLFW_RELEASE) + mouseButtons[button] = BUTTON_RELEASED; + if (action == GLFW_PRESS) + mouseButtons[button] = BUTTON_PRESSED; + if (action == GLFW_REPEAT) + mouseButtons[button] = BUTTON_REPEAT; + }); + + glfwSetKeyCallback(window, (long window, int key, int scancode, int action, int mods) -> { + if (key != -1) { + if (action == GLFW_RELEASE) + keys[key] = BUTTON_RELEASED; + if (action == GLFW_PRESS) + keys[key] = BUTTON_PRESSED; + if (action == GLFW_REPEAT) + keys[key] = BUTTON_REPEAT; + } + }); + + activateClearColor(); + + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + + glEnable(GL_MULTISAMPLE); + + glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN); + + int[] awidth = new int[1], aheight = new int[1]; + glfwGetWindowSize(window, awidth, aheight); + width = awidth[0]; + height = aheight[0]; + + gamepadState = GLFWGamepadState.create(); + } + + public void update() { + for (int i = 0; i < mouseButtons.length; i++) + if (mouseButtons[i] == BUTTON_RELEASED || mouseButtons[i] == BUTTON_PRESSED) + ++mouseButtons[i]; + for (int i = 0; i < keys.length; i++) + if (keys[i] == BUTTON_RELEASED || keys[i] == BUTTON_PRESSED) + ++keys[i]; + if (glfwGetGamepadState(GLFW_JOYSTICK_1, gamepadState)) { + for (int i = 0; i < gamepadButtons.length; ++i) { + if (gamepadState.buttons(i) == GLFW_RELEASE) { + if (gamepadButtons[i] == BUTTON_RELEASED) { + gamepadButtons[i] = BUTTON_UNPRESSED; + } else if (gamepadButtons[i] != BUTTON_UNPRESSED) { + gamepadButtons[i] = BUTTON_RELEASED; + } + } else { + if (gamepadButtons[i] == BUTTON_PRESSED) { + gamepadButtons[i] = BUTTON_HELD; + } else if (gamepadButtons[i] != BUTTON_HELD) { + gamepadButtons[i] = BUTTON_PRESSED; + } + } + } + } + resized = false; + glfwPollEvents(); + } + + public void activateClearColor() { + glClearColor(0, 0, 0, 1); + } + + public int getWidth() { + return width; + } + + public int getHeight() { + return height; + } + + public void clear() { + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + } + + public void swap() { + glfwSwapBuffers(window); + } + + public void close() { + glfwSetWindowShouldClose(window, true); + } + + public static void terminate() { + glfwTerminate(); + } + + public boolean shouldClose() { + return glfwWindowShouldClose(window); + } + + public int keyPressed(int keyCode) { + return keys[keyCode]; + } + + public Vector3f getMouseCoords(Camera camera) { + double[] x = new double[1], y = new double[1]; + glfwGetCursorPos(window, x, y); + Vector3f ret = new Vector3f((float) x[0], (float) y[0], 0); + return ret.mul(camera.getWidth() / this.width, camera.getHeight() / this.height, 1); + } + + public int mousePressed(int button) { + return mouseButtons[button]; + } + + public boolean joystick(int joystick) { + return glfwJoystickPresent(joystick) && glfwJoystickIsGamepad(joystick); + } + + public float getJoystickAxis(int axis) { + return gamepadState.axes(axis); + } + + public int controllerButtonPressed(int button) { + return gamepadButtons[button]; + } + + public boolean wasResized() { + return resized; + } +} diff --git a/src/com/gnarwhal/ld48/engine/model/Vao.java b/src/com/gnarwhal/ld48/engine/model/Vao.java new file mode 100644 index 0000000..fa4ca4e --- /dev/null +++ b/src/com/gnarwhal/ld48/engine/model/Vao.java @@ -0,0 +1,50 @@ +package com.gnarwhal.ld48.engine.model; + +import static org.lwjgl.opengl.GL11.*; +import static org.lwjgl.opengl.GL15.*; +import static org.lwjgl.opengl.GL20.*; +import static org.lwjgl.opengl.GL30.*; + +public class Vao { + + private int numAttribs = 0; + + private int vao, ibo, count; + + private int[] vbos = new int[15]; + + public Vao(float[] vertices, int[] indices) { + vao = glGenVertexArrays(); + glBindVertexArray(vao); + addAttrib(vertices, 3); + ibo = glGenBuffers(); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ibo); + glBufferData(GL_ELEMENT_ARRAY_BUFFER, indices, GL_STATIC_DRAW); + count = indices.length; + } + + public void addAttrib(float[] data, int size) { + int vbo = glGenBuffers(); + vbos[numAttribs] = vbo; + glBindBuffer(GL_ARRAY_BUFFER, vbo); + glBufferData(GL_ARRAY_BUFFER, data, GL_STATIC_DRAW); + glVertexAttribPointer(numAttribs, size, GL_FLOAT, false, 0, 0); + ++numAttribs; + } + + public void render() { + glBindVertexArray(vao); + for(int i = 0; i < numAttribs; ++i) + glEnableVertexAttribArray(i); + glDrawElements(GL_TRIANGLES, count, GL_UNSIGNED_INT, 0); + for(int i = 0; i < numAttribs; ++i) + glDisableVertexAttribArray(i); + } + + public void destroy() { + for(int vbo : vbos) + glDeleteBuffers(vbo); + glDeleteBuffers(ibo); + glDeleteVertexArrays(vao); + } +} diff --git a/src/com/gnarwhal/ld48/engine/properties/ImproperFormattingException.java b/src/com/gnarwhal/ld48/engine/properties/ImproperFormattingException.java new file mode 100644 index 0000000..7aa7af8 --- /dev/null +++ b/src/com/gnarwhal/ld48/engine/properties/ImproperFormattingException.java @@ -0,0 +1,8 @@ +package com.gnarwhal.ld48.engine.properties; + +public class ImproperFormattingException extends RuntimeException { + + public ImproperFormattingException(String message) { + super(message); + } +} diff --git a/src/com/gnarwhal/ld48/engine/properties/Properties.java b/src/com/gnarwhal/ld48/engine/properties/Properties.java new file mode 100644 index 0000000..403006a --- /dev/null +++ b/src/com/gnarwhal/ld48/engine/properties/Properties.java @@ -0,0 +1,104 @@ +package com.gnarwhal.ld48.engine.properties; + +public class