15 lines
343 B
Text
15 lines
343 B
Text
#version 330 core
|
|
|
|
uniform mat4 mvp;
|
|
|
|
uniform vec2 animProps; // Loc 0 - Frame Width, Loc 1 - Offset
|
|
|
|
layout (location = 0) in vec3 vertices;
|
|
layout (location = 1) in vec2 iTexCoords;
|
|
|
|
out vec2 texCoords;
|
|
|
|
void main() {
|
|
texCoords = vec2(((iTexCoords.x * animProps.x) + animProps.y), iTexCoords.y);
|
|
gl_Position = mvp * vec4(vertices, 1.0);
|
|
}
|