ludum_dare_46/res/shaders/s2t/frag.gls

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2024-08-07 05:02:53 +00:00
#version 330 core
uniform sampler2D sampler;
in vec2 texCoords;
out vec4 color;
void main() {
color = texture(sampler, texCoords);
if (color.a == 0)
discard;
}