Properties { + + private String name; + private PropNode head, cur; + + public Properties(String name) { + this.name = new String(name); + } + + public void add(PropNode node) { + if(head == null) { + head = node; + cur = node; + } + else { + cur.next = node; + cur = cur.next; + } + } + + private PropNode get(String key) throws UndeclaredPropertyException { + String[] keys = key.split("\\."); + PropNode mobile = head; + while (mobile != null) { + if(mobile.key.equals(keys[0])) { + if(keys.length > 1 && mobile instanceof BlockNode) + return ((BlockNode) mobile).data.get(key.substring(keys[0].length() + 1)); + else + return mobile; + } + mobile = mobile.next; + } + throw new UndeclaredPropertyException("Property '" + key + "' in properties '" + name + "' was not found!"); + } + + public String getAsString(String key) throws UndeclaredPropertyException { + return ((StringNode) get(key)).data; + } + + public int getAsInt(String key) throws UndeclaredPropertyException { + return ((IntNode) get(key)).data; + } + + public int[] getAsIntArray(String key) throws UndeclaredPropertyException { + PropNode node = get(key); + if(node instanceof IntNode) + return new int[] { ((IntNode) node).data }; + return ((IntArrayNode) get(key)).data; + } + + public double getAsDouble(String key) throws UndeclaredPropertyException { + PropNode node = get(key); + if(node instanceof IntNode) + return (double) ((IntNode) node).data; + return ((DoubleNode) get(key)).data; + } + + public double[] getAsDoubleArray(String key) throws UndeclaredPropertyException { + PropNode node = get(key); + if(node instanceof DoubleNode) + return new double[] { ((DoubleNode) node).data }; + if(node instanceof IntNode) + return new double[] { ((IntNode) node).data }; + if(node instanceof IntArrayNode) { + int[] ints = getAsIntArray(key); + double[] ret = new double[ints.length]; + for (int i = 0; i < ints.length; ++i) + ret[i] = ints[i]; + return ret; + } + return ((DoubleArrayNode) get(key)).data; + } + + public static class PropNode { + public String key; + public PropNode next; + } + + public static class BlockNode extends PropNode { + public Properties data; + } + + public static class StringNode extends PropNode { + public String data; + } + + public static class IntNode extends PropNode { + public int data; + } + + public static class IntArrayNode extends PropNode { + public int[] data; + } + + public static class DoubleNode extends PropNode { + public double data; + } + + public static class DoubleArrayNode extends PropNode { + public double[] data; + } +} diff --git a/src/com/gnarwhal/ld48/engine/properties/PropertyReader.java b/src/com/gnarwhal/ld48/engine/properties/PropertyReader.java new file mode 100644 index 0000000..a763995 --- /dev/null +++ b/src/com/gnarwhal/ld48/engine/properties/PropertyReader.java @@ -0,0 +1,91 @@ +package com.gnarwhal.ld48.engine.properties; + +import com.gnarwhal.ld48.engine.properties.Properties.*; + +import java.io.File; +import java.io.FileNotFoundException; +import java.util.Scanner; + +public class PropertyReader { + + private static int lineNum; + private static String path; + + public static Properties readProperties(String path) { + Properties props = null; + try { + File file = new File(path); + Scanner scanner = new Scanner(file); + PropertyReader.path = path; + lineNum = 0; + props = readBlock(file.getName(), scanner).data; + scanner.close(); + } catch (FileNotFoundException e) { + e.printStackTrace(); + System.exit(-1); + } + return props; + } + + private static BlockNode readBlock(String name, Scanner scanner) { + BlockNode props = new BlockNode(); + props.key = name; + props.data = new Properties(name); + while (scanner.hasNextLine()) { + String line = scanner.nextLine(); + line = line.replaceAll("\\s", ""); + if(line.equals("}")) + break; + else if(line.length() < 2 || !line.substring(0, 2).equals("//")){ + String[] pair = line.split(":"); + if (pair.length != 2) + throw new ImproperFormattingException("Formatting exception on line " + line + " in file '" + path + "!"); + pair[1] = pair[1].replaceAll("\\s", ""); + if (pair[1].equals("{")) + props.data.add(readBlock(pair[0], scanner)); + else if (pair[1].matches("(\\d+|0x[\\da-f]+)")) { + IntNode node = new IntNode(); + node.key = pair[0]; + node.data = Integer.decode(pair[1]); + props.data.add(node); + } + else if (pair[1].matches("(\\d+|0x[\\d0-9]+)(,(\\d+|0x[\\d0-9]+))+")) { + String[] data = pair[1].split(","); + int[] ints = new int[data.length]; + for (int i = 0; i < ints.length; ++i) + ints[i] = Integer.decode(data[i]); + IntArrayNode node = new IntArrayNode(); + node.key = pair[0]; + node.data = ints; + props.data.add(node); + + } + else if (pair[1].matches("\\d+\\.\\d+")) { + DoubleNode node = new DoubleNode(); + node.key = pair[0]; + node.data = Double.parseDouble(pair[1]); + props.data.add(node); + } + else if (pair[1].matches("\\d+\\.\\d+(,\\d+\\.