ludum_dare_46/res/shaders/s2t/frag.gls

13 lines
No EOL
173 B
Text

#version 330 core
uniform sampler2D sampler;
in vec2 texCoords;
out vec4 color;
void main() {
color = texture(sampler, texCoords);
if (color.a == 0)
discard;
}