ludum_dare_48/res/shaders/player/frag.gls
2024-08-07 05:03:38 +00:00

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#version 330 core
uniform float rotation;
uniform sampler2D sampler;
in vec2 texCoords;
out vec4 color;
void main() {
color = texture(sampler, texCoords + vec2(0, rotation));
if (color.a == 0) {
discard;
}
}