\\d+)+")) { + String[] data = pair[1].split(","); + double[] doubles = new double[data.length]; + for (int i = 0; i < doubles.length; ++i) + doubles[i] = Double.parseDouble(data[i]); + DoubleArrayNode node = new DoubleArrayNode(); + node.key = pair[0]; + node.data = doubles; + props.data.add(node); + + } + else { + StringNode node = new StringNode(); + node.key = pair[0]; + node.data = pair[1]; + props.data.add(node); + } + } + ++lineNum; + } + return props; + } +} diff --git a/src/com/gnarwhal/ld48/engine/properties/UndeclaredPropertyException.java b/src/com/gnarwhal/ld48/engine/properties/UndeclaredPropertyException.java new file mode 100644 index 0000000..6255c2e --- /dev/null +++ b/src/com/gnarwhal/ld48/engine/properties/UndeclaredPropertyException.java @@ -0,0 +1,8 @@ +package com.gnarwhal.ld48.engine.properties; + +public class UndeclaredPropertyException extends Exception { + + public UndeclaredPropertyException(String exception) { + super(exception); + } +} diff --git a/src/com/gnarwhal/ld48/engine/shaders/GradientShader.java b/src/com/gnarwhal/ld48/engine/shaders/GradientShader.java new file mode 100644 index 0000000..6b429ef --- /dev/null +++ b/src/com/gnarwhal/ld48/engine/shaders/GradientShader.java @@ -0,0 +1,22 @@ +package com.gnarwhal.ld48.engine.shaders; + +import static org.lwjgl.opengl.GL20.*; + +public class GradientShader extends Shader { + + private int color_loc; + + public GradientShader() { + super("res/shaders/gradient/vert.gls", "res/shaders/gradient/frag.gls"); + getUniforms(); + } + + @Override + protected void getUniforms() { + color_loc = glGetUniformLocation(program, "input_color"); + } + + public void setColor(float r, float g, float b, float a) { + glUniform4f(color_loc, r, g, b, a); + } +} \ No newline at end of file diff --git a/src/com/gnarwhal/ld48/engine/shaders/PlayerShader.java b/src/com/gnarwhal/ld48/engine/shaders/PlayerShader.java new file mode 100644 index 0000000..74d0935 --- /dev/null +++ b/src/com/gnarwhal/ld48/engine/shaders/PlayerShader.java @@ -0,0 +1,27 @@ +package com.gnarwhal.ld48.engine.shaders; + +import static org.lwjgl.opengl.GL20.glGetUniformLocation; +import static org.lwjgl.opengl.GL20.glUniform1f; + +public class PlayerShader extends Shader { + + private int rotation_loc; + + public PlayerShader() { + super("res/shaders/player/vert.gls", "res/shaders/player/frag.gls"); + getUniforms(); + } + + @Override + protected void getUniforms() { + rotation_loc = glGetUniformLocation(program, "rotation"); + } + + public void setRotation(float rotation) { + rotation = (rotation % 1) * 2; + if (rotation > 1) { + rotation -= 2; + } + glUniform1f(rotation_loc, rotation); + } +} \ No newline at end of file diff --git a/src/com/gnarwhal/ld48/engine/shaders/Shader.java b/src/com/gnarwhal/ld48/engine/shaders/Shader.java new file mode 100644 index 0000000..f738380 --- /dev/null +++ b/src/com/gnarwhal/ld48/engine/shaders/Shader.java @@ -0,0 +1,74 @@ +package com.gnarwhal.ld48.engine.shaders; + +import org.joml.Matrix4f; + +import java.io.BufferedReader; +import java.io.File; +import java.io.FileReader; +import java.io.IOException; + +import static org.lwjgl.opengl.GL20.*; + +public abstract class Shader { + + protected int program; + protected int mvpLoc; + + protected Shader(String vertPath, String fragPath) { + program = glCreateProgram(); + + int vert = loadShader(vertPath, GL_VERTEX_SHADER); + int frag = loadShader(fragPath, GL_FRAGMENT_SHADER); + + glAttachShader(program, vert); + glAttachShader(program, frag); + + glLinkProgram(program); + + glDetachShader(program, vert); + glDetachShader(program, frag); + + glDeleteShader(vert); + glDeleteShader(frag); + + mvpLoc = glGetUniformLocation(program, "mvp"); + } + + private int loadShader(String path, int type) { + StringBuilder file = new StringBuilder(); + try { + BufferedReader reader = new BufferedReader(new FileReader(new File(path))); + String line; + while((line = reader.readLine()) != null) + file.append(line + '\n'); + reader.close(); + } catch (IOException e) { + e.printStackTrace(); + } + String source = file.toString(); + int shader = glCreateShader(type); + glShaderSource(shader, source); + glCompileShader(shader); + if(glGetShaderi(shader, GL_COMPILE_STATUS) != 1) + throw new RuntimeException("Failed to compile shader: " + path + "! " + glGetShaderInfoLog(shader)); + return shader; + } + + protected abstract void getUniforms(); + + public void setMVP(Matrix4f matrix) { + glUniformMatrix4fv(mvpLoc, false, matrix.get(new float[16])); + } + + public void enable() { + glUseProgram(program); + } + + public void disable() { + glUseProgram(0); + } + + public void destroy() { + glDeleteProgram(program); + } +} diff --git a/src/com/gnarwhal/ld48/engine/texture/Texture.java b/src/com/gnarwhal/ld48/engine/texture/Texture.java new file mode 100644 index 0000000..b698298 --- /dev/null +++ b/src/com/gnarwhal/ld48/engine/texture/Texture.java @@ -0,0 +1,88 @@ +package com.gnarwhal.ld48.engine.texture; + +import org.lwjgl.BufferUtils; + +import javax.imageio.ImageIO; +import java.awt.image.BufferedImage; +import java.io.File; +import java.io.IOException; +import java.nio.ByteBuffer; + +import static org.lwjgl.opengl.GL11.