15 lines
No EOL
230 B
Text
15 lines
No EOL
230 B
Text
#version 330 core
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uniform float rotation;
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uniform sampler2D sampler;
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in vec2 texCoords;
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out vec4 color;
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void main() {
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color = texture(sampler, texCoords + vec2(0, rotation));
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if (color.a == 0) {
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discard;
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}
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} |