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Gnarwhal 2024-08-07 04:59:26 +00:00
commit cba41886e5
Signed by: Gnarwhal
GPG key ID: 0989A73D8C421174
69 changed files with 3982 additions and 0 deletions

13
res/shaders/s2cs/frag.gls Normal file
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#version 330 core
uniform sampler2D sampler;
uniform vec4 iColor = vec4(1, 1, 1, 1);
in vec2 texCoords;
out vec4 color;
void main() {
color = texture(sampler, texCoords) * iColor;
}

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res/shaders/s2cs/vert.gls Normal file
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#version 330 core
uniform mat4 mvp;
uniform vec2 offset;
uniform vec2 dims;
layout (location = 0) in vec3 vertices;
layout (location = 1) in vec2 itexCoords;
out vec2 texCoords;
void main() {
texCoords = itexCoords * dims + offset;
gl_Position = mvp * vec4(vertices, 1);
}