*; +import static org.lwjgl.opengl.GL13.GL_TEXTURE0; +import static org.lwjgl.opengl.GL13.glActiveTexture; + +public class Texture { + + protected int id, width, height; + + public Texture(String name) { + this(name, GL_CLAMP); + } + + public Texture(String name, int wrap) { + BufferedImage bi = null; + try { + bi = ImageIO.read(new File(name)); + } catch (IOException e) { + e.printStackTrace(); + } + if (bi != null) { + width = bi.getWidth(); + height = bi.getHeight(); + int[] pixels = bi.getRGB(0, 0, width, height, null, 0, width); + ByteBuffer buffer = BufferUtils.createByteBuffer(width * height * 4); + + for (int i = 0; i < height; i++) { + for (int j = 0; j < width; j++) { + int pixel = pixels[i * width + j]; + buffer.put((byte)((pixel >> 16) & 0xFF)); // Red + buffer.put((byte)((pixel >> 8) & 0xFF)); // Green + buffer.put((byte)((pixel ) & 0xFF)); // Blue + buffer.put((byte)((pixel >> 24) & 0xFF)); // Alpha + } + } + buffer.flip(); + + id = glGenTextures(); + bind(); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrap); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrap); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, buffer); + unbind(); + } + } + + public Texture(int id, int width, int height) { + this.id = id; + this.width = width; + this.height = height; + } + + public int getWidth() { + return width; + } + + public int getHeight() { + return height; + } + + public void bind() { + bind(0); + } + + public void bind(int activeTexture) { + glActiveTexture(GL_TEXTURE0 + activeTexture); + glBindTexture(GL_TEXTURE_2D, id); + } + + public void unbind() { + glBindTexture(GL_TEXTURE_2D, 0); + } + + public void destroy() { + glDeleteTextures(id); + } +} diff --git a/src/com/gnarwhal/ld48/game/GamePanel.java b/src/com/gnarwhal/ld48/game/GamePanel.java new file mode 100644 index 0000000..365fd28 --- /dev/null +++ b/src/com/gnarwhal/ld48/game/GamePanel.java @@ -0,0 +1,27 @@ +package com.gnarwhal.ld48.game; + +import com.gnarwhal.ld48.engine.display.Camera; +import com.gnarwhal.ld48.engine.display.Window; + +public class GamePanel { + + private Map map; + private Player player; + + public GamePanel() { + map = new Map(); + player = new Player(); + } + + public void update(Window window, Camera camera) { + player.move(window); + map.check_collisions(player); + player.update(camera); + } + + public void render(Camera camera) { + map.render_floor(camera); + player.render(camera); + map.render_walls(camera); + } +} diff --git a/src/com/gnarwhal/ld48/game/Main.java b/src/com/gnarwhal/ld48/game/Main.java new file mode 100644 index 0000000..d355508 --- /dev/null +++ b/src/com/gnarwhal/ld48/game/Main.java @@ -0,0 +1,93 @@ +package com.gnarwhal.ld48.game; + +import com.gnarwhal.ld48.engine.audio.ALManagement; +import com.gnarwhal.ld48.engine.display.Camera; +import com.gnarwhal.ld48.engine.display.Window; +import com.gnarwhal.ld48.engine.shaders.Shader; + +public class Main { + + public static int fps; + public static double dtime; + public static double adtime; + + private static double freezeDuration; + private static double freezeTime; + + private ALManagement al; + + private Window window; + private Camera camera; + + private GamePanel panel; + + public static void freeze(float duration) { + freezeDuration = duration; + freezeTime = 0; + } + + public void start() { + init(); + int frames = 0; + long curTime, pastTime, pastSec, nspf = 1000000000 / Window.REFRESH_RATE; + pastTime = System.nanoTime(); + pastSec = pastTime; + while(!window.shouldClose()) { + curTime = System.nanoTime(); + if (curTime - pastTime > nspf) { + adtime = nspf / 1000000000d; + if (freezeDuration > freezeTime + adtime) { + dtime = 0; + } else if (freezeDuration > freezeTime) { + dtime = adtime - (freezeDuration - freezeTime); + } else { + dtime = adtime; + } + freezeTime += adtime; + update(); + render(); + pastTime += nspf; + ++frames; + } + if (curTime - pastSec > 1000000000) { + fps = frames; + frames = 0; + pastSec += 1000000000; + } + if (nspf - curTime + pastTime > 10000000) try { + Thread.sleep(1); + } catch (Exception e) { + e.printStackTrace(); + } + } + al.destroy(); + Window.terminate(); + } + + private void init() { + al = new ALManagement(); + + final int WIN_WIDTH = 1920, WIN_HEIGHT = 1080; + window = new Window("Ludum Dare 48", true); + //window = new Window(WIN_WIDTH * 3/4, WIN_HEIGHT * 3/4, "Ludum Dare 48", true, true, true); + camera = new Camera(WIN_WIDTH, WIN_HEIGHT); + + panel = new GamePanel(); + } + + private void update() { + window.update(); + panel.update(window, camera); + camera.update(); + } + + private void render() { + window.clear(); + panel.render(camera); + window.swap(); + } + + public static void main(String[] args) { + new Main().start(); + } +} diff --git a/src/com/gnarwhal/ld48/game/Map.java b/src/com/gnarwhal/ld48/game/Map.java new file mode 100644 index 0000000..ed3937f --- /dev/null +++ b/src/com/gnarwhal/ld48/game/Map.java @@ -0,0 +1,381 @@ +package com.gnarwhal.ld48.game; + +import com.gnarwhal.ld48.engine.display.Camera; +import com.gnarwhal.ld48.engine.model.Vao; +import com.gnarwhal.ld48.engine.shaders.GradientShader; +import org.joml.Vector2f; + +import javax.imageio.ImageIO; +import java.awt.image.BufferedImage; +import java.io.File; +import java.io.IOException; +import java.util.ArrayList; + +public class Map { + private static class Tile { + public static abstract class RenderPass { + protected float offset; + + protected RenderPass(float offset) { + this.offset = offset; + } + + public abstract void render(Camera camera, int x, int y); + } + + public static class GradientPass extends RenderPass { + private static GradientShader shader = null; + + private Vao vao; + + private float r, g, b, a; + + public GradientPass(Vao vao, float offset, float r, float g, float b, float a) { + super(offset); + + if (shader == null) { + shader = new GradientShader(); + } + + this.vao = vao; + this.r = r; + this.g = g; + this.b = b; + this.a = a; + } + + public void render(Camera camera, int x, int y) { + shader.enable(); + shader.setColor(r, g, b, a); + shader.setMVP(camera.getMatrix().translate(x * TILE_DIMS, y * TILE_DIMS - offset, 0).scale(TILE_DIMS, TILE_DIMS, 1)); + vao.render(); + } + } + + public static final int + LEVEL_GROUND = 0, + LEVEL_WALL = 1; + + public int level; + public boolean solid; + public ArrayList render_passes; + + public Tile(int level, boolean solid, ArrayList render_passes) { + this.level = level; + this.solid = solid; + this.render_passes = render_passes; + } + + public Tile clone() { + return new Tile( + this.level, + this.solid, + this.render_passes == null ? null : new ArrayList<>(this.render_passes) + ); + } + } + + public static float TILE_DIMS = 128.0f; + + private static final ArrayList TOP_GROUND_RENDER = new ArrayList<>(); + private static final ArrayList MID_GROUND_RENDER = new ArrayList<>(); + private static final ArrayList[] WALL_BORDER_RENDER = new ArrayList[256]; + + private static final Tile + GROUND_TILE = new Tile(Tile.LEVEL_GROUND, true, null), + WALL_TILE = new Tile(Tile.LEVEL_WALL, true, null); + + private Tile[][] map; + + public Map() { + if (TOP_GROUND_RENDER.size() == 0) { + Vao vao = new Vao( + new float[] { + 1, 0, 0, + 1, 1, 0, + 0, 1, 0, + 0, 0, 0 + }, + new int[] { + 0, 1, 3, + 1, 2, 3 + } + ); + vao.addAttrib( + new float[] { 0.5f, 0.5f, 0.5f, 0.5f }, + 1 + ); + Tile.GradientPass floor_pass = new Tile.GradientPass(vao, 0, 1, 1, 1, 1); + MID_GROUND_RENDER.add(floor_pass); + + vao = new Vao( + new float[] { + 1, 0, 0, + 1, 0.75f, 0, + 0, 0.75f, 0, + 0, 0, 0 + }, + new int[] { + 0, 1, 3, + 1, 2, 3 + } + ); + vao.addAttrib( + new float[] { 0.35f, 1.0f, 1.0f, 0.35f }, + 1 + ); + Tile.GradientPass wall_pass = new Tile.GradientPass(vao, TILE_DIMS * 0.75f, 1, 1, 1, 1); + TOP_GROUND_RENDER.add(wall_pass); + TOP_GROUND_RENDER.add(floor_pass); + + float[] vertices = new float[] { + 0, 0, 0, + 0.25f, 0, 0, + 0.75f, 0, 0, + 1, 0, 0, + 1, 0.15f, 0, + 1, 0.85f, 0, + 1, 1, 0, + 0.75f, 1, 0, + 0.25f, 1, 0, + 0, 1, 0, + 0, 0.85f, 0, + 0, 0.15f, 0, + 0.25f, 0.15f, 0, + 0.75f, 0.15f, 0, + 0.75f, 0.85f, 0, + 0.25f, 0.85f, 0 + }; + int[] indices = new int[] { + 0, 11, 12, + 0, 12, 1, + 1, 12, 2, + 12, 13, 2, + 2, 13, 3, + 3, 13, 4, + 4, 13, 5, + 13, 14, 5, + 5, 14, 6, + 6, 14, 7, + 7, 14, 8, + 14, 15, 8, + 8, 15, 9, + 9, 15, 10, + 10, 15, 11, + 15, 12, 11, + 12, 15, 13, + 13, 15, 14 + }; + + float[] values = new float[16]; + for (int i = 0; i <= 0b11111111; ++i) { + for (int j = 0; j < 16; ++j) { + values[j] = 0; + } + int mask = i; + for (int j = 0; j < 4; ++j) { + if ((mask & 1) != 0) { + for (int k = 0; k < 4; ++k) { + values[(j * 3 + k) % 12] = 0.25f; + } + } + mask >>= 1; + } + for (int j = 0; j < 4; ++j) { + if ((mask & 1) != 0) { + values[j * 3] = 0.25f; + } + mask >>= 1; + } + vao = new Vao(vertices, indices); + vao.addAttrib(values, 1); + + ArrayList render_pass = new ArrayList<>(); + render_pass.add(new Tile.GradientPass(vao, TILE_DIMS * 0.75f, 1, 1, 1, 1)); + WALL_BORDER_RENDER[i] = render_pass; + } + } + + try { + final int WALL_COLOR = 0xFF000000; + final int GROUND_COLOR = 0xFFFFFFFF; + + BufferedImage map_layout = ImageIO.read(new File("res/map/layout.png")); + map = new Tile[map_layout.getWidth()][map_layout.getHeight()]; + for (int x = 0; x < map_layout.getWidth(); ++x) { + for (int y = 0; y < map_layout.getHeight(); ++y) { + if (map_layout.getRGB(x, y) == WALL_COLOR) { + map[x][y] = WALL_TILE.clone(); + } else if (map_layout.getRGB(x, y) == GROUND_COLOR) { + map[x][y] = GROUND_TILE.clone(); + if (y > 0 && map[x][y - 1].level == Tile.LEVEL_WALL) { + map[x][y].render_passes = TOP_GROUND_RENDER; + } else { + map[x][y].render_passes = MID_GROUND_RENDER; + } + } + } + } + for (int x = 0; x < map_layout.getWidth(); ++x) { + for (int y = 0; y < map_layout.getHeight(); ++y) { + if (map[x][y].level == Tile.LEVEL_WALL) { + int result = 0; + if ( y > 0 && map[x ][y - 1].level == Tile.LEVEL_GROUND) { result |= 1 << 0; } + if (x < map.length - 1 && map[x + 1][y ].level == Tile.LEVEL_GROUND) { result |= 1 << 1; } + if ( y < map[0].length - 1 && map[x ][y + 1].level == Tile.LEVEL_GROUND) { result |= 1 << 2; } + if (x > 0 && map[x - 1][y ].level == Tile.LEVEL_GROUND) { result |= 1 << 3; } + if (x > 0 && y > 0 && map[x - 1][y - 1].level == Tile.LEVEL_GROUND) { result |= 1 << 4; } + if (x < map.length - 1 && y > 0 && map[x + 1][y - 1].level == Tile.LEVEL_GROUND) { result |= 1 << 5; } + if (x < map.length - 1 && y < map[0].length - 1 && map[x + 1][y + 1].level == Tile.LEVEL_GROUND) { result |= 1 << 6; } + if (x > 0 && y < map[0].length - 1 && map[x - 1][y + 1].level == Tile.LEVEL_GROUND) { result |= 1 << 7; } + map[x][y].render_passes = new ArrayList<>(WALL_BORDER_RENDER[result]); + } + } + } + } catch (IOException e) { + e.printStackTrace(); + } + } + + public void check_collisions(Player player) { + Vector2f player_motion = new Vector2f(player.velocity); + Vector2f player_position = player.base_position.add(0, 0.5f * TILE_DIMS, new Vector2f()); + + Vector2f player_pos_min = new Vector2f( + Math.min(0, player_motion.x), + Math.min(0, player_motion.y) + ).add(player_position).add(new Vector2f(-Player.PLAYER_DIMS * 0.5f)); + Vector2f player_pos_max = new Vector2f( + Math.max(0, player_motion.x), + Math.max(0, player_motion.y) + ).add(player_position).add(new Vector2f(Player.PLAYER_DIMS * 0.5f)); + + int min_x = (int) (player_pos_min.x / TILE_DIMS); + int min_y = (int) (player_pos_min.y / TILE_DIMS); + int max_x = (int) (player_pos_max.x / TILE_DIMS); + int max_y = (int) (player_pos_max.y / TILE_DIMS); + + float min_t = 0.0f; + while (min_t < 1.0f) { + player_position = player.base_position.add(0, 0.5f * TILE_DIMS, new Vector2f()); + min_t = 1.0f; + + float neutralization_direction = 0.0f; + for (int x = min_x; x <= max_x; ++x) { + for (int y = min_y; y <= max_y; ++y) { + if (map[x][y].level == Tile.LEVEL_WALL) { + Vector2f[] recall_distances = new Vector2f[] { + check_intersection(x, y, player_position.add(-Player.PLAYER_DIMS * 0.5f, -Player.PLAYER_DIMS * 0.5f, new Vector2f()), player_motion), + check_intersection(x, y, player_position.add( Player.PLAYER_DIMS * 0.5f, -Player.PLAYER_DIMS * 0.5f, new Vector2f()), player_motion), + check_intersection(x, y, player_position.add(-Player.PLAYER_DIMS * 0.5f, Player.PLAYER_DIMS * 0.5f, new Vector2f()), player_motion), + check_intersection(x, y, player_position.add( Player.PLAYER_DIMS * 0.5f, Player.PLAYER_DIMS * 0.5f, new Vector2f()), player_motion) + }; + + for (int i = 0; i < 4; ++i) { + if (recall_distances[i] != null && recall_distances[i].x < min_t) { + min_t = recall_distances[i].x; + neutralization_direction = recall_distances[i].y; + } + } + } + } + } + + if (min_t < 1.0f) { + Vector2f valid_motion = player_motion.mul(min_t, new Vector2f()); + + player.base_position.add(valid_motion); + player_motion.sub(valid_motion).mul(neutralization_direction, 1 - neutralization_direction); + + player.proc_collision(); + + if (player_motion.lengthSquared() < 0.001f) { + min_t = 1.0f; + } + } else { + player.base_position.add(player_motion); + } + } + } + + public Vector2f check_intersection(int x, int y, Vector2f position, Vector2f motion) { + Vector2f wall_start = new Vector2f(x * TILE_DIMS, y * TILE_DIMS); + Vector2f wall_end = new Vector2f(0, TILE_DIMS); + + Vector2f min = new Vector2f(1, 0); + for (int i = 0; i < 4; ++i) { + if (motion.dot(new Vector2f(-wall_end.y, wall_end.x)) < 0) { + float t0, t1; + if (motion.y == 0) { + t0 = (motion.y * (wall_start.x - position.x) / motion.x + position.y - wall_start.y) / (wall_end.y - motion.y * wall_end.x / motion.x); + t1 = (wall_end.x * t0 + wall_start.x - position.x) / motion.x; + } else { + t0 = (motion.x * (wall_start.y - position.y) / motion.y + position.x - wall_start.x) / (wall_end.x - motion.x * wall_end.y / motion.y); + t1 = (wall_end.y * t0 + wall_start.y - position.y) / motion.y; + } + + if (0 < t0 && t0 < 1 + && -0.0001f <= t1 && t1 < 1 + && t1 < min.x) { + min.set(t1, i % 2); + } + } + /* + a0 * t + b0 = c0 * s + d0 + a1 * t + b1 = c1 * s + d1 + + s = (a0 * t + b0 - d0) / c0 + a1 * t + b1 = c1 * (a0 * t + b0 - d0) / c0 + d1 + a1 * t + b1 - c1 * a0 * t / c0 = c1 * (b0 - d0) / c0 + d1 + (a1 - c1 * a0 / c0) * t + b1 = c1 * (b0 - d0) / c0 + d1 + t = (c1 * (b0 - d0) / c0 + d1 - b1) / (a1 - c1 * a0 / c0) + */ + + wall_start.add(wall_end); + wall_end.set(wall_end.y, -wall_end.x); + } + if (min.x < 1) { + return min; + } else { + return null; + } + } + + public void render_floor(Camera camera) { + int min_x = (int) Math.max((camera.getX() / TILE_DIMS), 0); + int min_y = (int) Math.max((camera.getY() / TILE_DIMS), 0); + int max_x = (int) Math.min(((camera.getX() + camera.getWidth()) / TILE_DIMS), map.length - 1); + int max_y = (int) Math.min(((camera.getY() + camera.getHeight()) / TILE_DIMS) + 1, map[0].length - 1); + for (int x = min_x; x <= max_x; ++x) { + for (int y = min_y; y <= max_y; ++y) { + if (map[x][y].level == Tile.LEVEL_GROUND) { + ArrayList render_passes = map[x][y].render_passes; + if (render_passes != null) { + for (int i = 0; i < render_passes.size(); ++i) { + render_passes.get(i).render(camera, x, y); + } + } + } + } + } + } + + public void render_walls(Camera camera) { + int min_x = (int) Math.max((camera.getX() / TILE_DIMS), 0); + int min_y = (int) Math.max(((camera.getY() + 0.75f * TILE_DIMS) / TILE_DIMS), 0); + int max_x = (int) Math.min(((camera.getX() + camera.getWidth()) / TILE_DIMS), map.length - 1); + int max_y = (int) Math.min(((camera.getY() + camera.getHeight() + 0.75f * TILE_DIMS) / TILE_DIMS), map[0].length - 1); + for (int x = min_x; x <= max_x; ++x) { + for (int y = min_y; y <= max_y; ++y) { + if (map[x][y].level == Tile.LEVEL_WALL) { + ArrayList render_passes = map[x][y].render_passes; + if (render_passes != null) { + for (int i = 0; i < render_passes.size(); ++i) { + render_passes.get(i).render(camera, x, y); + } + } + } + } + } + } +} diff --git a/src/com/gnarwhal/ld48/game/Player.java b/src/com/gnarwhal/ld48/game/Player.java new file mode 100644 index 0000000..30dfe1b --- /dev/null +++ b/src/com/gnarwhal/ld48/game/Player.java @@ -0,0 +1,419 @@ +package com.gnarwhal.ld48.game; + +import com.gnarwhal.ld48.engine.display.Camera; +import com.gnarwhal.ld48.engine.display.Window; +import com.gnarwhal.ld48.engine.model.Vao; +import com.gnarwhal.ld48.engine.shaders.PlayerShader; +import com.gnarwhal.ld48.engine.texture.Texture; +import org.joml.Vector2f; +import org.lwjgl.glfw.GLFW; + +import java.util.ArrayList; + +import static org.lwjgl.glfw.GLFW.*; + +public class Player { + private static class Particle { + public Vector2f position; + public Vector2f velocity; + public float dimensions; + + public float kill_hour; + public float clock; + } + + public static final float PLAYER_DIMS = 64.0f; + + public static final int + EXPR_NORMAL = 0, + EXPR_THREE_SMOAKS = 1, + EXPR_CONFUSED = 2, + EXPR_SQUINT = 3; + + private static final float + HOVER_FLUCTUATION = 42.0f, + HOVER_CYCLE_RATE = 2.5f; + + private static final int + NO_ACTION = 0, + QUICK_ATTACK = 1, + DASH = 2; + + public float hover_offset; + public float hover_clock; + public Vector2f base_position; + public Vector2f position; + public Vector2f velocity; + + private static PlayerShader shader; + private static Vao vao; + + private Texture body; + private Texture[] eyes; + private Texture particle; + + private int expression; + private float eye_rotation; + private float direction; + + private float rate_bias; + private float spawn_trigger; + private float position_bias; + private float target_interp_clock; + private float particle_spawn_offset; + private Vector2f particle_base_target; + private Vector2f particle_target; + private ArrayList particles; + + private int performing_action; + private float action_clock; + private float action_progress; + private boolean cancel_action; + + private float quick_attack_rotation; + private float vertical_offset; + private Vector2f quick_attack_direction; + + private Vector2f dash_direction; + + public Player() { + if (vao == null) { + shader = new PlayerShader(); + vao = new Vao( + new float[] { + 0.5f, -0.5f, 0, // Top left + 0.5f, 0.5f, 0, // Bottom left + -0.5f, 0.5f, 0, // Bottom right + -0.5f, -0.5f, 0 // Top right + }, + new int[] { + 0, 1, 3, + 1, 2, 3 + } + ); + vao.addAttrib( + new float[] { + 1, 0, + 1, 1, + 0, 1, + 0, 0 + }, + 2 + ); + } + + body = new Texture("res/img/player/body.png"); + eyes = new Texture[] { + new Texture("res/img/player/normal_eyes.png"), + new Texture("res/img/player/three_smoaks_eyes.png"), + new Texture("res/img/player/confused_eyes.png"), + new Texture("res/img/player/squint_eyes.png") + }; + particle = new Texture("res/img/player/particle.png"); + + hover_offset = 0.0f; + base_position = new Vector2f(5 * Map.TILE_DIMS + PLAYER_DIMS * 0.5f, 8 * Map.TILE_DIMS); + position = new Vector2f(base_position); + velocity = new Vector2f(); + + expression = EXPR_NORMAL; + direction = 1.0f; + + particles = new ArrayList<>(); + rate_bias = 1.0f; + spawn_trigger = 0.0f; + target_interp_clock = 1.0f; + particle_spawn_offset = 0.0f; + particle_base_target = new Vector2f(-PLAYER_DIMS, -PLAYER_DIMS * 1.5f); + particle_target = new Vector2f(particle_base_target); + } + + public float rescale(float progress, float start, float end) { + return (progress - start) / (end - start); + } + + public void move(Window window) { + final float RUN_VELOCITY = Map.TILE_DIMS * 3.5f; + final float WALK_VELOCITY = Map.TILE_DIMS * 1.5f; + final float QUICK_ATTACK_VELOCITY = Map.TILE_DIMS * 0.5f; + final float VERTICAL_VELOCITY_SCALAR = 0.75f; + + float target_velocity = RUN_VELOCITY; + if (window.keyPressed(GLFW.GLFW_KEY_LEFT_CONTROL) >= Window.BUTTON_PRESSED || window.controllerButtonPressed(GLFW_GAMEPAD_BUTTON_B) >= Window.BUTTON_PRESSED) { + target_velocity = WALK_VELOCITY; + } + if (performing_action == QUICK_ATTACK) { + target_velocity = QUICK_ATTACK_VELOCITY; + } else if (performing_action == DASH) { + target_velocity = 0.0f; + } + + Vector2f input_velocity = new Vector2f(0); + if (window.joystick(GLFW_JOYSTICK_1)) { + input_velocity.x = window.getJoystickAxis(GLFW_GAMEPAD_AXIS_LEFT_X); + input_velocity.y = window.getJoystickAxis(GLFW_GAMEPAD_AXIS_LEFT_Y); + if (Math.abs(input_velocity.x) < 0.25f) { input_velocity.x = 0; } + if (Math.abs(input_velocity.y) < 0.25f) { input_velocity.y = 0; } + } + + if (input_velocity.lengthSquared() == 0) { + if (window.keyPressed(GLFW.GLFW_KEY_A) >= Window.BUTTON_PRESSED) { + input_velocity.x -= 1; + } + if (window.keyPressed(GLFW.GLFW_KEY_D) >= Window.BUTTON_PRESSED) { + input_velocity.x += 1; + } + if (window.keyPressed(GLFW.GLFW_KEY_W) >= Window.BUTTON_PRESSED) { + input_velocity.y -= 1; + } + if (window.keyPressed(GLFW.GLFW_KEY_S) >= Window.BUTTON_PRESSED) { + input_velocity.y += 1; + } + } + + if (input_velocity.lengthSquared() != 0) { + input_velocity.normalize(target_velocity); + input_velocity.y *= VERTICAL_VELOCITY_SCALAR; + } + + if (action_clock < 0.0f) { + action_clock += Main.dtime; + } else if (performing_action == NO_ACTION) { + if (window.keyPressed(GLFW.GLFW_KEY_SPACE) == Window.BUTTON_PRESSED || window.controllerButtonPressed(GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER) == Window.BUTTON_PRESSED) { + performing_action = QUICK_ATTACK; + action_clock = 0.0f; + if (input_velocity.lengthSquared() != 0) { + quick_attack_direction = input_velocity.normalize(new Vector2f()); + } else { + quick_attack_direction = new Vector2f(direction, 0); + } + } else if (window.keyPressed(GLFW.GLFW_KEY_LEFT_SHIFT) == Window.BUTTON_PRESSED || window.controllerButtonPressed(GLFW_GAMEPAD_BUTTON_LEFT_BUMPER) == Window.BUTTON_PRESSED) { + performing_action = DASH; + action_clock = 0.0f; + if (input_velocity.lengthSquared() != 0) { + dash_direction = input_velocity.normalize(new Vector2f()); + } else { + dash_direction = new Vector2f(direction, 0); + } + } + } + + final float MAX_BIAS = 0.25f; + rate_bias = Math.max(MAX_BIAS, lerp(MAX_BIAS, 1.0f, 1 - (input_velocity.length() / RUN_VELOCITY))); + + if (performing_action == DASH) { + action_clock += Main.dtime; + + final float DASH_TIME = 0.15f; + final float DASH_COOLDOWN = 0.25f; + if (cancel_action) { + action_clock = DASH_TIME; + cancel_action = false; + } + if (action_clock >= DASH_TIME) { + performing_action = NO_ACTION; + action_clock = -DASH_COOLDOWN; + expression = EXPR_NORMAL; + rate_bias = 1.0f; + + particle_spawn_offset = 0; + } else { + rate_bias = 0.01f; + particle_spawn_offset = dash_direction.angle(new Vector2f(direction, -1)) * 2.0f / (float) Math.PI; + final float DASH_SPEED = Map.TILE_DIMS * 15; + input_velocity.set(dash_direction).mul(DASH_SPEED); + } + } + + if (performing_action == NO_ACTION && direction * input_velocity.x < 0) { + direction = -direction; + target_interp_clock = 0.0f; + } + + velocity = input_velocity.mul((float) Main.dtime); + + if (window.keyPressed(GLFW_KEY_Q) == Window.BUTTON_PRESSED) { + velocity.x = -400; + velocity.y = 0; + } + } + + public void proc_collision() {} + + private float lerp(float start, float end, float lerp) { + return start + (end - start) * lerp; + } + + public void update(Camera camera) { + camera.setCenter(base_position.x, base_position.y); + + if (performing_action == NO_ACTION) { + hover_clock = (hover_clock + (float) Main.dtime) % HOVER_CYCLE_RATE; + hover_offset = (float) Math.sin(2 * Math.PI * hover_clock * (1 / HOVER_CYCLE_RATE)) * HOVER_FLUCTUATION * 0.5f; + } + + position.set(base_position); + if (performing_action == QUICK_ATTACK) { + action_clock += Main.dtime; + + final float QUICK_ATTACK_TIME = 0.5f; + final float QUICK_ATTACK_COOLDOWN = 0.1f; + if (cancel_action) { + action_clock = QUICK_ATTACK_TIME; + cancel_action = false; + } + if (action_clock >= QUICK_ATTACK_TIME) { + performing_action = NO_ACTION; + action_clock = -QUICK_ATTACK_COOLDOWN; + expression = EXPR_NORMAL; + } + + action_progress = action_clock / QUICK_ATTACK_TIME; + + vertical_offset = 0; + quick_attack_rotation = 0; + eye_rotation = 0; + particle_spawn_offset = 0; + particle_target.set(particle_base_target); + + if (action_progress < 0.5f) { + float smooth = (1 - (float) Math.cos(Math.PI * 2 * rescale(action_progress, 0, 0.6f))) * 0.5f; + + final float RECOIL_AMOUNT = PLAYER_DIMS * 0.4f; + vertical_offset = -smooth * RECOIL_AMOUNT; + + position.y += vertical_offset; + } + + if (action_progress > 0.25f) { + float progress = rescale(action_progress, 0.15f, 1); + quick_attack_rotation = (float) Math.PI * 2 * progress * direction; + eye_rotation = progress; + particle_spawn_offset = progress * 4 * -direction; + + final float PARTICLE_BOOST = 2; + + rate_bias = 0.1f; + float sin = (float) Math.sin(quick_attack_rotation); + float cos = (float) Math.cos(quick_attack_rotation); + particle_target.set( + cos * particle_base_target.x - sin * particle_base_target.y, + sin * particle_base_target.x + cos * particle_base_target.y + ).mul(PARTICLE_BOOST); + + final float ORTHOGONAL = PLAYER_DIMS * 0.5f; + final float PARALLEL = PLAYER_DIMS * 1.15f; + + position + .add(quick_attack_direction.mul((1 - (float) Math.cos(quick_attack_rotation)) * PARALLEL, new Vector2f())) + .add(new Vector2f(-quick_attack_direction.y, quick_attack_direction.x).mul((float) Math.sin(quick_attack_rotation) * ORTHOGONAL)); + } + } + + //////// PARTICLE SYSTEM //////// + + for (int i = 0; i < particles.size(); ++i) { + Particle p = particles.get(i); + p.clock += Main.dtime; + if (p.clock >= p.kill_hour) { + particles.remove(i); + --i; + } else { + final float PARTICLE_MIN_DIMS = 16.0f; + final float PARTICLE_MAX_DIMS = 28.0f; + + float interp = p.clock / p.kill_hour; + p.dimensions = lerp(PARTICLE_MAX_DIMS, PARTICLE_MIN_DIMS, interp); + p.position.add(p.velocity.mul((float) Main.dtime, new Vector2f())); + } + } + + final float TURN_RATE = 0.7f; + target_interp_clock = Math.min(target_interp_clock + (float) Main.dtime / TURN_RATE, 1); + + spawn_trigger -= Main.dtime; + if (spawn_trigger < 0) { + Particle p = new Particle(); + + final float PARTICLE_MIN_LIFETIME = 0.5f; + final float PARTICLE_MAX_LIFETIME = 1.0f; + p.kill_hour = lerp(PARTICLE_MIN_LIFETIME, PARTICLE_MAX_LIFETIME, (float) Math.random()); + + Vector2f spawn_position = new Vector2f(position).add(0, hover_offset); + position_bias = (4.5f + direction * 0.5f + (float) Math.random() * 2 - 1 + particle_spawn_offset) % 4; + if (0 <= position_bias && position_bias < 1) { + spawn_position.add( + -PLAYER_DIMS * 0.4f * (position_bias * 2.0f - 1.0f), + -PLAYER_DIMS * 0.4f + ); + } else if (1 <= position_bias && position_bias < 2) { + position_bias -= 1; + spawn_position.add( + -PLAYER_DIMS * 0.4f, + PLAYER_DIMS * 0.4f * (position_bias * 2.0f - 1.0f) + ); + } else if (2 <= position_bias && position_bias < 3) { + position_bias -= 2; + spawn_position.add( + PLAYER_DIMS * 0.4f * (position_bias * 2.0f - 1.0f), + PLAYER_DIMS * 0.4f + ); + } else { + position_bias -= 3; + spawn_position.add( + PLAYER_DIMS * 0.4f, + -PLAYER_DIMS * 0.4f * (position_bias * 2.0f - 1.0f) + ); + } + p.position = spawn_position; + + p.velocity = new Vector2f(particle_target).mul((2 * target_interp_clock - 1) * direction, 1).add(position).sub(spawn_position).add(velocity.mul(0.1f, new Vector2f())); + + particles.add(p); + + final float BASE_SPAWN_RATE = 0.15f; + spawn_trigger = BASE_SPAWN_RATE * rate_bias; + } + } + + public void render(Camera camera) { + shader.enable(); + + particle.bind(); + for (int i = 0; i < particles.size(); ++i) { + Particle p = particles.get(i); + shader.setMVP( + camera + .getMatrix() + .translate( + p.position.x, + p.position.y, + 0 + ) + .scaleXY( + p.dimensions, + p.dimensions + ) + ); + vao.render(); + } + + shader.setMVP( + camera + .getMatrix() + .translate( + position.x, + position.y + hover_offset, + 0 + ) + .scaleXY(direction * PLAYER_DIMS, PLAYER_DIMS)); + + shader.setRotation(0); + body.bind(); + vao.render(); + + shader.setRotation(eye_rotation); + eyes[expression].bind(); + vao.render(); + } +}